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EmbeRogue Playtest›Events›Summary for EmbeRogue Playtest - 0.6.7.2
Game update

Summary for EmbeRogue Playtest - 0.6.7.2

EmbeRogue Playtest · published 3 months ago

All eventsPlayers around this dateRead on Steam

# Descriptions
.Power descriptions added and rewritten to better explain progression choices. (Maybe too many details, send feedback! WIP)
.Weapon descriptions now explain elemental bonus damage.
.Practical descriptions added for weapon archetypes such as Reach and Axe weapons.
.Anchor portal now provide explanatory feedback messages.
.Ego descriptions, now almost all egos have a description.
.Keys now display the depth they belong to.
.Monster descriptions display procedural informations depending on multiple stat-altering factors (player gear, dungeon fire, monster levels, etc.)
.Mouse hovering can now be used to inspect visible monsters.# Gameplay and balance
.Fire State(Power_1) now interacts more strongly with Pit heat mechanics, improving the viability of this path in the early game.
.Robes now contribute to spell cooldown reduction.
.Throwable items can no longer be equipped as weapons.
.Crab reprisal shock damage reduced to make it less of a run killer when its alone.# Interface, Usability
.Prompt a confirmation choice before using a Power.
.Mouse interaction with the log improved.
.Log window can be moved further out of the player's way.
.Mouse hovering now displays descriptions for many game elements.
.Hero can now immediately restart into a new world after death by pressing R on the death screen.# World, Exploration
.Frozen Key chasm puzzles return with multiple fixes and improvements.
.Interactable plates are more visually distinct.
.New Wooden Grate obstacle added.
.New Fire Darts throwable weapon added.
.Some locked areas may now be sealed by destructible grates instead of keys. (Fire burns Wooden Grate)# Visuals
.New visual assets added for several creatures and world objects.
.Gas visuals adjusted for better visibility.
.Spike trap shattered visuals improved to avoid confusion.
.Pulse slow flash to red when Low on health (turn-based to help slowing down for players who go too fast when almost dead)# General Bug fixes
.Fixed several hidden/hole and other visibility issues.
.Fixed restart_world difficulty selection not being preserved correctly.
.Fixed a release build debug/cheat exploit.
.Fixed screen freeze when dying while paralyzed. (it was purely a visual bug)
.Falling through holes and cross-region movements cleaned up for hero, monsters, and NPCs.
.Fixed NPC and monster interactions with readable notes.
.Fixed various description, formatting, and comparison edge cases.
.General improvements to UI responsiveness, visual clarity, and gameplay feedback.

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