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Greywind's Legacy - A Text Based, Skill Progression, RPG›Events›1.0 Is HERE!
Major update

1.0 Is HERE!

Greywind's Legacy - A Text Based, Skill Progression, RPG · published 28 days ago

All eventsPlayers around this dateRead on Steam

1.0 RELEASE NOTES

Hello! Welcome to the 1.0 release of Greywind's Legacy!

1.0 is the biggest update the game has ever had. I can't wait to see how you all enjoy it!

Here are the headline changes: a day and night cycle, a companion overhaul, two new item tiers, achievements, a rebuilt merge system, a balance pass that touched almost every ability in the game, and Dragon Riding!

NEW FEATURES

Day Night Cycle

Working off of the time system from last update we now have a true Day/Night Cycle! Night costs you vision.

- Between 20:00 and 06:00 your sight radius drops by one tile. It is floored at one, so you can always see what is next to you, but travelling in the dark now has a drawback that should make the game feel just that little more immersive.

- The map shows a sun or a moon next to the clock so you always know which you are in, and the clock dims at night.

Companions

- Companions now scale properly with level. They were falling behind badly in the back half of the game and were being one-shot by things you could walk away from. They keep up with you consistently now.

- Companions can read ability tomes. Same rules as you: one use, gated on their class tier, and the tome is consumed from your pack.

- Existing saves are brought up to date automatically on the next load. Your companions do not have to re-earn anything.

Two New Item Tiers

- Two new tiers of items have been added to flesh out the loot tables: Darkwood T2 and Ebony T4. Now every tier has a main item category ranging from Iron and Steel T1 to Dragonbone T7. - All loot tables have been updated to reflect this.

Achievements

- Eleven achievements, tracked in your save.

- Steam integration is in progress!

The Merge System

- Merging is now always at least as good as not merging. A merged skill is worth more than its parts the moment you take it, and it keeps out-growing them at every tier after that.

- Seven new legendary merges.

- Every merge family reaches tier 7. Twenty-six chains used to stop short, so merging early could leave you at grandmaster with nowhere to go.

- Every tier-1 merge now has a grandmaster counterpart. Miss the early merge and it is still waiting for you at the top of both chains.

- Chromatic Magic and Weaponskill could be locked out entirely. Every route into them required a merged sub-school, so taking all ten elements or all seven weapons to grandmaster individually matched nothing.

- Three pairs of duplicate chains built from the same components have been folded together. Plague death magic is now part of plaguerot arts, scavenging is part of Collecting, and the two identical foraging capstones are one.

- Four skill families had their tier names running backwards, with expert at tier 3 and advanced at tier 4. Every chain reads in order now.

- Evolving a skill can never reduce a stat. Where an evolution used to grant less of something than the rung below it, the higher rung has been raised.

- The united survival merge is now called Collecting.

DRAGON RIDING!

-It is now possible to ride a dragon in the game!

-I won't spoil to much, but there is an optional quest chain that ends in the ability to have your very own dragon willing to transport you.

-When equipped as a Mount the Dragon lets you fly over all terrain without issue!

Balance Changes

Skills and character stats

- Magic damage from skills was raised substantially. A spell now sits at roughly 1.5x a physical ability of the same tier, measured ability against ability.

- Crit chance from skills was halved across the board. Crit chance sits at or above 100% from tier 2 onward on any weapon build, so the excess was doing nothing.

- Surplus crit chance above 100% now converts into crit damage at ten times the old rate, so overcapping is worth something.

- Dodge is hard capped at 80%. Dodge above the cap converts into crit chance.

- Defense modifiers from skills have been scaled back sharply. Damage is attack minus defense, so stacking defense percentages was reaching the point where ordinary enemies could not hurt you at all.

- Health, dodge and loot bonuses from skills were all raised.

- Attack bonuses from skills came down slightly.

Enemies

- Obcassus has considerably more health and noticeably less attack.

- The four corner guardians have endgame stats. They were still carrying numbers from the early game.

- The fifteen zone bosses, the four corner guardians, Archmage Verath, Cinderking, Gruk the Eternal, Glacial Titan and Dolus Malus had no abilities at all and only made basic attacks. Every one of them has a full kit now.

- Enemies rotate through all of their abilities instead of favouring one.

- Enemy mana pools were deepened, and zone bosses were given their own pool and a third ability slot, so a boss no longer runs dry mid-fight.

- Enemies now actually apply the statuses their abilities promise, and pay their own ability costs.

- The thirteen Obcassus coils each have one physical and two elemental weaknesses now, rolling through every damage type as you descend. Obcassus is weak to Piercing, Solar and Cold. The deeper coils used to be immune to so much that a narrow build could find nothing that worked.

- Obcassus Devoutee heals for a percentage rather than a flat number, and can now heal itself.

- Herald of Obcassus: Void Curse applies -40% attack. A second curse, Void Sunder, applies -40% defense.

