Champions Stable: Equestrian Dynasty Playtest · published
Welcome to the second playtest! Here's everything that's changed since last time.
We've worked deeply on the race, and it now revolves around one core idea: you manage a living athlete, not a speed stat. Performance isn't decided by a single number: it emerges from multiple attributes interacting under pressure.
What that means on the track:
The HUD displays speed band, stamina, and draft in real time, alongside live placings.
First round of technical optimization for the race. During the race, press keys 1 to 6 to test the different quality levels, gathering your feedback on performance across settings helps us a lot.
You'll find a first look at the open world! It's pure exploration for now, no mechanics yet,a taste of where we're headed.
We've reworked many sections based on your suggestions (for example, training). Keep the feedback coming!
The management hub now has a mail system: through a first integrated tutorial, the player receives the information they need, right when they need it.
You'll now find game instructions directly in the main menu.
Enjoy the playtest, and thanks for the feedback — it's what makes the game grow. 🐎