World Order: Global Power · published
Main menu fixed. A layout change left the menu buttons visually perfect but disconnected — New Game, Settings and Quit did nothing. Fixed, and our release checks now verify every button in the game is actually wired, not just visible.
Settings reorganized into clear sections (Display, Audio, Gameplay, Help, Automation, Saving, Language, Mods, Advanced) with consistent alignment. Text & UI Size sits at the top and applies live. And an update will never again change your UI size — existing players keep the scaling they've always had.
Lobbies now read the country. Interest groups previously ignored the state of the world entirely; now inflation, wages, press freedom, taxes and more move each lobby's mood — in both directions, with different lobbies reacting differently — and their money genuinely matters in elections (unless you've capped donations).
Plus everything from this week: a world that varies between campaigns, debt you can actually repay, policing with a reachable equilibrium, richer peace treaties, working resource trade, larger build orders, Living Standards indicators, and complete localization verified screen-by-screen in all 13 languages.