Not Quite Dead: Open World Survival
Playing now
41+11 vs. yesterday
23%of peak
All-time peak
1785 Sep 2026
Playing now
41+11 vs. yesterday
All-time peak
1785 Sep 2026
| Published | Title | Build |
|---|---|---|
| Development Update : Randomized Weapons, Thai & Arabic Support!major Hey survivors! Another update is coming to Not Quite Dead , with a new weapon loot system and two additional supported languages! 🔫 Randomized Weapon Stats Finding the same weapon twice can now actually matter. Standard firearms can now appear with different hidden quality variants, changing their Damage and, where applicable, Critical Chance . For example, you may find two M4s: M4 #1 · Lower… | 25266977 | |
| Fix Guardian Fix the death of guardian. | 25238593 | |
| Small Development Update : Keybind Fixes & Ukrainian Language Hey survivors! A small but useful update is coming to Not Quite Dead . Keybinding Improvements I’m fixing an issue where rebinding the movement keys from WASD to the Arrow Keys could make the character move diagonally or incorrectly. The goal is simple: any movement key you choose should behave exactly as expected. Ukrainian Localization Ukrainian has now been added to the language selection. I… | 25234706 | |
| Not Quite Dead : Development Update Trailers, Prison Rework & Moremajor Hey survivors! I’ve been working on a lot of new content, improvements, and fixes for Not Quite Dead , and I wanted to give you a look at what has been added and what has changed recently. This update focuses on expanding the world, improving the prison area, adding new weapons, introducing the trailer building system, improving the tutorial, and making the southern part of the map feel much mo… | 25222550 | |
| The Wasteland Update : New Content & Price Change Coming October 1st 🌵🚛major Hey Survivors! I want to give everyone an early look at what’s coming next for Not Quite Dead , along with an important update regarding the Early Access price. The next major step for the game is: THE WASTELAND 🌵 The Wasteland will significantly expand the world and introduce a completely new desert region. You can actually already see the beginning of this new area if you travel to the south… | 25190955 | |
| More Balance & Loot Improvements 🛠️major Hey Survivors! I’m continuing to go through your feedback and make changes to improve the overall experience. Yes 2 updates in one evening! Latest Changes · ♻️ Plastic Scrap is now easier to find · I adjusted its availability so crafting and progression should feel less frustrating. · 💥 Fewer Explosive Zombies · Explosive zombies will no longer appear everywhere. · They will now spawn mainly i… | 25115847 | |
| You Asked for It Zombie Hitboxes & Weapon Accuracy Improved! 🎯🧟major Hey Survivors! A lot of you have been asking me to improve the zombie hitboxes and weapon accuracy , so I’ve been working on exactly that. Latest Improvements · 🎯 Improved weapon accuracy · Weapons should now feel more precise and consistent when aiming. · 🧟 Improved zombie hitbox / collision · Shots should register more reliably on zombies. · Headshots and body shots should feel much more co… | 25114019 | |
| 🎉 29,000 Wishlists! Thank You + More Updates Before Release!major Hey survivors! We just passed 29,000 wishlists on Steam! ❤️ Seriously, thank you so much. Seeing the community grow this much right before release is incredible, and I’m extremely happy to see so many people interested in Not Quite Dead . I’ve been working almost nonstop on fixes, improvements, new content, and multiplayer polish before launch. Here are some of the latest changes! 🧟 Gameplay &… | — | |
| Playtest UPDATE!major Hey survivors! I wanted to explain a little bit why I decided to introduce the new Season Rewards system. Over time, I’ve watched a lot of survival-game content creators, and something I always enjoyed seeing was YouTubers creating their own “Season 1”, “Season 2”, etc. permadeath runs in games like SurrounDead . It gave their playthroughs an extra purpose and made each run feel like its own st… | — | |
| HUGE UPDATE Road to Release: Multiplayer, Zombies, Trader, Localization, Savemajor Hey everyone! The last week has been absolutely massive for Not Quite Dead . Since August 18, I’ve been working almost nonstop on multiplayer stability, zombie behavior, quests, progression, localization, UI improvements, save compatibility, balancing, and final release polish. A lot of these changes are not just small fixes several important systems have been reworked or heavily improved in pr… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Sep 2026 | Sat | 04:26 | Development Update : Randomized Weapons, Thai & Arabic Support! | 25266977 | public | 1 | — |
| 10 Sep 2026 | Thu | 19:40 | Fix Guardian | 25238593 | public | 1 | — |
| 10 Sep 2026 | Thu | 15:50 | Small Development Update : Keybind Fixes & Ukrainian Language | 25234706 | public | 1 | — |
| 10 Sep 2026 | Thu | 14:51 | No patch notes · unannounced build | 25233556 | public | 1 | — |
| 10 Sep 2026 | Thu | 03:15 | Not Quite Dead : Development Update Trailers, Prison Rework & More | 25222550 | public | 1 | — |
| 10 Sep 2026 | Thu | 03:15 | Not Quite Dead : Development Update Trailers, Prison Rework & More | 25222550 | testing | 1 | — |
| 8 Sep 2026 | Tue | 16:07 | The Wasteland Update : New Content & Price Change Coming October 1st 🌵🚛 | 25190955 | public | 1 | — |
| 8 Sep 2026 | Tue | 16:07 | The Wasteland Update : New Content & Price Change Coming October 1st 🌵🚛 | 25190955 | testing | 1 | — |