The lobby now loads the scenery of the level you're about to play. Less of a generic waiting room, more of a look at where you're headed.
A few co-op problems got fixed. Quitting to the menu could throw an error in some cases. That's gone. And if someone's level load stalls or drops mid-session, the game now recovers on its own and falls back to the lobby instead of leaving everyone stuck on a loading screen. While people are still loading, the host sees a clear "waiting for player" note so you know nothing is frozen.
Healthbars are drawn more efficiently now, which helps when there are a lot of creatures on screen at once.
There's now a Discord button on the menu and in settings, so you can reach the community in one click. Still the best place to send feedback.
A round of balance tuning across several abilities and conditions.
Also: language cleanup across English, French and Polish, plus a handful of smaller fixes.
Thanks for sticking with it. Keep the feedback coming.