Champions Stable: Equestrian Dynasty Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
49 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
49 Sep 2026
| Published | Title | Build |
|---|---|---|
| Playtest 3 - Hotfix A small hotfix to fix some texts and to adjust the timings during the Staff Negotiation | — | |
| PLAYTEST 3 – PATCH 1 PLAYTEST 3 – PATCH 1 []Fixed visual bugs in the Auctions section that could cause the Auctions and Buildings interfaces to overlap. []Fixed visual issues affecting horses in the Horse Details section. []Improved the Buildings section: []Fixed the camera occasionally losing its position. []Resolved several text issues. []Improved the appearance of multiple buildings. · The pool is now displayed… | — | |
| Third Closed Playtest is Live! Third Closed Playtest is Live! We've sent a new batch of keys to players on the Firstlook.gg waiting list! A huge thank you to everyone who's been testing the game and sharing feedback. Every bug report, suggestion, and discussion has helped us improve the experience. This third closed playtest focuses on expanding the management side of the game while continuing to bring the world to life. We'… | — | |
| Playtest 2 - Hotfix 4 Optimized Manager Hub loading to reduce scene transition load and lower the chance of unexpected crashes when changing scenes. | — | |
| Playtest 2 - Hotfix 3 Hotfix Patch Notes Breeding & Foal System * Fixed an issue where broodmares could remain in the “expecting” state indefinitely. * Improved the visual representation of upcoming foals, adding clearer information and extra details. * Added a dedicated skip-day event for foal births. * Fixed an issue where upcoming foals could incorrectly be assigned to training or registered for races before birt… | — | |
| Playtest 2 - Hotfix 2 Champions Stable — Hotfix · Fixed the Settings section not opening correctly from the side / pause menu. · Fixed some training variables that weren't being saved and loaded correctly. · Improved graphical defects in the landscapes of some racetracks (pass still in progress). A huge thank you to everyone reporting issues and sharing feedback during the playtest — it's making a real difference. K… | — | |
| Champions Stable: Playtest 2 Patch Notes Welcome to the second playtest! Here's everything that's changed since last time. 🏇 Racing System Overhauled We've worked deeply on the race, and it now revolves around one core idea: you manage a living athlete, not a speed stat. Performance isn't decided by a single number: it emerges from multiple attributes interacting under pressure. What that means on the track: · Managing speed : three… | — | |
| First playtest hotfix! - Fixed the "Missing entry" texts - Improved the race performance - Reduces the horses sfx volume during the race - Fixed a crash while skipping time | — | |
| Official First Playtest live! Playtest Instructions Thank you for joining the playtest of Champions Stable: Equestrian Dynasty. The game is still in pre-alpha, so many features are work in progress or marked as “Coming Soon”. --- Important Note for This Playtest This playtest is designed around playing a full first season. To help you test more freely: - You will start with a Maiden-level horse - You will receive extra in-g… | — | |
| First pre-alpha playtest build First pre-alpha playtest build | — | |
| New horses New horses implemented in Capannelle Racecource to be tested | — | |
| Open world test Provisory build to test the open world | — | |
| Race Updates Added the first implementation of the Photo Finish system. · Drafting/slipstream mechanics are now more advanced and also take nearby horses on the sides into account. · The system is still being tuned: reaching 100% drafting is currently impossible by design while balancing is in progress. · The groundwork for future wind simulation has also been prepared. · Race endings are now correctly alig… | — | |
| Race Update! All racecources playable! | — | |
| May 2nd update Race · Added an animated jockey on the horse. · Added new calculations for distance from track borders, corners and straights. · Implemented an initial decision-making AI to manage when horses move outward or inward on the track, while preserving a more chaotic and natural race flow. · Added work-in-progress race UI: · Initial leaderboard. · Final leaderboard. · In-game UI is still temporary/de… | — | |
| April 25 Patch Notes Race Fixed race state handling Added in-race camera following the player Implemented stamina consumption Adjusted acceleration and speed calculations Fixed multiple physics issues Refined calculation systems Added drafting (“slipstream”) bonuses Implemented race strategy application Added lightweight AI to plan opponent race strategies at the start based on horse stats Added player input using… | — | |
| Update notes for playtest build 4 Polishing on every part of the playtest Races WIP | — | |
| Playtest build 3 Improvements to skip day Improvements to training Musics (temporary) | — | |
| April 15 playtest build - Main Menu - Bugfix | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026 | Wed | 07:50 | No patch notes · unannounced build | 25195756 | public | 1 | — |