Diecast Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes 0.6.11 Hello high rollers! Two more pins approach: Jalepeno Popper and Microphone! These pins have some more game-breaking effects, so they're on the rarer side. Read more about them below: 📍 Jalepeno Popper (legendary) · ON ROLL effects are doubled. Yes, this one does exactly as it says. ALL on roll effects ;) 📍 Microphone (exotic) · 1 in 5, +1 HAND after scoring a HAND. This pin may seem weak at f… | — | |
| Game update | Patch Notes 0.6.10 Hello high rollers, New update to the playtest is out! This one adds two more pins (meaning there are just four more pins remaining for this playtest). Read on below: 📍 Enchanted Duffel (rare) * The dice bag can exceed the MAX dice by 2 (MAX dice stays the same). This pin is for builds that focus around having max (or more than max) dice. Looking at you, Crowded die! 📍 Lucky Pocket Watch (exo… | — | |
| In-game event | Pins Update 2! Sticky Mitten, Foam Finger, and more! Hello high rollers! This update introduces four new pins and a few changes. Read on below: Changes 📍Acoustic Guitar (common) Now only triggers once no matter how many evens are in hand. Reworked sprite to be smaller. 📍Electric Guitar (common) Now only triggers once no matter how many odds are in had. Reworked sprite to be smaller. 💰Starting CASH reduced to 5 from 10. It was a bit too easy to… | — | |
| Game update | Patch Notes 0.6.9.1 More New Pins Hello high rollers, With this update I'm making a few changes and adding some more pins! Read about them down below: Changes 📍Acoustic Guitar (common) Now only triggers once no matter how many evens are in hand. 📍Electric Guitar (common) Now only triggers once no matter how many odds are in had. 💰Starting CASH reduced to 5 from 10. It was a bit too easy to buy out the shop after only one rou… | — | |
| Game update | Patch Notes 0.6.4 Pin Swapping + Buffs and Bugs Hello high rollers! Today's update adds a few suggested features and squashes a few more bugs. Read on below! · Added gamepad button mapping for earned Boss Rewards (L3) and the Next Boss Warning (R3) · Fixed Copycat and Gold Coin interaction · Buffed Crystalmancer's Robes (now has 6 charges instead of 4) · Pin swapping! Now you can swap pins around when in the shop I'm looking to fix a few mor… | — | |
| Game update | Patch Notes 0.6.1.2 Leech Fix Hello high rollers, I made a change so that the Leech boss now shows how many points it takes. Good luck out there, sofamire | — | |
| Game update | 0.6.2 Patch Notes Hello high rollers! Just a couple bug fixes to controller support. The game is 95% playable with a controller now. The options and unlock menu are not yet fully supported, but I'll work on those for a future update. Happy rolling, sofamire | — | |
| Game update | Patch Notes 0.6.1.1 Hello high rollers! This update adds controller support! Decided to work on something completely different over the last few days, and it worked out pretty well. About 95% of all interactions are in and working correctly, so go check it out! You can switch between controller and mouse/keyboard on the fly. Let me know in the Discord if you encounter any bugs. Happy rolling, sofamire | — | |
| Game update | Patch Notes 0.5.29.1 Hello high rollers! This update addresses a few small bugs found. You can find them below: · Dice could randomly get stuck in the shop, and had to be sorted with CTRL before they could be grabbed. · Fixed a few text strings with hand names to align them across different parts of the games · Added the ability for translated overlays over the "ROLL" and "EXIT SHOP" buttons for other languages (st… | — | |
| Game update | Patch Notes 0.5.27.1 Background Art Pass Hello high rollers! Today I spent a lot of time preparing for Strategems starting tomorrow (there will be a post later with more info). Below are the changes for this update: Visuals · Reworked a handful of background visuals that I was not happy with (Sectors 5, 6, and 7) · Added in new background visuals for the same sectors · Recolored some statues and other background visuals to be less mon… | — | |
| Game update | Patch Notes 0.5.26.2 Just a quick patch fixing a few small bugs that were discovered. · Fixed dead BlueSky profile link · Reworked 'Wishlist' button visuals · Fixed Cursed Boss Reward using wrong background visual · Fixed sprite layering on pins with abilities · Rebalanced Tier 3 difficulty scaling (got too hard, too fast) | — | |
| Game update | Patch Notes 0.5.24.1 AND What's Next? Hello high rollers! With this update I wanted to just play and find some bugs. Below are some changes and tweaks to the playtest. Bug Fixes · Pom Pom dice (and other junk dice) now reroll correctly when using any coin pins · Pom Pom dice now activate when bumped by other dice that are rerolled by pins · Reworked pin rarity odds to match that of dice (legendary and exotic will appear much less f… | — | |
| Game update | Patch Notes 0.5.23.1: Cursed Boss Rewards Hello high rollers! Long week of finishing school, helping sick family (and getting sick myself) has led up to this aptly named update! Cursed Boss Rewards are here, with a 25% chance of spawning! You can check these out now in the playtest :) Happy rolling, sofamire | — | |
| Game update | Hotfix 0.26.5.18.1 Fixed a softlock when 'right-clicking' the Party Popper die in later stages of the tutorial. · Fixed a crash when in an actual run and the player 'right-clicked' the Party Popper die. | — | |
| Game update | Patch Notes: 0.26.5.17.1 Reworked Tutorial Hello high rollers! I had some feedback to make the tutorial a little cleaner and easier to read, so I took some time today doing that (with all you new playtesters and all). · Added a darkened background when text boxes are active · Added more highlights so the player knows what to click on at any given time · Fixed a soft-lock where you can run out of money and not progress in the tutorial Th… | — | |
| Game update | Patch Notes: 0.26.5.16.4 it is me again I fixed a bug with boss generation, but it introduced a major issue with losing to the boss creating a soft-lock. Now bosses will respawn correctly after abandoning a run (and keeping the game open) and also should prevent any soft-locks from occuring when losing to a boss. Okay I'm off to bed now! Let me know if any more come up. | — | |
| Game update | Hotfix 0.26.5.16.2 Me again! Fixed an issue where returning players with "English" selected got a translation error. With that I believe all errors should be done in that regard. That's what playtests are for! Thanks again for the feedback. Now, back to coding new pins! All the best, sofamire | — | |
| Game update | Patch Notes: 0.26.5.16.1 Hey high rollers! Just pushed out a new patch to make it easier to select your language. When starting the game for the first time, you will be prompted to pick a language. Also fixed a small bug with the game starting in full screen, but then resizing to windowed. Enjoy! Keep playing and sending me your feedback! I appreciate it all :) All the best, sofamire | — | |
| Game update | Hotfix 1: Initial Language Bug Hey high rollers! I made some changes to translations, and it broke the initial language when starting the game for the very first time. This fix should set the default language correctly to "English" as a temporary fix until I get a new language selection screen in later today. Thank you for playing! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.