- There is now a chance to encounter multiple enemies in dungeons. Enemies will appear 1-5 in number in increasing rarity (4 and 5 packs are increidbly rare).

Other

- Starting gold is 20 to 25.

- You can now access the equip an item menu from inside dungeons.

- You are now asked to confirm when choosing to flee a dungeon to the entrance.

- Autosave runs once a day rather than once a week, you can toggle it to choose between once a day, 7 days, 28 days, or off.

Bug Fixes

Combat

- Fleeing a dungeon fight returns you to the previous floor rather than advancing you past one in all fights now

- An enemy finished off by a damage over time tick paid out nothing. No XP, no gold, no loot, no quest credit, and its body stayed standing on the world map, so one step later you fought it again with no warning.

- An AOE ability's guaranteed status or debuff only landed on one target. Thirty nine of the sixty two AOE abilities carry one, so an enemy casting Cacophony Nova at a party of three stunned and debuffed exactly one companion.

- A zero damage AOE dealt 1 damage to everything from the enemy side despite saying it deals none.

- Freeze used one counter for the whole fight, so freezing the third enemy froze whichever one acted first.

- Stun, freeze and shock now share one resistance counter per combatant. Only enemies used to build resistance, and only against stun, which meant the player could be stun locked indefinitely.

- A zone boss would chase you and then stand next to you forever without engaging, if you waited rather than moved.

Saves and progression

- Legendary classes broke on load. The game did not recognise your class after a reload, which capped your skills at tier 2, offered no abilities on level up, levelled you on beginner stat gains and never awarded the Legendary title. If a maxed Proficient Toughness ever told you no evolution paths were available, this was why.

- Fleeing a fight in a story dungeon counted as winning it. Running from a Lair coil announced the coil defeated, advanced your room count and wrote a checkpoint.

- Beating a Lair coil opened the full save slot browser mid-dungeon instead of quietly checkpointing. Bosses

- A hidden boss was not scaling and fought at a fraction of his intended strength. He fights at level 70 now. His second phase was a scripted five round beating with no player agency; it is normal combat throughout, with a real invulnerable phase while he is airborne.

- The four corner guardians were not scaling either.

- Two legendary abilities used an effect that did not exist and did nothing at all. Both replaced with heals that resolve. Data

- Every skill in the game is now confirmed obtainable and every merge confirmed to fire.

- Three abilities were granted by a skill of the wrong tier. A tier-2 skill was handing out a tier-3 ability and a tier-5 skill was handing out a tier-7 boss nuke. Presentation

- Encounter windows on the world map did not clear properly and left the previous screen behind.

- Entering the zone map with M left residue on screen.

- The Tome of Dragon Rearing showed random chapters instead of reading in order.

- The epilogue called your base the former bandit hideout rather than Mount Greywind.

- The Lair of Obcassus can no longer be entered once Obcassus is dead.

FUTURE PLANS

That is 1.0. The game is finally in a state where I think I can call it a complete game.

However I still plan on making more updates once I finish some hanging items.

Steam achievements are wired up on the game side and I am working through the

Steam integration now (they are currently dead). Linux and Mac builds are still being sorted.

I do not own either machine and virtual machines have been fighting me, but I am getting

there. Those are my two main focuses for the near future and will l likely spend most of my time

in the near future on those two issues as well as making sure these balance changes sit well. If you

do find any bugs or have any feedback please don't hesitate to post on the discussion boards! I try to

respond quickly and I should have fixes out within a week at most!

One final note! I have really, and I mean really, enjoyed making this game. It's my first time publishing

one of my games on Steam and I have been blown away by how friendly and welcoming you all were.

I received an incredible amount of help from so many community members from day one of Early

Access all the way to launch, it made everything so much more fun to do! This game is so much more

because of you all. I am so happy to have a community that is genuinely enjoying the game and it is so

motivating to know that something I initially made just for myself has been able to entertain you all!

Thank you everyone! It has been an absolute blast and as always thanks for playing =)

-Lansdolli


ABILITY CHANGES


This is my first time doing something a little different for the patchnotes regarding ability changes. A lot of abilities were impacted with changes this update and so I've tried to list every single one of them below. Its taken a bit to sort through and isn't as intuitive as I'd like it to be but I figured its better to provide the information than not for those interested.

If any of the patch notes are confusing feel free to ask me to clarify in the comments and I'll go a little more into what exactly something means.

New Abilities

Sixty-one abilities were added, filling gaps at the top tiers and giving several

weapon and element lines the entries they were missing.

