EmbeRogue Playtest
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Short Update notes (balance&fixes) This push is mostly to fix healer ai exploit, only players should have exploits. .healer ai now need LOS to heal (can't heal through walls) .hero can no long take crit damage when in fire/fever state .lighted walls give ember when destroyed .log message to warn about SheRing's blessing when wearing it for the first time .bugfix: small_Ether resist Normal to Light same as big_Ether .bugfix earth… | — | |
| Game update | Short Update notes (balance&fixes) .much higher chance to get a power altar at -1 and -4. .increased visibility for when an alive-type entity is inside a cloud gas (including hero). .balance nerf: reduced chance and max_number of spawning Skeletons after a hero death. .bugfix: the Pit heat waves/bursts completely die after Akuma is defeated. It can still get reduced, and go down below the lower treshold through player actions bu… | — | |
| Community | EmbeRogue Playtest Welcome Friend, You have stumbled into the EmbeRogue Playtest , a turn-based, grid-based and boom-based traditional roguelike where everything will burn, one tile at a time. The first round of playtest netted significant improvements to the very start of the game, helping y ou understand better how you can navigate down to the b o ss. But yo u will probably still be defeated a few times, a lot… | — | |
| Game update | HOT-based fixes .message for when a monster falls in a hole and survives .FIXED: softclock when simulating turns and hero not in control (ai replacing effect) and almost lifeforce depleted; would softclock the game .correct "see with the mouse" line message for features who have a desc to them (currently grates) .monster desc now show status effect they're currently suffering | — | |
| Game update | Summary for EmbeRogue Playtest - 0.6.7.2 # Descriptions .Power descriptions added and rewritten to better explain progression choices. (Maybe too many details, send feedback! WIP) .Weapon descriptions now explain elemental bonus damage. .Practical descriptions added for weapon archetypes such as Reach and Axe weapons. .Anchor portal now provide explanatory feedback messages. .Ego descriptions, now almost all egos have a description. .… | — | |
| Game update | Summary for EmbeRogue Playtest - 0.6.7.1 # UI, Readability and Feedback .Item, spell, and ego descriptions significantly expanded and rewritten for clarity. .Spellbook now automatically shows spell descriptions while browsing. .Comparative item descriptions added when viewing equipped gear. .Equipped items are now clearly marked in descriptions. .New contextual messages for powers, embers, fire changes, and key gameplay events. .Notes… | — | |
| Game update | Enchanting Update An orb to Enchant Items from different tabs Enchanting menu | — | |
| Game update | more Hints Picking a power Reports a hint of usage Pick embers also | — | |
| Game update | patch of 'let see how this patch notes thing looks' .highlighted tile revamp .bug fixes related to throwing items .light pillar color changes (making use of new HL, more visual clarity) .tooltip tells how to pick up litter (rocks, pebbles, etc.) | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.