Greywind's Legacy - A Text Based, Skill Progression, RPG
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37 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
37 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | 1.0 Is HERE! 1.0 RELEASE NOTES Hello! Welcome to the 1.0 release of Greywind's Legacy! 1.0 is the biggest update the game has ever had. I can't wait to see how you all enjoy it! Here are the headline changes: a day and night cycle, a companion overhaul, two new item tiers, achievements, a rebuilt merge system, a balance pass that touched almost every ability in the game, and Dragon Riding! NEW FEATURES Day… | — | |
| In-game event | Bascially 1.0: Weekly Update #10 Weekly Update Hello! Welcome to our Tenth Weekly Update! We are just seven days out from the August 13th 1.0 date! Woohoo! There's four big changes pushing this game to its final polished form: Resistances, New Time System to replace Ticks, Enhancement System for Crafting, and a How to Play tab in the Start Menu. Woohoo! NEW FEATURES The focus this update is time, type matchups, and finishing t… | — | |
| In-game event | Presence System and Information Cleanup Weekly Update #9 Weekly Update Hello! Welcome to our Ninth Weekly Update! We are looking in good shape for our August 13th 1.0 date. Hope you are all excited! NEW FEATURES The focus this update is combat depth and clarity. The headline change is a new enemy targeting system called Presence. Up until now, when an enemy decided who to swing at, it was basically a coin flip between you and each of your companions.… | 24320938 | |
| In-game event | 1.0 Date Announced! Weekly Update #8 Weekly Update Hello! Welcome to our Eighth Weekly Update! We have an official 1.0 launch date: August 13th! Unlike previous patchnotes the beta is no longer its own version and has been rolled into the default branch of the game. The beta was meant to help test for stability while I was reworking some core systems that had a high chance to have unintented consequences and stability issues. Now… | — | |
| In-game event | Balance Changes, UI Fixes, and a New Grimoire: Weekly Update #7 Weekly Update! Hello! Welcome to our Seventh Weekly Update! We remain on schedule for our 1.0 release in August! Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch completely. The new Beta is focused on ability/combat reblancing and UI readability/standardizati… | — | |
| In-game event | Balance Changes and Stealth Rework : Weekly Update #6 Weekly Update! Hello! Welcome to our Sixth Weekly Patch Notes! We are continuing the Thursday/Friday weekly update and remain on schedule for our 1.0 release in August! Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch completely. The new Beta is a little less… | — | |
| In-game event | The Arena & Balance Update: Weekly Update #5 Weekly Update! Hello! Welcome to our Fifth Weekly Patch Notes! We are continuing the Thursday/Friday weekly update and remain on schedule for our 1.0 release in August! Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch completely. The new Beta introduces a lot… | — | |
| In-game event | The Crafting & Combat Update : Weekly Update #4 Weekly Update! Hello! Welcome to our Fourth Weekly Patch Notes! As promised we have returned to the Thursday/Friday weekly update (a day early this time), and remain on schedule for our final release in August! Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch… | — | |
| In-game event | Third Weekly Update! Weekly Update! Hello everyone and welcome to our Third Weekly Patch Notes! This is coming a little early as I unfortunately will be very busy with some life stuff for the next few days when I'd normally put the update out. I plan to return to Thursday/Friday Weekly updates starting next week. Just like last update these patch notes are divided into the Default Branch and Beta Branch Updates. Th… | 23767305 | |
| In-game event | Second Weekly Update for Main Branch and Beta Weekly Update! Hello! I am trying to keep to weekly updates now with a two part focus. The first focus will be what is coming to the default branch of the game. This will be a build already vetted by our beta players and should be very stable! The second focus of these weekly updates will be information on the new beta! The beta will have the newest features I've been working on and should be r… | 23607603 | |
| News | Launch of the Beta! Patch Notes BETA (PLEASE READ) Hello! This update is going to be released into the Beta branch first. This will allow players who want to test it to do so while those who want to keep playing a proven version of the game can continue with the current version of the game. I plan to use betas with future updates as well. I think its a great way to let you all to decide on your own terms if you wa… | — | |
| Game update | First Weekly Update: UI Fixes, Added NPCs, and Much More! NEW FEATURES A lot of the features (and bug fixes) are from suggestions players made in discussion posts on the community tab. Please feel free to join us there if you have an idea for the game! Best case its an easy add, worst case I don't want to add it because it seems like way to much work (lol). Either way player suggestions really help show me what yall value and serve as a good indicator… | 23559141 | |
| Game update | You Can Now Unlearn Or Unevolve Skills Merges and Skills Trainer Functions: The trainer is an already existing NPC available after clearing Mount Greywind and claiming it as the players own. Mount Greywind is located directly east of Alara. Once hired the trainer offers the player the option to unlearn or unevolve skills. Unevolving a skill will bring it back to the previous tier at level 10. This is perfect for those seeking to bac… | — | |
| Game update | Adding New Abilities to the Game Abilities New AOE Skills: AOE skill have been added to the game! These skills are now AOE skills that hit all enemies: Death Rain, Inferno, Death Wave, Blizzard, Flame Wave, Frozen Burst, Glacial Wave, Solar Wrath, Sunburst, Purifying Flame, Psychic Storm, Force Wave, Acid Nova, Dissolution Wave, Sonic Wave, Cacophony Nova, Avatar of Slaughter, Whirlwind Slash New Ability Mechanics : Added new… | 23486933 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.