Acid Obliteration (tier 7, Acid)

Arcane Blast (tier 3, Arcane)

Arcane Infusion (tier 7, Force)

Chaotic Magic (tier 7, Force)

Cleanse (tier 4, utility)

Conflagration (tier 7, Fire)

Crusader Strike (tier 7, Slashing)

Death Incarnate (tier 7, Necrotic)

Deathless Stand (tier 7, utility)

Divine Cataclysm (tier 7, Divine)

Divine Inferno (tier 7, Fire)

Divine Wrath (tier 7, Force)

Ego Death (tier 7, Psychic)

Elemental Annihilation (tier 7, Fire)

Eternal Strike (tier 7, Physical)

First Principle (tier 7, Arcane)

Forbidden Knowledge (tier 7, utility)

Gaze of a Forgotten God (tier 7, Acid)

Gladiator's Fury (tier 7, Physical)

Godly Note (tier 7, Sound)

Godspark (tier 7, Lightning)

Gravitational Collapse (tier 7, Force)

Hammer Smash (tier 7, Blunt)

Hammer of Gods (tier 7, Blunt)

Heart of Winter (tier 7, Cold)

Heaven's Fist (tier 7, Force)

Heaven's Thunder (tier 7, Lightning)

Horizon Strike (tier 7, Piercing)

Immortal Rebirth (tier 7, utility)

Incarnate Nova (tier 7, Fire)

Iron Eternity (tier 7, utility)

Iron Fortress (tier 7, utility)

Legend's Legacy (tier 7, utility)

Legendary Ambush (tier 7, Physical)

Mocking Blow (tier 4, Slashing)

Nature's Wrath Bolt (tier 7, Nature)

Omnislash (tier 7, Slashing)

Paragon of Death (tier 7, Necrotic)

Paragon's Resolve (tier 7, utility)

Pestilence Wave (tier 7, Poison)

Plague Apocalypse (tier 7, Poison)

Power Slam (tier 7, Blunt)

Predator Shot (tier 7, Piercing)

Primordial Surge (tier 7, Force)

Purifying Light (tier 5, Solar)

Resonant Cataclysm (tier 7, Sound)

Road's End (tier 7, Physical)

Sage's Final Cut (tier 7, Slashing)

Shadow Annihilation (tier 7, Necrotic)

Solar Judgement (tier 7, Solar)

Spear of Destiny (tier 7, Piercing)

Strike of a Crying God (tier 7, Slashing)

Tome Strike (tier 7, Slashing)

Transcendent Strike (tier 7, Force)

True Strike (tier 6, Slashing)

Undying Rage (tier 7, Blunt)

Void Bolt (tier 7, Void)

Void Rupture (tier 7, Necrotic)

World Breaker (tier 7, Physical)

World Ending Blast (tier 7, Force)

World's Embrace (tier 7, utility)

Removed Abilities

Elemental Blast (renamed to Arcane Blast and retyped to Arcane)

Heavenly Barrage

Killing Blow

Legendary Spell

Legendary Strike

Purifying Flame

Reality Rend

Balance Changes

Absolute Corrosion:

rider -50% defense to -30% defense

fallback damage 2.2x to 1.0x

Absolute Entropy:

3000 damage to 450 damage

330 mana to 300 mana

Force damage to Cold damage

now applies Frostbite

Absolute Parry:

50% to 20% dodge

Absolute Speed:

35% to 10% dodge

Absolute Zero:

1200 damage to 527 damage

now applies Frostbite

Acid Glob:

26 damage to 20 damage

Acid Nova:

rider -30% defense to -10% defense

Acid Spray:

34 damage to 42 damage

rider -20% defense to -10% defense

Adrenaline Rush:

tier none to tier 1

Aetheric Form:

now attack buff, was flat attack

9 to 20% attack

Annihilation:

800 damage to 900 damage

Force damage to Fire damage

now applies Burn

Apex Predator:

40% to 5% lifesteal

Apotheosis:

rider Poison to Poisoned

Arc Lightning:

40 damage to 42 damage

Arcane Bolt:

38 damage to 50 damage

Arcane Cataclysm:

112 damage to 380 damage

Force damage to Arcane damage

Arcane Empowerment:

20% to 15% attack

Arcane Overload:

125 damage to 400 damage

Force damage to Arcane damage

Arcane Strike:

58 damage to 94 damage

Force damage to Arcane damage

Arcane Surge:

now AOE magic damage, was magic damage

90 damage to 80 damage

Force damage to Arcane damage

now hits all enemies

Arcane Torrent:

90 damage to 200 damage

Force damage to Arcane damage

Armor Crush:

now attack damage, was defense debuff

40% to 1.6x damage

now deals Blunt damage

now applies Armor_Break

Assassin's End:

fallback damage 2.2x to 1.0x

Astral Barrage:

165 mana to 164 mana

Astral Torment:

600 damage to 330 damage

now applies Dazed

Aura of Light:

0.2 to 0.15 % heal

72 mana to 71 mana

Avatar of Slaughter:

5.0x damage to 4.0x damage

165 mana to 164 mana

rider -35% defense to -15% defense

Axe God's Cleave:

rider -30% defense to -20% defense

Battle Howl:

now attack buff, was flat attack

11 to 15% attack

now applies +15% defense as well

Battle Instinct:

tier none to tier 1

Battle Trance:

now attack buff, was flat attack

7 to 10% attack

rider +20% defense to +10% defense

Bewildering Pollen:

20% to 10% reduced defense

Blade Tempest:

now AOE attack damage, was attack damage

2.8x damage to 1.6x damage

72 mana to 87 mana

rider -25% defense to -10% defense

now hits all enemies

Blood Frenzy:

45 mana to 44 mana

Bone Breaker:

rider -35% defense to -25% defense

Brain Shatter:

112 damage to 285 damage

rider Stunned (2t), -40% attack, -30% defense to Stunned (2t), -13% attack, -13% defense

Cacophony Nova:

165 mana to 164 mana

rider Stunned (2t), -35% attack, -30% defense to Stunned (1t), -30% attack, -30% defense

Cauterize:

60 to 0

Chaos Bolt:

100 damage to 170 damage

72 mana to 71 mana

Force damage to ['Fire', 'Cold', 'Lightning'] damage

Chromatic Obliteration:

220 damage to 400 damage

Chronostasis:

now magic damage instead of physical

700 to 527 damage

now applies Stunned (2t)

Colosseum Roar:

now attack buff, was flat attack

14 to 20% attack

72 mana to 73 mana

now applies +20% defense

Concussive Burst:

now magic damage instead of physical

55 to 94 damage

now applies Stunned (1t)

Contagion Cloud:

165 mana to 166 mana

rider Poison to Poisoned

Corpse Explosion:

100 damage to 200 damage

72 mana to 73 mana

Corpse Light:

36 damage to 42 damage

38 mana to 37 mana

Corrosive Blast:

53 damage to 110 damage

Cosmic Ruin:

2000 damage to 500 damage

300 mana to 330 mana

Counter Stance:

72 mana to 73 mana

Crippling Strike:

72 mana to 70 mana

Crushing Blow:

now attack damage, was stun_and_damage

30 to 1.8x damage

45 mana to 44 mana

now applies Stunned (1t)

Cursed Ground:

72 mana to 70 mana

Dark Mending:

25% to 40%

Death Absolute:

30.0x damage to below 40% health

fallback damage 1.0x when the target is above the threshold

Death Bolt:

65 damage to 150 damage

72 mana to 70 mana

now applies Decaying

Death Mark:

now applies -25% defense

Death Pulse:

32 damage to 20 damage

Death Sentence:

20.0x damage to below 25% health

fallback damage 1.0x when the target is above the threshold

Deathstrike:

fallback damage 2.0x to 1.0x

Dimensional Rift:

2500 damage to 1040 damage

Disintegrate:

130 damage to 405 damage

Dissolution Wave:

rider -40% defense to -13% defense

Divine Aegis:

0 to 10% heal

165 mana to 166 mana

Divine Execution:

25.0x damage to below 40% health

fallback damage 1.0x when the target is above the threshold

Divine Shield:

72 mana to 74 mana

Divine Strike:

60 damage to 94 damage

rider -20% attack to -15% attack

Drain Soul:

35 damage to 110 damage

45 mana to 44 mana

Eagle Eye Shot:

72 mana to 74 mana

Earthquake Slam:

1.8x damage to 1.0x damage

72 mana to 74 mana

now applies Dazed

Earthquake Smash:

2.0x damage to 1.6x damage

72 mana to 69 mana

rider -20% attack to -10% attack

Ember Shot:

28 damage to 20 damage

Empower:

25% to 20% Attack

45 mana to 46 mana

Enfeeble:

35% to 25% Reduced Attack

72 mana to 69 mana

Entropy Field:

25% to 10% Reflected Damage

Entropy Wave:

113 mana to 112 mana

Eternal Barrier:

tier none to tier 7

Eternal Fortitude:

now defense buff, was flat defense

40 to 50% defense

Eternal Hunger:

400 damage to 380 damage

Eternal Void:

50% to 20% Reflected Damage

Evasion:

20% to 5% Dodge

Execute:

3.0x damage to below 10% health

38 mana to 37 mana

rider -25% attack to -10% attack

fallback damage 1.0x when the target is above the threshold

Execution Strike:

4.0x damage to below 20% health

72 mana to 69 mana

fallback damage 1.0x when the target is above the threshold

Executioner's Blow:

98 mana to 97 mana

fallback damage 2.0x to 1.0x

Expose Weakness:

25% to 15% Reduced Defense

30 mana to 29 mana

Fade:

30 mana to 29 mana

Faultline:

now attack damage, was stun_and_damage

1500 to 10.0x damage

now applies Stunned (1t)

Field Dressing:

90 to 15% Heal

45 mana to 46 mana

Fireball:

35 damage to 17 damage

Flame Wave:

38 mana to 37 mana

no longer applies Burn

Forager's Remedy:

45 to 8% Heal

60 mana to 59 mana

Force Crush:

86 damage to 150 damage

87 mana to 86 mana

rider -20% attack, -30% defense to -10% attack, -10% defense

Force Push:

27 damage to 20 damage

12 mana to 11 mana

Force Wave:

38 mana to 39 mana

rider -15% attack to -5% attack

Forced March:

72 mana to 75 mana

Formic Spray:

10 damage to 20 damage

12 mana to 11 mana

Fortress:

no longer applies +30% defense

Frost Nova:

20 damage to 42 damage

30 mana to 29 mana

rider -25% defense to -10% defense

Frost Spike:

38 damage to 42 damage

38 mana to 39 mana

Frostfire Bolt:

72 damage to 110 damage

Frozen Burst:

87 mana to 86 mana

Glacial Wave:

113 mana to 112 mana

Goblin Frenzy:

25% to 10% Attack

God Shot:

165 mana to 166 mana

fallback damage 2.2x to 1.0x

God's Resilience:

tier none to tier 7

God-Tier Blow:

165 mana to 163 mana

Grand Annihilation:

175 damage to 735 damage

Grandmaster Assault:

165 mana to 163 mana

Grandmaster Spell:

160 damage to 620 damage

165 mana to 163 mana

Grandmaster Strike:

165 mana to 167 mana

rider -20% defense to -30% defense

Grapple:

30 mana to 31 mana

rider -20% defense to -10% defense

Grave Tide:

113 mana to 112 mana

Graviton Collapse:

165 mana to 167 mana

no longer applies -35% attack, -50% defense

Gravity Bolt:

60 damage to 110 damage

60 mana to 59 mana

Gravity Well:

114 damage to 323 damage

113 mana to 114 mana

rider -40% defense to -25% defense

Grievous Wound:

72 mana to 75 mana

Guardian's Aegis:

20% to 10% Heal

45 mana to 43 mana

Heal:

100 HP to 15% Heal

45 mana to 43 mana

Healing Light:

20% to 15% Heal

45 mana to 43 mana

Healing Touch:

70 to 15% Heal

45 mana to 47 mana

Healing Wave:

50 to 10% Heal

Heaven Piercer:

165 mana to 167 mana

Heaven's Blade:

now attack damage, was execute

20.0x damage to 4.0x damage

120 mana to 119 mana

Slashing damage to ['Slashing', 'Solar'] damage

Heaven's Descent:

15.0x damage to below 30% health

165 mana to 162 mana

fallback damage 1.0x when the target is above the threshold

Heaven's Judgment:

152 damage to 527 damage

165 mana to 162 mana

Hemorrhage:

30 mana to 31 mana

Hex:

now defense debuff, was flat defense debuff

12 to 20% defense debuff

72 mana to 75 mana

now applies -20% attack

Hex Bolt:

60 damage to 75 damage

45 mana to 47 mana

Dark damage to Necrotic damage

Holy Ray:

38 damage to 42 damage

38 mana to 39 mana

Holy Strike:

now magic damage, physical

40 to 170 damage

72 mana to 68 mana

now applies Stunned (1t)

Hunter's Mark:

45 mana to 47 mana

Hunting Howl:

now attack buff, was flat attack

20% to 10% Attack

10 mana to 9 mana

Ice Lance:

60 damage to 94 damage

60 mana to 59 mana

Ice Shard:

26 damage to 20 damage

12 mana to 13 mana

Immortal Stance:

now defense buff, was flat defense

30 to 35% Defense

165 mana to 162 mana

Infernal Sweep:

now applies Burn

Inferno:

no longer applies Burn

Infinite Hunger:

50% to 5% Lifesteal

Infinite Strike:

300 mana to 299 mana

Intimidating Roar:

25% to 20% Reduced Attack

45 mana to 42 mana

Iron Body:

15% to 20% Defense

45 mana to 42 mana

Iron Resolve:

72 mana to 68 mana

Iron Shell:

12 mana to 13 mana

Iron Stance:

12% to 15% Defense

30 mana to 31 mana

Judgment Bolt:

155 damage to 620 damage

165 mana to 168 mana

Killing Rhythm:

8.0x damage to 4.5x damage

Lance Charge:

72 mana to 68 mana

Last Stand:

87 mana to 86 mana

Lay on Hands:

160 to 20% HP

72 mana to 76 mana

Leg Sweep:

now attack damage, was stun_and_damage

45 to 2.4x damage

72 mana to 76 mana

now applies Stunned (1t)

Life Siphon:

now drain, was lifesteal

10% to 180 damage

0 mana to 60 mana

now deals Necrotic damage

Mace God's Hammer:

220 mana to 219 mana

rider Stunned (2t) to Stunned (1t)

Magma Burst:

88 damage to 170 damage

87 mana to 86 mana

Mana Cleave:

65 damage to 94 damage

45 mana to 42 mana

Mana Shield:

now block, was flat defense

20 to 75

72 mana to 76 mana

Mana Surge:

30 mana to 28 mana

rider +25% magic to +10% magic

Mass Entropy:

300 damage to 320 damage

210 mana to 209 mana

Force damage to Cold damage

now applies Frostbite

Mass Healing Light:

20% to 15% HP

165 mana to 168 mana

Massacre:

113 mana to 114 mana

Mend:

7500% to 20%

72 mana to 67 mana

Meteor:

80 damage to 42 damage

rider -30% defense to -10% defense

Mind Annihilation:

165 mana to 168 mana

no longer applies -50% attack, -40% defense

fallback damage 2.2x to 1.0x

Mind Crush:

56 damage to 82 damage

60 mana to 61 mana

rider -25% attack, -15% defense to -8% attack, -8% defense

Mind Fog:

30 mana to 28 mana

Mind Shatter:

87 mana to 86 mana

Mind Spike:

30 damage to 20 damage

Nature's Renewal:

10% to 15% HP

165 mana to 161 mana

Nature's Wrath:

60 damage to 200 damage

72 mana to 67 mana

Necrotic Field:

200 damage to 280 damage

210 mana to 211 mana

now deals Necrotic damage

rider Poison to Decaying

Necrotic Plague:

165 mana to 161 mana

Necrotic Venom:

600 damage to 620 damage

165 mana to 161 mana

Needle Work:

72 mana to 77 mana

rider Poison to Poisoned

Obliteration:

3000 damage to 1000 damage

Oblivion Strike:

165 mana to 169 mana

no longer applies -40% attack, -40% defense

fallback damage 2.2x to 1.0x

Omni Obliteration:

now magic damage, was stun_and_damage

8000 to 660 damage

now applies Stunned (1t)

Parry Master:

20% to 5% Dodge

Penetrating Arrow:

rider -25% defense to -15% defense

Perfect Blade:

98 mana to 97 mana

fallback damage 2.0x to 1.0x

Perfect Cut:

15.0x damage to 5.0x damage

Phantom Strike:

4.0x damage to 2.0x damage

38 mana to 36 mana

Pickpocket:

10 mana to 9 mana

Piercing Drive:

2.2x damage to 1.4x damage

48 mana to 49 mana

rider -20% defense to -15% defense

Pinning Shot:

now attack damage, was stun_and_damage

20 to 1.8x damage

45 mana to 41 mana

now applies Stunned (1t)

Plague Aura:

15% to 5% Reflect Damage

Plague Breath:

72 mana to 77 mana

Plague Shot:

60 mana to 61 mana

Plague of Ages:

800 damage to 380 damage

rider Poison to Poisoned

Plasma Surge:

118 damage to 380 damage

113 mana to 114 mana

Poison Dart:

30 mana to 28 mana

rider Poison to Poisoned (just standardizing language)

Power Smash:

30 mana to 32 mana

rider -15% attack to -10% attack

Primordial Corrosion:

185 damage to 300 damage

240 mana to 239 mana

rider -40% defense to -20% defense

Primordial Death:

210 damage to 610 damage

240 mana to 239 mana

Primordial Glaciation:

192 damage to 640 damage

240 mana to 239 mana

Primordial Gravity:

200 damage to 590 damage

240 mana to 241 mana

rider -35% defense to -40% defense

Primordial Inferno:

200 damage to 360 damage

240 mana to 241 mana

Primordial Mindbreak:

205 damage to 580 damage

240 mana to 241 mana

rider -35% attack to -40% attack

Primordial Pestilence:

180 damage to 370 damage

240 mana to 238 mana

Primordial Radiance:

198 damage to 340 damage

240 mana to 238 mana

Primordial Resonance:

188 damage to 310 damage

240 mana to 238 mana

rider Stunned (2t) to Stunned (1t)

Primordial Thunderstorm:

195 damage to 350 damage

240 mana to 242 mana

rider Shocked (4t) to Shocked (2t)

Psychic Blast:

36 damage to 42 damage

38 mana to 36 mana

rider -15% attack to -10% attack

Psychic Storm:

87 mana to 88 mana

rider -25% attack to -10% attack

Radiant Bolt:

28 damage to 20 damage

12 mana to 14 mana

Rallying Cry:

20% to 10% Attack

45 mana to 41 mana

Rapid Shot:

30 mana to 32 mana

Reality Fracture:

165 damage to 620 damage

Force damage to Arcane damage

Reaver's Edge:

14 mana to 15 mana

Reckless Charge:

12 mana to 9 mana

Reckless Strike:

45 mana to 41 mana

Rejuvenation:

72 mana to 77 mana

Relentless Assault:

72 mana to 66 mana

Rending Strike:

2.2x damage to 1.6x damage

48 mana to 49 mana

rider -20% defense to Bleed, -15% defense

Resonance Strike:

80 damage to 170 damage

87 mana to 88 mana

Ruin Bolt:

