Simon and Friends Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
311 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
311 Sep 2026
| Published | Title | Build |
|---|---|---|
| Simon and Friends 0.2.2 Grappling Hook starting ammo count reduced from 3 to 2 · Fixed Hug weapon misbehaving on low throws · Scattergun Bleed application now properly applies to multiple units · Added "Excited" audio responses for receiving Medkit and picking up crates · Re-recorded lines for Big D | — | |
| Simon and Friends 0.2.1 Hammer weapon damage increased to from 30 to 50 · The Elderly max damage increased from 50 to 75 · Fixed default inventory selection defaulting to 1st entry instead of Missile · Fixed inventory selection not remembering last used weapon · Fixed certain Creature weapon launches producing a lagspike · Fixed dislodged sprite assignments on the following: · Slingshot · Trampoline · Raft | — | |
| Simon and Friends 0.1.1 GAMEPLAY · Thrown/Placed explosives now have adjustable timer · Units that are dealt lethal damage before or during flings will still be eligible to pick up another units while flinging · Unit is no longer allowed to move early out of the kickback slide (actively holding input will still put unit up faster than just letting it expire naturally) · Now available through Main Menu: TUTORIAL/TRAINI… | — | |
| Simon and Friends 0.0.4 Added \ disclaimer as tooltip description for inventory items that are only partially functional Added "+" and "-" signs to various UI labels Units finishing flings now stand up after a mild natural delay rather than immediately Uphill fling slides are now angle aware - steeper hills decay slide faster Fixed tooltip descriptions not being displayed as of 0.0.3 Fixed dying/dead/outofbounds units… | — | |
| Simon and Friends 0.0.3 Slightly boosted voiceline audio up to bring them in line with rest of the game's audio (undocumented from previous patch) Added internal audio mixer to prevent some voicelines playing louder Dying/dead units' hitboxes are now correctly ignored by other units, and only interact with flings and gravity Fixed non-damaging attacks failing to reward XP if the attack resulted in throwing the enemy o… | — | |
| Simon and Friends 0.0.2 Added two new Menu options for the players to have fun with: Unlock all weapons: On/Off (default off) Infinite weapons: On/Off (default off) Lethal fall distance corrected to 5.25 of hitbox height, from 5.5 Lethally damaged units continue participating in the flings until culled Lethally damaged units will continue playing their damaged audio until culled Units that end up intersecting after fl… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Sep 2026new | Fri | 13:10 | No patch notes · unannounced build | 25254025 | public | 1 | — |
| 11 Sep 2026new | Fri | 08:08 | No patch notes · unannounced build | 25248521 | public | 1 | — |
| 9 Sep 2026 | Wed | 16:12 | No patch notes · unannounced build | 25212788 | public | 1 | — |
| 5 Sep 2026 | Sat | 14:16 | No patch notes · unannounced build | 25141704 | public | 1 | — |
| 5 Sep 2026 | Sat | 12:53 | No patch notes · unannounced build | 25140974 | public | 1 | — |
| 5 Sep 2026 | Sat | 11:06 | No patch notes · unannounced build | 25140062 | public | 1 | — |
| 5 Sep 2026 | Sat | 11:06 | No patch notes · unannounced build | 25140062 | test | 1 | — |
| 3 Sep 2026 | Thu | 20:47 | No patch notes · unannounced build | 25110282 | public | 1 | — |