Ultimate Blacksmith Tycoon
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All-time peak
16 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
16 Sep 2026
| Published | Title | Build |
|---|---|---|
| Ultimate Blacksmith Tycoon — Lightweight Foundation Update (EA r167) Patch Notesmajor Thank you, as always, for playing Ultimate Blacksmith Tycoon. This update makes the game lighter while keeping its gameplay and content fundamentally unchanged. What Changed · The game has been made lighter. We reviewed the underlying systems and processing so the game can run more smoothly. · The game's foundation has been rebuilt to support faster updates going forward. This will shorten the… | — | |
| Ultimate Blacksmith Tycoon Update (EA r166) Patch Notes New & Improved · Owned job levels. The job-change screen now lists an adventurer's level in every job they've leveled (current job marked), so you can see which jobs they've held and at what level. The list scrolls, so it stays tidy even with many jobs. · "Keep cap" input polish. Cleaned up the font size and colors of the per-material keep-cap input field so it fits the rest of the UI. Fixes ·… | 24157695 | |
| Ultimate Blacksmith Tycoon Update (EA r163) Patch Notes Per-material "keep cap" : You can now set a keep cap for each material in the inventory (e.g., Wood=10, Mithril=30). When you claim dispatch rewards, only newly-received amounts above the cap are auto-sold — your existing stock is never sold. This keeps warehouse space free for the materials you actually want, and makes auto-repeat runs easier to leave unattended. · Obtained / auto-sold log : C… | 24118713 | |
| Ultimate Blacksmith Tycoon | Update 0 "World Update" — 9 Languages & Stabilitymajor 🌍 Localization (9 Languages) The game is now playable in 9 languages: Japanese / English / Simplified Chinese / Korean / German / Russian / French / Polish / Spanish Switch anytime in Settings — run your appraiser-shopkeeper empire in your own language. ⚙️ Stability & Performance · General stability improvements · Fixed slowdowns/freezes some players hit on certain setups 🐛 Bug Fixes · Fixed… | 24032557 | |
| Ultimate Blacksmith Tycoon Update (EA r92) Patch Notes [ Bug Fixes ] · Fixed rare familiars in the Familiar Contract screen not showing their modifier prefix (e.g. "Searing", "Cursed"), which made them look like duplicates. The enemy-modifier data was not being loaded when the screen was opened right after loading a save. · The Forge and Contract buttons in the adventurer detail equipment rows are now reliably left-aligned (they could appear on the… | — | |
| Ultimate Blacksmith Tycoon Update (EA r91) Patch Notes [ Bug Fixes ] · Dispatch auto-loop now stops for that round when a party member is injured. Previously only the injured member returned, rejoined automatically after healing, and the loop never stopped. · Fixed tech-tree nodes such as "Understanding of Mana" failing to recognize that you have obtained an attribute (magic) material. Materials looted on dispatches and materials you currently hold… | 23950485 | |
| Ultimate Blacksmith Tycoon Update (EA r90) Patch Notes [ Bug Fixes ] · Fixed an issue where starting a New Game would not show the difficulty-select window, making it impossible to begin a new game (a regression introduced with the r89 rendering optimization). Other pop-up windows opened after the game starts (Settings, Save/Load, and various dialogs) that could likewise fail to appear or respond are resolved by the same fix. · Fixed auto-equip not… | 23949952 | |
| Ultimate Blacksmith Tycoon Update (EA r81–r82) Patch Notes Fixed a crash (memory limit) on the crafting screen during long play sessions. Crafting repeatedly, auto-forge, and auto-loop dispatch over several hours slowly accumulated internal objects until the game hit its object limit and crashed. The main cause was the crafting Option-material list rebuilding itself in full on every inventory change; it now only refreshes the displayed stock/quantity w… | 23894306 | |
| Ultimate Blacksmith Tycoon Update (EA r80) Patch Notes Fixed Encyclopedia tabs becoming unresponsive when opening it multiple times. Any Encyclopedia window after the first had dead tabs (Race / Skill / Job, etc.). The Encyclopedia is now a single window that comes to the front when you reopen it. · Fixed meal buffs (ATK / Magic ATK) that were not actually applied. The attack and magic-attack meal buffs granted by tavern techs like "Hearty Meal" we… | 23889119 | |