155 damage to 620 damage

165 mana to 169 mana

Force damage to Necrotic damage

Runic Impact:

108 damage to 323 damage

98 mana to 97 mana

Runic Strike:

60 damage to 94 damage

45 mana to 49 mana

rider -10% defense to -15% defense

Rusted Bulwark:

25% to 10%

12 mana to 15 mana

Savage Charge:

now attack damage, was stun_and_damage

150 to 3.8x damage

87 mana to 86 mana

now applies Stunned (1t)

Savage Chop:

30 mana to 32 mana

Scorch:

62 damage to 94 damage

60 mana to 61 mana

Searing Bolt:

70 damage to 200 damage

72 mana to 66 mana

Second Wind:

tier none to tier 2

Shadow Cut:

48 mana to 50 mana

rider -20% defense to -15% defense

Shadow God's Fangs:

6.5x damage to 12.0x damage

220 mana to 219 mana

Shadow Meld:

now attack buff, was guaranteed escape

0 to 20% Attack

72 mana to 66 mana

now applies +20% defense as well

Shadow Poison:

45 mana to 40 mana

rider Poison to Poisoned

Shadow Step:

now cleanse, was attack damage

3.0x damage to 0

30 mana to 27 mana

no longer applies Bleed

Shield Bash:

now attack damage, was stun_and_damage

15 to 1.5x damage

30 mana to 27 mana

rider -20% attack to Stunned (1t), -10% attack

Shield Wall:

30% to 25% defense

72 mana to 78 mana

Silent Kill:

3.0x damage to below 15% health

45 mana to 40 mana

fallback damage 1.0x when the target is above the threshold

Skull Crusher:

now attack damage, was stun_and_damage

55 to 2.2x damage

48 mana to 50 mana

rider -25% attack to Stunned (1t), -15% attack

Smite:

70 damage to 200 damage

72 mana to 78 mana

Smoke Bomb:

30 mana to 27 mana

no longer applies -20% attack

Solar Wrath:

165 mana to 169 mana

Sonic Collapse:

110 damage to 323 damage

113 mana to 111 mana

Sonic Pulse:

25 damage to 20 damage

11 mana to 8 mana

Sonic Wave:

38 mana to 36 mana

rider -10% attack to -5% attack

Soul Cage:

350 damage to 355 damage

113 mana to 111 mana

Soul Collapse:

1000 damage to 620 damage

Soul Drain:

50 damage to 200 damage

72 mana to 78 mana

Soul Harvest:

1500 damage to 930 damage

210 mana to 211 mana

now applies -40% defense

Soul Rend:

110 damage to 220 damage

120 mana to 100 mana

now applies -25% attack

Soul Rupture:

110 damage to 285 damage

113 mana to 115 mana

rider Decaying, -30% attack, -30% defense to Decaying, -13% attack, -13% defense

Soul Storm:

3000 damage to 680 damage

Spear God's Lance:

220 mana to 219 mana

now applies Stunned (1t)

Spear Thrust:

30 mana to 33 mana

Spear of Fate:

98 mana to 99 mana

rider -30% defense to -25% defense

Spectral Grasp:

65 damage to 200 damage

72 mana to 65 mana

Spell Surge:

tier none to tier 3

Spellblade:

45 mana to 40 mana

Staff God's Tempest:

210 damage to 290 damage

220 mana to 221 mana

rider Stunned (2t) to Stunned (1t)

Staff Slam:

30 mana to 33 mana

Staff Tornado:

2.8x damage to 2.0x damage

72 mana to 65 mana

no longer applies -20% attack

Staff of Creation:

148 damage to 465 damage

165 mana to 160 mana

rider -25% attack, -40% defense to -30% attack

Static Spark:

30 damage to 20 damage

12 mana to 8 mana

Steady Aim:

30 mana to 26 mana

Stone Fist:

14 mana to 16 mana

Storm Strike:

88 damage to 170 damage

87 mana to 88 mana

Stormbolt:

78 damage to 200 damage

78 mana to 79 mana

Submerged Drag:

12 mana to 8 mana

Sucking Mire:

20% to -10% Defense

12 mana to 16 mana

Sunburst:

87 mana to 85 mana

Sundering Strike:

98 mana to 99 mana

Sunrise:

210 mana to 211 mana

Swift Strike:

30 mana to 26 mana

Sword Flurry:

1.8x damage to 3.0x damage

30 mana to 26 mana

Sword God's Wrath:

6.5x damage to 12.0x damage

220 mana to 221 mana

Taunt:

30 mana to 34 mana

no longer applies +10% defense

Tempering Light:

20% to 15% Hp

87 mana to 88 mana

Temporal Collapse:

5000 damage to 700 damage

Thornwall:

72 mana to 65 mana

Thousand Cuts:

165 mana to 160 mana

Thunder Bolt:

now magic damage, was stun_and_damage

62 to 94 damage

60 mana to 58 mana

now applies Stunned (1t)

