World Order: Global Power
Playing now
3+3 vs. yesterday
50%of peak
All-time peak
66 Sep 2026
Playing now
3+3 vs. yesterday
All-time peak
66 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 3.2.2 — The Economy Answers The two screens you live in got the redesign they deserved. The Production screen is now a true economic dashboard — cost, prices, margin, supply coverage and import sources at a glance, with a preview of what your slider will do before you commit — and expanding production now costs the budget real money, so output is a fiscal decision. The HOME dashboard leads with the numbers that matter. Al… | 25145701 | |
| Update 3.2.1 - The Brink Wars between great powers are now rare and momentous. No conflict can ignite without three announced months at the brink — a window the world (and you) can use to act — and nuclear powers genuinely deter each other: most great-power standoffs freeze into armed confrontation rather than erupting. Thanks yu_adw. Also: hover the Debt/GDP movement row to see exactly what moved your debt last month… | 25138919 | |
| Update 3.2.0 - The Four-Sector Economy THE FOUR-SECTOR ECONOMY Every nation now has a visible economic composition — Primary, Secondary, Tertiary and Technology, always summing to 100%. See yours on the Economy overview with employment, wages and top industries per sector; compare any two nations on the world map; watch it transform over decades. Service economies now run real service exports (tourism, finance, digital, transport),… | 25129477 | |
| Hotfix to 3.12 WAR (continued) • Multi-front wars no longer lose occupation windows: every victory queues its decision, nothing is ever overwritten. The ANNEX option shows the real percentage you'll take before you commit, and unaffordable decisions explain the cost and wait for you. ECONOMY (continued) • Economic Bloc buttons now confirm before committing (they were joining/leaving on every click), and integ… | 25128304 | |
| Update 3.1.2 — The Living Economy ECONOMY & TRADE • World-market imports now cover your commodity shortfalls — up to 60% of any unmet demand, when partners will trade with you. Blockades, wars and sanctions still starve you, exactly as they should. • Production grows with demand: private industry expands into profitable gaps alongside your ramps, with a yearly change indicator per commodity and trade totals at the top of the Re… | 25100822 | |
| Update 3.1.1 - Economy, War & Clarity This update bundles fixes and improvements. ECONOMY & FINANCE • Debt/GDP now responds honestly to your policy in both directions — every nation runs at its real fiscal size, and distressed borrowing is survivable for a determined government. Every debt driver is named on the Sovereign Debt screen, and projections match what the ledger actually charges. • Cost of living can now come down. It eas… | — | |
| v3.1 -The Lives Behind the Numbers The biggest update since launch — nine releases of simulation depth, UI overhaul, and fixes in one patch. THE NATION FEELS ALIVE • Quality of Life — a national index built from income, costs, housing, health, education, safety, environment and cohesion. Both its level and its direction move approval, unrest, migration and brain drain: people notice when living standards fall, even from a high l… | — | |
| v3.0.9 — UI Refresh + Fixes ✦ A completely refreshed interface World Order now plays like a command center, not a stack of reports. Every screen in the game — all 73 of them — has been rebuilt around one principle: see, understand, decide — without scrolling. One-glance screens. Each screen opens with a summary strip of the numbers that actually answer its question, laid out side by side across your monitor instead of sta… | — | |
| v3.0.6 — Command Center Performance The world map now runs at 122 fps, up from 17. It was repainting all 181 countries every frame just to animate a handful of pulsing markers. Several screens open dramatically faster: the national log went from 726ms to 196ms, world rankings and country selection are now 2–3× faster and use up to 11× fewer resources. Advancing a month no longer rebuilds the dashboard header thirty ti… | — | |
| v3.0.3 Budget sliders now actually spend. A player report led to a full audit of every spending slider, and five were doing nothing: Defense — raising the military share never reached the military budget, so only the Policies screen worked. Fixed: the slider now moves real money and real military strength. Administration, export finance, loan guarantees — now drive state capacity and industrial compet… | — | |
| v3.0.2 Every screen now speaks your language. Over 3,000 additional strings — sector names, ministries, war strategies, recommendations, tooltips — translated across all 13 languages. Our detection tooling had been missing entire categories of untranslated text (bare labels, chips, mixed-script lines); it has been rebuilt and now verifies Korean and French screen-by-screen, plus it caught two places w… | — | |
| v3.0.1 — The Sinews of Power, refined v3.0.1 — The Sinews of Power, refined Your interest rate is yours. The central bank no longer silently overrides the rate you set — its disagreement now shows as an alert — and holding rates above inflation reliably brings it down. High rates still hurt growth and banks: a real trade-off that finally works. Treaties with time: negotiate ceasefire periods, sign non-aggression pacts with real con… | — | |
| v2.9.10 — No Two Nations Alike Every nation is now economically itself. 190 countries previously shared one template economy at campaign start; each now begins with its own resources, sector mix, interest rates, currency strength, and wealth funds, grounded in real-world production data. Every campaign is now truly its own story: 84 event outcomes (coups, pandemics, elections, market shocks, espionage and more) previously re… | — | |
