Simon and Friends 0.1.1

Simon and Friends Demo · published

GAMEPLAY

  • Thrown/Placed explosives now have adjustable timer

  • Units that are dealt lethal damage before or during flings will still be eligible to pick up another units while flinging

  • Unit is no longer allowed to move early out of the kickback slide (actively holding input will still put unit up faster than just letting it expire naturally)

  • Now available through Main Menu: TUTORIAL/TRAINING GROUNDS:

    • Choose from 5 rudimentary maps to hop into for practice

    • Learn controls, practice mechanics, or just explore all unlocked weapons

  • Any and all actions that close the turn now have a minimum linger timer to prevent turns with no action from switching to new unit immediately

  • Bzzichy now has improved pathfinding and will find its target more often on simpler routes

  • Triple missile buffed:

    • Explosion/damage radius from 0.3 to 0.4

    • Damage per missile from 5-15 to 5-20 (60 total on perfect shots)

  • Disabled unit-below-unit-pushout feature (was used to escape crevice bodyblocks) until a better solution is implemented

UI AND AUDIO

  • Loading into the match now displays "Team X starts first!" title card and awaits player input

  • Added indicator over turn's active unit until player takes action

  • Opening inventory now counts as turn-starting action

  • Tapping instead of holding the aiming reticle now allows more precise step-aiming

  • Reduced speed at which manual zoom is performed

  • Performing Level Up now zooms into the character for the duration

  • Performing Level Up is now a rumble event for compatible controllers

  • Air Grenade now has a VFX effect

  • Units receiving lethal damage will now correctly play Damaged -> Dead audio, instead of one or the other

  • Units still performing their lines on Turn End event will be given extra time to finish those

  • Turn timer changes:

    • Timer is painted yellow for <= 15s seconds left on the main turn, and <= post-fire grace

    • Timer is painted red for <= 5s of main turn seconds left

    • Timer now has audio cues on low time events

  • Added EXIT TO MAIN MENU menu option

  • Added various popup disclaimers to work in progress Main Menu elements

  • Control Scheme image changes:

    • Redrawn with a bit more quality

    • Added the new explosive timer bind display\[/p]

    • Control Scheme is now a singular image element switching display depending on active input, instead of two images

BUG FIXES

  • Fixed Laser Aim Modifier not working from v0.1.0

  • Fixed various obscure cases where unit's animation can get stuck in a squish state

  • Fixed Land Mine sprite sometimes landing upside down

  • Fixed various spin animations not resetting on Grappling Hook latch/relatch

  • Fixed cases where player manually zooming during multitrack events would prevent camera from tracking them properly

Simon and Friends 0.1.1 · Simon and Friends Demo patch notes · SteamPeaks