Ultimate Blacksmith Tycoon
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All-time peak
16 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
16 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | A note from the developer — a major overhaul is underway Hi everyone, First, thank you for the detailed bug reports and feedback over the past weeks. I read every one of them, and the care you put into them genuinely helps. I want to be honest about where the game is right now. I develop Ultimate Blacksmith Tycoon on my own, and I'm currently focused on a major overhaul of the game's foundation. The performance hitches (especially at high speed) and… | — | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r166) Patch Notes New & Improved · Owned job levels. The job-change screen now lists an adventurer's level in every job they've leveled (current job marked), so you can see which jobs they've held and at what level. The list scrolls, so it stays tidy even with many jobs. · "Keep cap" input polish. Cleaned up the font size and colors of the per-material keep-cap input field so it fits the rest of the UI. Fixes ·… | 24157695 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r163) Patch Notes Per-material "keep cap" : You can now set a keep cap for each material in the inventory (e.g., Wood=10, Mithril=30). When you claim dispatch rewards, only newly-received amounts above the cap are auto-sold — your existing stock is never sold. This keeps warehouse space free for the materials you actually want, and makes auto-repeat runs easier to leave unattended. · Obtained / auto-sold log : C… | 24118713 | |
| Community | Update 0 "World Update" is live — now in 9 languages & more stable! Hello, shopkeepers! Today we're releasing UBT's first major update — Update 0 "World Update." 🌍 Now in 9 languages … Japanese / English / Simplified Chinese / Korean / German / Russian / French / Polish / Spanish. If the language barrier held you back, you can now run your appraiser-shopkeeper empire in your own language. ⚙️ More stable … we fixed many issues and slowdowns — the game runs noti… | — | |
| Major update | Ultimate Blacksmith Tycoon | Update 0 "World Update" — 9 Languages & Stability 🌍 Localization (9 Languages) The game is now playable in 9 languages: Japanese / English / Simplified Chinese / Korean / German / Russian / French / Polish / Spanish Switch anytime in Settings — run your appraiser-shopkeeper empire in your own language. ⚙️ Stability & Performance · General stability improvements · Fixed slowdowns/freezes some players hit on certain setups 🐛 Bug Fixes · Fixed… | 24032557 | |
| In-game event | Ultimate Blacksmith Tycoon Update (EA r142) Patch Notes Thank you so much for playing Ultimate Blacksmith Tycoon ! This is a big cumulative update since the last public build (EA r93). We've rolled up many new features, quality-of-life improvements, balance changes, and bug fixes. It's organized by category, so feel free to jump to what interests you. 🆕 New & notable · Reworked the forge-completion screen. It now adapts to the situation: · Mass cra… | 24010415 | |
| In-game event | Ultimate Blacksmith Tycoon Update (EA r93) Patch Notes [ New ] · Added Steam Achievements support. Unlocked achievements are now recorded on your Steam profile and overlay. (Achievement icons are still being prepared.) · The in-game achievement list is temporarily unavailable while we consolidate everything into Steam Achievements (please check them on Steam). · Added 14 completionist achievements: reach dungeon floor 25 / 75, defeat every monster… | 23951999 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r92) Patch Notes [ Bug Fixes ] · Fixed rare familiars in the Familiar Contract screen not showing their modifier prefix (e.g. "Searing", "Cursed"), which made them look like duplicates. The enemy-modifier data was not being loaded when the screen was opened right after loading a save. · The Forge and Contract buttons in the adventurer detail equipment rows are now reliably left-aligned (they could appear on the… | — | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r91) Patch Notes [ Bug Fixes ] · Dispatch auto-loop now stops for that round when a party member is injured. Previously only the injured member returned, rejoined automatically after healing, and the loop never stopped. · Fixed tech-tree nodes such as "Understanding of Mana" failing to recognize that you have obtained an attribute (magic) material. Materials looted on dispatches and materials you currently hold… | 23950485 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r90) Patch Notes [ Bug Fixes ] · Fixed an issue where starting a New Game would not show the difficulty-select window, making it impossible to begin a new game (a regression introduced with the r89 rendering optimization). Other pop-up windows opened after the game starts (Settings, Save/Load, and various dialogs) that could likewise fail to appear or respond are resolved by the same fix. · Fixed auto-equip not… | 23949952 | |
| In-game event | Ultimate Blacksmith Tycoon Update (EA r89) Patch Notes Performance · Major performance / smoothness improvement Fixed the heaviness and occasional brief freezes some players ran into — especially with many windows open or on lower-spec PCs. We reworked how the UI is drawn so the game only redraws the parts of the screen that actually change, cutting per-frame UI rendering cost by roughly 60% in heavy scenes. No changes to visuals, controls, or game… | 23945504 | |
| In-game event | Ultimate Blacksmith Tycoon Update (EA r87) Patch Notes Bug Fixes · Fixed crafting-effect slowdown / freeze On some hardware, the rarity craft VFX (sparks, flash, ring, aura, screen frame, etc.) could become heavy and make the game briefly unresponsive. We changed how the effect is drawn (visuals are unchanged), so it stays smooth even on lower-end PCs. Improvements · Workshop: item rarity now updates when you enchant or remove modifiers Adding or r… | 23942547 | |
| Community | New Beginner's Guide is Live! Hi everyone, this is the developer! For everyone wondering "what do I do?" or "how does this system actually work?", we've published a beginner-to-intermediate guide . It covers the spots players most often get stuck on in the first 30 minutes, plus the tips that make everything click. What's inside · How crafting works (main material = stats / optional materials = trait rolls / quality score &… | — | |