| v2.9.9 — Menus That Answer Main menu fixed. A layout change left the menu buttons visually perfect but disconnected — New Game, Settings and Quit did nothing. Fixed, and our release checks now verify every button in the game is actually wired, not just visible. Settings reorganized into clear sections (Display, Audio, Gameplay, Help, Automation, Saving, Language, Mods, Advanced) with consistent alignment. Text & UI Size… | — | |
| v2.9.8 — Every Screen, Every Word Localization, properly this time. Our verification only ever opened the first tab of each grouped screen — so entire panels, including the War Room's industry view, stayed English in every language without us knowing. The check now walks every sub-tab and every internal tab: 156 surfaces instead of 73. 44 English strings found and translated across all 13 languages, and the check now fails if a… | — | |
| v2.9.7 — A World That Varies Every campaign is now a different world. A bug meant the AI world replayed almost identically every game — the same powers rising and falling in the same order. Combined with a war-damage flaw that taxed the United States nearly 5% of GDP per year for two standing crises it never chose, this made outcomes feel scripted. Now: China usually overtakes, but not always, and not on schedule; America… | — | |
| v2.9.6 — Levers That Answer (includes v2.9.4 and v2.9.5) Every lever now answers. A pass over the things you pay for that quietly did nothing: Research works. R&D above ~1% of GDP previously had no effect at all — 5.5% and 2.0% produced identical results. Spending now scales properly, and the screen states where your tech index settles, when it gets there, and what the next 1% of GDP buys. Resource shortages are solvable. Some deficits were impossibl… | — | |
| v2.9.5 — Command & Clarity (includes v2.9.4) A cleaner map to the same deep game. Related screens are grouped — one Command Center for everything needing attention, one World Power screen, a tidier Economy. Nothing was removed and every old shortcut still works. Press Ctrl/Cmd+K anywhere to jump to any screen. Your money now adds up. Fixed two bugs that charged you twice — research budgets and pensions were each billed to both the deficit… | — | |
| v2.9.4 — Every Word, Guaranteed (includes v2.9.3 — Aftermath & Every Word) Truly 100% localized — verified on-screen. Every text the game can display — including generated text like advisor recommendations, dynamic tooltips, constitution articles, UN dossiers, and country names in your language — is now fully translated in all 13 languages. Our release pipeline now boots the game in a non-English language and scans every screen; a single English word blocks the build.… | — | |
| v2.9.4 - Every Word, Guaranteed Localization — 100% complete in all 13 languages. Every remaining English string — policy descriptions, national destinies, crisis situations, sovereign lending, achievements, organizations, banking, tutorials — is now fully translated in German, French, Spanish (EU & LatAm), Italian, Portuguese (BR & PT), Turkish, Russian, Japanese, Korean, and Simplified Chinese. A new automated check in our… | — | |
| v2.9.2 — Hotfix - Fixed buttons that could sit off-screen on smaller displays: country preview's ASSUME OFFICE, the day-one briefing, help dialogs, Address the Nation, and the monthly briefing. All dialogs now scroll with their buttons always visible. - Fixed the Recommended Next Moves list silently dropping its most important suggestions (recession, debt, war, and crisis alerts) due to a refresh error. | — | |
| v2.9.1 — Hotfix - Fixed: on smaller screens, the country preview's ASSUME OFFICE button could be pushed out of view, preventing new games from starting. The preview now scrolls, with the start button always visible. | — | |
| v2.9.0 — The First Hour A ground-up overhaul of the new-player experience — with the simulation untouched. - NEW: "I'm New — Guide Me" mode: a guided first term that teaches by governing, never by railroading. One toggle, fully optional, off by default for veterans. - Country selection: search, region filters, difficulty ratings derived from each nation's real starting position, recommended first nations, and every co… | — | |
| v2.8.6 — In Every Tongue, Entirely - Localization: found and translated ~450 interface strings that were still hardcoded in English — including the entire Multiplayer screen and large parts of the Education, UN, Healthcare, Judicial, and Tourism ministries. All 13 languages now cover 100% of the interface, with native grammar handling for plurals, ordinals, and particles. | — | |
| v2.8.4 - The World Answers the Bomb - Nuclear strikes now shake the entire world: commodity and market shocks, a global growth hit, nations scrambling for nuclear umbrellas, containment coalitions and emergency UN sanctions against the striker, rising flashpoints everywhere, refugee waves — all scaled by the death toll, and doubled for whoever breaks the nuclear taboo first. A catastrophic first strike opens a "door to world war"… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 03:53 | No patch notes · unannounced build | 25179507 | public | 1 | — |
| 5 Sep 2026 | Sat | 21:32 | No patch notes · unannounced build | 25145699 | public | 1 | — |
| 5 Sep 2026 | Sat | 08:42 | No patch notes · unannounced build | 25138916 | public | 1 | — |
| 4 Sep 2026 | Fri | 17:40 | No patch notes · unannounced build | 25129472 | public | 1 | — |
| 4 Sep 2026 | Fri | 16:29 | No patch notes · unannounced build | 25128297 | public | 1 | — |
| 3 Sep 2026 | Thu | 11:46 | No patch notes · unannounced build | 25100820 | public | — | — |