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Simon and Friends DemoEventsSimon and Friends 0.1.1
Game update

Simon and Friends 0.1.1

Simon and Friends Demo · published 15 May 2026, 16:07 UTC

All eventsPlayers around this dateRead on Steam

GAMEPLAY

  • Thrown/Placed explosives now have adjustable timer

  • Units that are dealt lethal damage before or during flings will still be eligible to pick up another units while flinging

  • Unit is no longer allowed to move early out of the kickback slide (actively holding input will still put unit up faster than just letting it expire naturally)

  • Now available through Main Menu: TUTORIAL/TRAINING GROUNDS:

    • Choose from 5 rudimentary maps to hop into for practice

    • Learn controls, practice mechanics, or just explore all unlocked weapons

  • Any and all actions that close the turn now have a minimum linger timer to prevent turns with no action from switching to new unit immediately

  • Bzzichy now has improved pathfinding and will find its target more often on simpler routes

  • Triple missile buffed:

    • Explosion/damage radius from 0.3 to 0.4

    • Damage per missile from 5-15 to 5-20 (60 total on perfect shots)

  • Disabled unit-below-unit-pushout feature (was used to escape crevice bodyblocks) until a better solution is implemented

UI AND AUDIO

  • Loading into the match now displays "Team X starts first!" title card and awaits player input

  • Added indicator over turn's active unit until player takes action

  • Opening inventory now counts as turn-starting action

  • Tapping instead of holding the aiming reticle now allows more precise step-aiming

  • Reduced speed at which manual zoom is performed

  • Performing Level Up now zooms into the character for the duration

  • Performing Level Up is now a rumble event for compatible controllers

  • Air Grenade now has a VFX effect

  • Units receiving lethal damage will now correctly play Damaged -> Dead audio, instead of one or the other

  • Units still performing their lines on Turn End event will be given extra time to finish those

  • Turn timer changes:

    • Timer is painted yellow for <= 15s seconds left on the main turn, and <= post-fire grace

    • Timer is painted red for <= 5s of main turn seconds left

    • Timer now has audio cues on low time events

  • Added EXIT TO MAIN MENU menu option

  • Added various popup disclaimers to work in progress Main Menu elements

  • Control Scheme image changes:

    • Redrawn with a bit more quality

    • Added the new explosive timer bind display\[/p]

    • Control Scheme is now a singular image element switching display depending on active input, instead of two images

BUG FIXES

  • Fixed Laser Aim Modifier not working from v0.1.0

  • Fixed various obscure cases where unit's animation can get stuck in a squish state

  • Fixed Land Mine sprite sometimes landing upside down

  • Fixed various spin animations not resetting on Grappling Hook latch/relatch

  • Fixed cases where player manually zooming during multitrack events would prevent camera from tracking them properly

More from Simon and Friends Demo

Other announcements

All events
Esports16 Jun 2026Now playing: Simon and FriendsNo heroes. No villains. Just friends. Pilot a diverse cast of characters through battles across destructible terrain. Level up your team to unlock more powerful weapons and tools. Utilize modifiers and traits unique to each unit to gain an edge. Winning optional. Chaos mandatory. Fun guaranteedSimon and Friends DemoGame update16 Jun 2026Simon and Friends 0.2.2Grappling Hook starting ammo count reduced from 3 to 2 · Fixed Hug weapon misbehaving on low throws · Scattergun Bleed application now properly applies to multiple units · Added "Excited" audio responses for receiving Medkit and picking up crates · Re-recorded lines for Big DSimon and Friends DemoGame update5 Jun 2026Simon and Friends 0.2.1Hammer weapon damage increased to from 30 to 50 · The Elderly max damage increased from 50 to 75 · Fixed default inventory selection defaulting to 1st entry instead of Missile · Fixed inventory selection not remembering last used weapon · Fixed certain Creature weapon launches producing a lagspike · Fixed dislodged sprite assignments on the following: · Slingshot · Trampoline · Raft