Simon and Friends Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
311 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
311 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Simon and Friends 0.2.0 NEW CONTENT · Added first iteration terrain generation as part of terrain options · Added first iteration Computer player (bot) as opponent option · New Melee weapon: · Hug - Grabs any unit in front. Grabbed unit can be carried a small distance and/or thrown · New Placed weapon: · Power Milk - Offer to any unit to increase its next turn's damage by 100%. Breaks if no target is hit · New Gun wea… | — | |
| Game update | Simon and Friends 0.1.1 GAMEPLAY · Thrown/Placed explosives now have adjustable timer · Units that are dealt lethal damage before or during flings will still be eligible to pick up another units while flinging · Unit is no longer allowed to move early out of the kickback slide (actively holding input will still put unit up faster than just letting it expire naturally) · Now available through Main Menu: TUTORIAL/TRAINI… | — | |
| In-game event | Simon and Friends 0.1.0 NEW WEAPONS · Giant Slingshot - units can climb in to launch themselves · Medkit - throws a medkit a short distance to heal first unit it touches for 50 hp · Bzzichi - a terrain aware flying creature that may or may not reach its target · Tracker Missile - missile that curves towards target after initial launch · Mine - explosive that arms itself after a short distance, then activates when any… | — | |
| Game update | Simon and Friends 0.0.4 Added \ disclaimer as tooltip description for inventory items that are only partially functional Added "+" and "-" signs to various UI labels Units finishing flings now stand up after a mild natural delay rather than immediately Uphill fling slides are now angle aware - steeper hills decay slide faster Fixed tooltip descriptions not being displayed as of 0.0.3 Fixed dying/dead/outofbounds units… | — | |
| Game update | Simon and Friends 0.0.3 Slightly boosted voiceline audio up to bring them in line with rest of the game's audio (undocumented from previous patch) Added internal audio mixer to prevent some voicelines playing louder Dying/dead units' hitboxes are now correctly ignored by other units, and only interact with flings and gravity Fixed non-damaging attacks failing to reward XP if the attack resulted in throwing the enemy o… | — | |
| Game update | Simon and Friends 0.0.2 Added two new Menu options for the players to have fun with: Unlock all weapons: On/Off (default off) Infinite weapons: On/Off (default off) Lethal fall distance corrected to 5.25 of hitbox height, from 5.5 Lethally damaged units continue participating in the flings until culled Lethally damaged units will continue playing their damaged audio until culled Units that end up intersecting after fl… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.