| In-game event | Ultimate Blacksmith Tycoon Update (EA r86) Patch Notes Language auto-detect · The game now auto-detects your system language on first launch — non-Japanese systems start in English instead of being stuck in Japanese (some players couldn't find the language option before). You can change the language anytime in Settings. | 23931363 | |
| In-game event | Ultimate Blacksmith Tycoon Update (EA r85) Patch Notes Crafting FX Overhaul · The forge-result presentation has been completely reworked. From Common to Artifact, the effects escalate by rarity: sparks, a central flash, an expanding ring, a card shine sweep, rotating light rays, an edge glow, a screen flash, falling glints, screen shake, and an aura. The top-tier Artifact adds a special screen-edge flash. · New forging audio. Hammer taps play first… | 23926707 | |
| In-game event | Ultimate Blacksmith Tycoon Update (EA r83-84) Patch Notes You can now see the full breakdown of how an adventurer's combat stats are calculated. Hover Attack, Defense, etc. in the adventurer detail window to expand the entire calculation that leads to the final value: each equipment slot (base × weapon mastery × adjustment), each modifier's multiplier, job bonus, meal buff, and the encyclopedia-completion bonus, with running subtotals per section. It… | 23910326 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r81–r82) Patch Notes Fixed a crash (memory limit) on the crafting screen during long play sessions. Crafting repeatedly, auto-forge, and auto-loop dispatch over several hours slowly accumulated internal objects until the game hit its object limit and crashed. The main cause was the crafting Option-material list rebuilding itself in full on every inventory change; it now only refreshes the displayed stock/quantity w… | 23894306 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r80) Patch Notes Fixed Encyclopedia tabs becoming unresponsive when opening it multiple times. Any Encyclopedia window after the first had dead tabs (Race / Skill / Job, etc.). The Encyclopedia is now a single window that comes to the front when you reopen it. · Fixed meal buffs (ATK / Magic ATK) that were not actually applied. The attack and magic-attack meal buffs granted by tavern techs like "Hearty Meal" we… | 23889119 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r79) Patch Notes Fixed combat-log text. English internal names (awakening skill names, battle results) that leaked into the Japanese UI now display correctly. · Injuries from retreats and victories now appear in the clinic. Fixed a mismatch where the combat log said \ but the clinic showed no one injured. Knocked-out adventurers are now properly marked injured even on a retreat or victory, and can be treated at… | 23887642 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r77-78) Patch Notes Added job Levels and a Job Tree. Your current job now levels up through dispatches (up to Lv10), and higher levels gradually strengthen that job's effects. Advanced jobs now also require "reaching Lv X in a prerequisite job first" — almost every job beyond the 7 starting jobs has prerequisites, so you grow and evolve your adventurers' careers over time. (Existing adventurers keep their current… | 23885251 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r73-76) Patch Notes Added 17 new crafting modifiers (prefixes). New prefixes that boost Attack, Magic Power, Max HP, Defense, Magic Defense, Crit Rate, and Fire damage (e.g. Forceful, Warlord, Archmage, Titan, Bulwark, Hallowed, Searing). Several previously under-used materials (Wood, Bronze, Ruby, Orichalcum, etc.) now have a purpose. · Intended prefixes apply more reliably. The crafting prefix roll now prioritiz… | 23875163 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r72) Patch Notes Fixed a crafting prefix-effect bug. Debuff prefixes like "Dull" were being multiplied by the rarity bonus a second time, flipping them into a buff (a Power x0.5–0.8 penalty was showing as x2.1, etc.). "Heroic" and other multipliers exceeding their cap had the same cause; both are now correct. · Fixed the stampede threat window display. Hiding unreached dungeon names was removing the whole threa… | 23872854 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r71) Patch Notes Fixed battles getting stuck dealing "1 damage" forever. There were two causes: · Skills rarely activating : skill proc chance scales with Intelligence (INT), but it ramped up too slowly. It now reaches about 80% at INT 15 (smarter adventurers cast more). · Attacks not landing : defense and HP stack across all 6 armor slots, while attack came from a single weapon slot — so attack fell far behind… | 23871939 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r70) Patch Notes Fixed the stampede-defense tech nodes being impossible to unlock. "Evacuation Drills," "Stone Wall," and "Magic Barrier" required your danger level to climb past a threshold, but the mercenary garrison (and a threshold bug on deep dungeons) capped it so they could never be unlocked. The Caution/Warning/Critical danger tiers now separate correctly even on deep dungeons, and mercenary suppression… | 23870373 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r69) Patch Notes \ Fixed the "Forbidden Map" tech node becoming impossible to unlock. The previous update gated it on clearing the "Dragon's Nest," but that dungeon lies beyond the Forbidden Map itself — making it a permanent dead end. It now unlocks by clearing the "Sky Sanctum," the top of the reachable expedition map. Sorry for the trouble! · Fixed "Forge Efficiency I/II/III" doing almost nothing. They were… | 23869712 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r68) Patch Notes Fixed the "Forbidden Map" tech node so it can actually be unlocked. Its requirement could not be met before, leaving it effectively locked. It now unlocks by clearing the top expedition dungeon, the "Dragon's Nest" (unlocking it by clearing a boss dungeon is coming soon). · Reworked the "Brand Establishment" tech node unlock. The old "make sales 7 days in a row" was too easy, so it now requires… | 23869004 | |
| Game update | Ultimate Blacksmith Tycoon Update (EA r67) Patch Notes Fixed the "Grand Warehouse" tech node so it can be unlocked repeatedly again. It had quietly become a one-time unlock (a regression). You can now keep expanding your storage caps, which also helps with material overflow. · Eased the unlock requirement for the "Time Manipulation" tech. Changed from "reach year 3" to "reach year 2" (about one in-game year of play). · The combat log window now clo… | 23868289 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.