Eternally Demo
Last seen
0Sampled 25 minutes ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 25 minutes ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 0.6.5.1: Local co-op You can now play the campaign with a friend on the same PC. Grab a second controller and play through it together on one screen. It's not split screen. You each have your own eternal, with its own abilities, inventory and skill tree. You're on the same team and share a turn, so you plan together, make your moves, and end the turn once you're both done. Control passes between your two eternals,… | — | |
| Game update | Patch 0.6.4.3: Full controller support You can now play the whole game on a controller. Combat, menus, the hub, the lobby, the tutorial, all of it. Xbox and PlayStation pads both work. The game reads which one you're holding and shows the matching buttons on screen, and swaps the prompts live if you change pads. Plug in partway through a session and it switches over. Grab the mouse again and it switches straight back. Mouse and keyb… | — | |
| Game update | Patch 0.6.3: The Hub and a mouse-friendly UI The Hub The windows you used to open from separate side-menu buttons now live in one overlay: Character, Skill Tree, Map, Workshop, Chat, Help, and Settings. It behaves the same in combat, in the lobby, and on the main menu, so you learn it once. · Open it with Esc, the hub button, or a letter key (C for Character, G for Skill Tree, H for Help, M for Map). · The Character tab keeps your abiliti… | — | |
| Game update | Patch 0.6.2: Lobby and co-op fixes Lobby matches your next fight The lobby now loads the scenery of the level you're about to play. Less of a generic waiting room, more of a look at where you're headed. Co-op stability A few co-op problems got fixed. Quitting to the menu could throw an error in some cases. That's gone. And if someone's level load stalls or drops mid-session, the game now recovers on its own and falls back to the… | — | |
| Game update | Patch 0.5.8 - Black Screen Fix + Combat Log Polish Black screen after splash - fixed If you launched the demo, watched the company logo, then sat staring at a black screen forever, this was a real bug, not your machine. A URP / Adaptive Probe Volume initialization issue made the render pipeline fail on the first frame of the title scene. After that, nothing rendered. The exception fired before Sentry crash reporting could pick it up, which is w… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.