DRUDGE - Supporter Pack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| #0.10.5. This update completes the process of reworking and removing AI-generated content and also includes 2 bug fixes. ➕ Added · Added new icons for empty inventory slots, replacing the AI-generated belt and helmet icons. The remaining icons were also updated to ensure a consistent visual style. · Added a new terminal background to replace the previous AI-generated one. · Added new bowl food models to… | — | |
| #0.10.4. ➕ Added · Added a scraper tool used to remove paint from surfaces. It can be obtained from one of the floppy disks on the upper level. If you have already picked up this disk, the decryption will become available in the terminal. · Added the ability to repaint small floor areas near gate openings. 🔧 Fixed · Fixed an overturned vehicle in Sector 0 that could not be destroyed. · Fixed an issue w… | 23844859 | |
| #0.10.0.major Thank you for playing my game — it truly means a lot to me. In this update, I’ve tried to add new content, improvements, and fixes. I hope you enjoy the new additions and that the game becomes even more enjoyable to play. If you like the game, I would really appreciate it if you could leave a review on Steam. Every review helps the game avoid getting lost in the algorithms and gives it a chance… | 23759774 | |
| #0.9.1. ➕ Added · Added new icons and replaced old ones for almost all in-game notifications to make them visually consistent. 🔧 Fixed · Fixed an issue where swapping one item for another inside a container could cause the game to crash, along with other potential issues that could also lead to crashes. · Fixed item duplication when using containers. ✨ Improvements & Minor Changes · Increased the rend… | — | |
| #0.8.1. All axe attack animations now have the same speed. · The block input window after an axe attack is now always consistent. · The player now enters the blocking state slightly earlier. · Fixed a rare issue with incorrect left-hand positioning during attacks. · Fixed destructible objects that did not produce a hit effect when struck. | — | |
| #0.6.0. Possible fix for moving items between containers and inventory, which could previously delete the item. This bug does not affect everyone; the cause is being investigated. · Fixed wall painting in “Sorting Room B” near the general trash category. · Fixed floor/ceiling painting in certain areas of Sector 0. · Fixed wall painting on the long staircase. · Added the ability to paint a small piece o… | — | |
| #0.4.1. Added an extra hint before descending to the lower level, explaining that the lights on the collar represent the player’s HP. · During the very first descent to the lower levels in a save, fast zombies and armored zombies with slightly increased HP will no longer appear. | — | |
| #0.3.0. Added 1 new corridor variation to the lower levels. · Changed the loot generation system on the lower levels. Now I can configure drop rates for specific item categories. For example, airplane wings will drop more often in rooms opened with a hammer, while propellers or engine doors will drop more frequently in locked rooms. · Changed the font of quest numbers and item count in the shop cart to… | — | |
| #0.2.1. Fixed an issue where switching equipment during reload could cause the weapon to enter a state where it could no longer be reloaded. · Added the ability to rebind the key for the third equipment slot. · Fixed a problem where equipment key bindings could not be reassigned. | — | |
| #0.1.4. Possible fix for being unable to select Windowed or Borderless Windowed mode. (I’d really like to fix this properly, but Unreal Engine 5 has issues with it. I’m not the first to face this problem, and there’s no clear solution yet — but if I find one, I’ll definitely implement it. After changing the window mode, you can also try changing the screen resolution — this should help.) · Fixed an iss… | — | |
| #0.1.3. Fixed cases where the monkey did not appear or disappeared · Fixed cabinets that were incorrectly placed in the "Equipment" tab in the shop · Added a placement arrow for some plush toys · Fixed the player still taking damage after dying from gas | — | |
| #0.1.1 + #0.1.2 #0.1.1 -Medium and low shadow settings no longer disable fog and gas. #0.1.2 -Increased lamp placement distance -Fixed item placement on tables -Minor fixes to the Russian localization | — | |
| Floppy disks in the terminal I’ve just found out that some players encountered a critical bug in the game. I’m really sorry that you had to deal with this. I’ve already identified the cause of the issue and released a fix. To get the update, please restart Steam. Thanks to everyone who reported the bug. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||