If you launched the demo, watched the company logo, then sat staring at a black screen forever, this was a real bug, not your machine. A URP / Adaptive Probe Volume initialization issue made the render pipeline fail on the first frame of the title scene. After that, nothing rendered. The exception fired before Sentry crash reporting could pick it up, which is why I had no idea how widespread it was.
It's fixed. If you bounced off the demo without ever seeing the menu, please give it another go.
Combat used to spam the message log with a separate line per roll, defence, empower, and damage step. Mid-fight, that's a lot to read. Now each attack groups into a single block, so you can follow the whole exchange in one place and scroll back through your turn without piecing fragments together.
The enemy info panel now shows the target's defence dice pool. Before this, you had to guess what dice an enemy could roll against your attack. Now you can plan around it: pick the right empower, or skip the attack if their pool looks heavy.
Thanks to everyone who's stuck with the demo through this. Feedback on Discord helps a lot.