Thunder Clap:

75 mana to 79 mana

Time Stop:

now magic damage, was stun_and_damage

250 to 173 damage

now applies Stunned (2t)

Titan's Endurance:

now passive_defense, was lifesteal

20% to 30%

Tornado Slash:

87 mana to 88 mana

rider -10% defense to -13% defense

Toxic Shroud:

87 mana to 88 mana

rider Poison to Poisoned

Toxic Surge:

87 mana to 85 mana

Transcendence:

75% to 35% Attack

165 mana to 160 mana

Transcendent Blow:

165 mana to 170 mana

fallback damage 2.2x to 1.0x

Transcendent Cut:

165 mana to 170 mana

rider Bleed, -40% defense to Bleed, -30% defense

Twin Strike:

1.8x damage to 2.0x damage

30 mana to 34 mana

Umbral Strike:

72 mana to 79 mana

Unbreakable:

10% to 5% Defense

tier none to tier 5

Undying Fortress:

40% to 30% Defense

tier none to tier 7

Unstoppable:

87 mana to 85 mana

Unyielding:

25% to 5% Defense

Vanish:

45 mana to 50 mana

Vanishing Act:

87 mana to 85 mana

Venom Burst:

38 mana to 40 mana

Venom Dart:

22 damage to 20 damage

10 mana to 7 mana

Venom God's Touch:

165 mana to 170 mana

rider Poison to Poisoned

Venom Strike:

45 mana to 39 mana

rider Poison to Poisoned

Vital Strike:

72 mana to 64 mana

rider -25% defense to -20% defense

Void Absorption:

now drain, was lifesteal

35% to 580 damage

0 mana to 150 mana

now deals Necrotic damage

Void Blade:

5.0x damage to below 15% health

fallback damage 1.0x when the target is above the threshold

Void Collapse:

2500 damage to 635 damage

220 mana to 221 mana

now applies -40% defense

Void Echo:

now drain, was lifesteal

25% to 350 damage

0 mana to 105 mana

now deals Necrotic damage

Void Grasp:

30 damage to 110 damage

45 mana to 39 mana

Void Rend:

110 damage to 220 damage

120 mana to 100 mana

now applies -25% defense

Void Toxin:

2000 damage to 460 damage

300 mana to 299 mana

now applies Poisoned

Void Ward:

tier none to tier 7

War Cry:

10% to 15% Attack

30 mana to 34 mana

War Shout:

5% to 10% Attack

30 mana to 25 mana

rider +5% defense to +10% defense

Warp Blast:

114 damage to 380 damage

Weapon Focus:

40% to 25% Attack

72 mana to 64 mana

Whirlwind:

45 mana to 39 mana

Whirlwind Axe:

72 mana to 64 mana

Whirlwind Slash:

2.2x damage to 1.6x damage

48 mana to 51 mana

rider -15% defense to -8% defense

Whirlwind Strike:

1.6x damage to 1.8x damage

Wild Regrowth:

0.15 to 0.125

87 mana to 85 mana

Wither:

now attack debuff, was debuff_attack

15 to -20% attack

72 mana to 80 mana

now deals Necrotic damage

now applies -20% defense

Withering Touch:

55 damage to 110 damage

60 mana to 58 mana

World Ender Strike:

165 mana to 159 mana

World Root:

500 damage to 380 damage

120 mana to 119 mana

World Shatter:

now attack damage, was phsyical

500 to 4.5x damage

165 mana to 159 mana

now applies Stunned (1t)

World Tree's Gift:

240 mana to 242 mana

More from Greywind's Legacy - A Text Based, Skill Progression, RPG

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Game update3 Sep 20261.3 Summary Update1.3 Summary Update Welcome to the 1.3 update for GWL. I've been adding some things and fixing a few bugs over the last week and this update will be more of a summary of those changes/fixes to coincide with the smaller updates. These patchnotes are coming a day early as I unfortunately will be very busy the next few days when I usually update. World and Enemy Spawning - In a few overlap areas so…Greywind's Legacy - A Game update28 Aug 20261.2 Cleanup Patch1.2 Cleanup Patc h Welcome to the 1.2 update for GWL. This is a much smaller patch than normal. It's mostly focused on cleaning up some back end code to make the game run a little smoother and increase overall consistency. These smaller patches will be more of the norm as I transition out of the main development cycle I was in around launch. I still plan to keep adding features and adding compa…In-game event21 Aug 20261.1 Relics Added!1.1 RELEASE NOTES Welcome to the 1.1 update for Greywind's Legacy! A huge amount of this update came directly from your bug reports and suggestions on the discussion boards, and I cannot thank you enough for that. Obcassus now speaks to you long before you ever reach him, every zone has its own ultra rare signature relic to hunt, a large companion spellcasting buff, a rebuilt traveling NPC ques…