Added new calculations for distance from track borders, corners and straights.
Implemented an initial decision-making AI to manage when horses move outward or inward on the track, while preserving a more chaotic and natural race flow.
Added work-in-progress race UI:
Initial leaderboard.
Final leaderboard.
In-game UI is still temporary/debug.
Demo and Game Flow
Prepared the demo version of the game.
Demo mode currently allows players to play only one consecutive year.
Fixed bugs related to skip day.
Fixed several issues on horse cards.
Race Entries and Transactions
Partially implemented race entry transactions.
Entry advances are currently paid, while the main payment on race day is still missing.
Settings
Implemented saving and loading of settings.
The first loading pass still has some behaviors that need refinement.
Added and verified:
Music volume.
UI volume.
Language.
Added graphics settings that still need to be verified in a build:
V-Sync.
Resolution.
Scalability.
Frame rate.
Shadow quality.
Added the APPLY button flow for settings, currently tested only on resolution.
Other settings are still applied immediately when changed.
Auctions
Worked on the auction flow.
Removed auto bid.
Changed bid percentage from 0.05 to 0.07 of the horse’s starting price, making auctions slightly faster.
Added the horse details screen in the pre-auction phase.
Improved on-screen variable display.
Added simplified formatting for economic values.
Adjusted several elements in the horse details screen.
Added potential values display for all horse variables.
Save System
Added training values to the save system.
Sponsors are not saved yet in the game save.
UX and Interface
Fixed several bugs and UX adjustments.
Swapped warning buttons.
Added green color to the confirmation button for better clarity.
Added sponsor selection by directly clicking on the sponsor slot.
Sponsor selection still has some bugs.
May 2nd update · Champions Stable: Equestrian Dynasty Playtest patch notes · SteamPeaks