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Diecast Playtest›Events›Patch Notes 0.6.12
Game update

Patch Notes 0.6.12

Diecast Playtest · published 3 months ago

All eventsPlayers around this dateRead on Steam

Hello high rollers!

The final update for this playtest is out! This update adds the final two pins. Wait, final two? Read about them below:

📍White Hole (legendary)
- Odds for DICE and PINS are increased by 1 (1 in 3 becomes 2 in 3).

📍Black Hole (exotic)
- Odds for DICE and PINS are decreased by 1 (1 in 3 becomes 0 in 3).

My only advice for these is this: Don't get one of each. If you work the math out you'll understand why.

Playtest Announcement


With this update, I've released all planned content for the current playtest. I will be winding down the playtest on June 21, so you will have until then to continue playing Diecast. I have LOTS more ideas and reworks planned, but I need to start preparing for the full release. Playtests will continue in the future, however they will become much more limited.

What that means is that after June 21st I will be looking for around one or two dozen committed players to play new private playtests and to give detailed feedback on what works and what doesn't. If you would like to help out with that, keep an eye out for announcements on how to sign up.

What is planned for the future of Diecast?


That's a great question! To start, I will be going on vacation for a week on Sunday. I will be using that time to work on new art for around 20 new dice as well as nine new bosses. I will then take the following week to implement them.

I will also be adding in a new mechanic "star tokens" to give you a reward in the shop for BLASTING past the target. These will help slightly with finding the build you want in the shops. Talking about shops, I will be adding new shop varieties that have a chance to appear (who else is tired of Common, Uncommon, and Rare shops?) to make each run more unique.

Keep an eye out for more!

Happy rolling,
sofamire

More from Diecast Playtest

Other announcements

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Diecast PlaytestGame update21 Jun 2026Patch Notes 0.6.21.1Hello high rollers! Been working on fixing some bugs/infinites before closing the playtest today 🥲 · Quantum Die PIN now shows the faces of the die, not just the value · D20 dice with the Celestial D20 Pin will always roll 20 now when using the Quantum Die · Pom Pom's now have a delay of 0.2 sec (⬇️0.5 sec) before they can trigger again · Jalepeno Popper no longer prevents Crystal Dice and Bat…Diecast PlaytestGame update16 Jun 2026Patch Notes 0.6.15Hey high rollers! This patch just fixes an issue with spacing on the die/pin pop ups that show what effects happen. I've also has a couple people going crazy hard in the Discord, and now I have a lot more work to do. Keep an eye out in the future for that! Also, one more reminder that the playtest closes Sunday . Keep breaking the game till then! Happy rolling, sofamireDiecast PlaytestGame update11 Jun 2026Patch Notes 0.6.11Hello high rollers! Two more pins approach: Jalepeno Popper and Microphone! These pins have some more game-breaking effects, so they're on the rarer side. Read more about them below: 📍 Jalepeno Popper (legendary) · ON ROLL effects are doubled. Yes, this one does exactly as it says. ALL on roll effects ;) 📍 Microphone (exotic) · 1 in 5, +1 HAND after scoring a HAND. This pin may seem weak at f…