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Diecast Playtest›Events›Patch Notes 0.5.24.1 AND What's Next?
Game update

Patch Notes 0.5.24.1 AND What's Next?

Diecast Playtest · published 4 months ago

All eventsPlayers around this dateRead on Steam

Hello high rollers!

With this update I wanted to just play and find some bugs. Below are some changes and tweaks to the playtest.

Bug Fixes

  • Pom Pom dice (and other junk dice) now reroll correctly when using any coin pins

  • Pom Pom dice now activate when bumped by other dice that are rerolled by pins

  • Reworked pin rarity odds to match that of dice (legendary and exotic will appear much less frequently)

Tweaks

  • Reworked Tier 1 difficulty to be slightly easier

  • Made some experimental changes to Tier 2 and 3 difficulties, have a slightly more aggressive target growth for each

  • Nerfed all Limit Break dice to be slightly less powerful when alone. They will still be powerful if you are able to manage rolls and grab a lot of them in your bag.

  • Bosses no longer duplicate when in a run! Now if you face a boss, they won't show up again in the run! This should help individual runs feel more unique, but will also lead to strategies that rely on a single number becoming less reliable. This will change as more bosses get added to the pool in the full release.

What's to come?

I'm really happy with the feedback I've received so far, so I will be preparing for a new Steam event on Wednesday (keep an eye out on socials for updates!) With the start of the event, I'll be opening the playtest up fully! I also have some really exciting news to share coming up in two weeks (keep an eye out on socials again for more).

After I open up the playtest, I'll be pausing updates for a week or so to implement new pins. I will also be taking the demo down Tuesday night, as the current demo on Steam no longer represents the current state of the game. The playtest will be sticking around for a while, though! So don't worry about it going away any time soon.

That's all for now! Happy rolling,

sofamire

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Diecast PlaytestGame update21 Jun 2026Patch Notes 0.6.21.1Hello high rollers! Been working on fixing some bugs/infinites before closing the playtest today 🥲 · Quantum Die PIN now shows the faces of the die, not just the value · D20 dice with the Celestial D20 Pin will always roll 20 now when using the Quantum Die · Pom Pom's now have a delay of 0.2 sec (⬇️0.5 sec) before they can trigger again · Jalepeno Popper no longer prevents Crystal Dice and Bat…Diecast PlaytestGame update16 Jun 2026Patch Notes 0.6.15Hey high rollers! This patch just fixes an issue with spacing on the die/pin pop ups that show what effects happen. I've also has a couple people going crazy hard in the Discord, and now I have a lot more work to do. Keep an eye out in the future for that! Also, one more reminder that the playtest closes Sunday . Keep breaking the game till then! Happy rolling, sofamireDiecast PlaytestGame update13 Jun 2026Patch Notes 0.6.12Hello high rollers! The final update for this playtest is out! This update adds the final two pins. Wait, final two? Read about them below: 📍 White Hole (legendary) - Odds for DICE and PINS are increased by 1 (1 in 3 becomes 2 in 3). 📍 Black Hole (exotic) - Odds for DICE and PINS are decreased by 1 (1 in 3 becomes 0 in 3). My only advice for these is this: Don't get one of each. If you work t…