| Ultimate Blacksmith Tycoon Update (EA r79) Patch Notes Fixed combat-log text. English internal names (awakening skill names, battle results) that leaked into the Japanese UI now display correctly. · Injuries from retreats and victories now appear in the clinic. Fixed a mismatch where the combat log said \ but the clinic showed no one injured. Knocked-out adventurers are now properly marked injured even on a retreat or victory, and can be treated at… | 23887642 | |
| Ultimate Blacksmith Tycoon Update (EA r77-78) Patch Notes Added job Levels and a Job Tree. Your current job now levels up through dispatches (up to Lv10), and higher levels gradually strengthen that job's effects. Advanced jobs now also require "reaching Lv X in a prerequisite job first" — almost every job beyond the 7 starting jobs has prerequisites, so you grow and evolve your adventurers' careers over time. (Existing adventurers keep their current… | 23885251 | |
| Ultimate Blacksmith Tycoon Update (EA r73-76) Patch Notes Added 17 new crafting modifiers (prefixes). New prefixes that boost Attack, Magic Power, Max HP, Defense, Magic Defense, Crit Rate, and Fire damage (e.g. Forceful, Warlord, Archmage, Titan, Bulwark, Hallowed, Searing). Several previously under-used materials (Wood, Bronze, Ruby, Orichalcum, etc.) now have a purpose. · Intended prefixes apply more reliably. The crafting prefix roll now prioritiz… | 23875163 | |
| Ultimate Blacksmith Tycoon Update (EA r72) Patch Notes Fixed a crafting prefix-effect bug. Debuff prefixes like "Dull" were being multiplied by the rarity bonus a second time, flipping them into a buff (a Power x0.5–0.8 penalty was showing as x2.1, etc.). "Heroic" and other multipliers exceeding their cap had the same cause; both are now correct. · Fixed the stampede threat window display. Hiding unreached dungeon names was removing the whole threa… | 23872854 | |
| Ultimate Blacksmith Tycoon Update (EA r71) Patch Notes Fixed battles getting stuck dealing "1 damage" forever. There were two causes: · Skills rarely activating : skill proc chance scales with Intelligence (INT), but it ramped up too slowly. It now reaches about 80% at INT 15 (smarter adventurers cast more). · Attacks not landing : defense and HP stack across all 6 armor slots, while attack came from a single weapon slot — so attack fell far behind… | 23871939 | |
| Ultimate Blacksmith Tycoon Update (EA r70) Patch Notes Fixed the stampede-defense tech nodes being impossible to unlock. "Evacuation Drills," "Stone Wall," and "Magic Barrier" required your danger level to climb past a threshold, but the mercenary garrison (and a threshold bug on deep dungeons) capped it so they could never be unlocked. The Caution/Warning/Critical danger tiers now separate correctly even on deep dungeons, and mercenary suppression… | 23870373 | |
| Ultimate Blacksmith Tycoon Update (EA r69) Patch Notes \ Fixed the "Forbidden Map" tech node becoming impossible to unlock. The previous update gated it on clearing the "Dragon's Nest," but that dungeon lies beyond the Forbidden Map itself — making it a permanent dead end. It now unlocks by clearing the "Sky Sanctum," the top of the reachable expedition map. Sorry for the trouble! · Fixed "Forge Efficiency I/II/III" doing almost nothing. They were… | 23869712 | |
| Ultimate Blacksmith Tycoon Update (EA r68) Patch Notes Fixed the "Forbidden Map" tech node so it can actually be unlocked. Its requirement could not be met before, leaving it effectively locked. It now unlocks by clearing the top expedition dungeon, the "Dragon's Nest" (unlocking it by clearing a boss dungeon is coming soon). · Reworked the "Brand Establishment" tech node unlock. The old "make sales 7 days in a row" was too easy, so it now requires… | 23869004 | |
| Ultimate Blacksmith Tycoon Update (EA r67) Patch Notes Fixed the "Grand Warehouse" tech node so it can be unlocked repeatedly again. It had quietly become a one-time unlock (a regression). You can now keep expanding your storage caps, which also helps with material overflow. · Eased the unlock requirement for the "Time Manipulation" tech. Changed from "reach year 3" to "reach year 2" (about one in-game year of play). · The combat log window now clo… | 23868289 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Aug 2026 | Fri | 05:06 | No patch notes · unannounced build | 24727676 | public | 1 | — |