Race
Fixed race state handling
Added in-race camera following the player
Implemented stamina consumption
Adjusted acceleration and speed calculations
Fixed multiple physics issues
Refined calculation systems
Added drafting (“slipstream”) bonuses
Implemented race strategy application
Added lightweight AI to plan opponent race strategies at the start based on horse stats
Added player input using the new input system (WASD)
Introduced temporary camera effects
Added debug information during different race phases:
Participant list at start
Race data during gameplay
Final standings at the end

Breeding / Horses / Core Systems
Breeding system now has full functionality and visible elements; generally stable, though occasional crashes and save issues may occur
Horse cards now display all data, but many values are not yet compatible with foals and may appear incorrect
Horse images are currently saved using a temporary workaround (pending verification for jockeys as well)

UI / Main Menu / Navigation
Logo customization now works in the main menu
Stable logos are visible across different parts of the game
Added placeholder mockups for missing screens and linked navigation buttons
Settings menu is now accessible from the main menu
General UI revision completed for available screens; further testing needed across different screen resolutions
Added horse, race, and jockey images
Various additional UI bug fixes

Auctions
Skip Day now stops at auctions (auction simulation for non-participated events not yet implemented)
Increased auction timing to 5 seconds
Added auction summary with correct associated data
Fixed horse deselection
Fixed selected horses system
Auctions now close after each opportunity (cannot rejoin after skipping)
Fixed bidder handling using dropout system
LOT count now updates correctly
Retained ability to bid on your own horse (mainly for development convenience)

Training
Fixed last-day handling
Fixed week count calculation
Added reset button

Finances
Work in progress
Saving / Stability
Automatic save not yet implemented (pending definition of save triggers)
Added “Saving…” feedback for manual saves
It is now possible to start a game, return to the main menu, and start a new game without breaking the session

Audio
Fixed multiple sound-related issues (not all tracked in the bug list)
General
Various bug fixes (see BugFix document for full list)

April 25 Patch Notes · Champions Stable: Equestrian Dynasty Playtest patch notes · SteamPeaks