Time (UTC)SourceWhat changedAddedEditedRemovedReference
13 Sep 2026
NewsDemo update - v0.5.0———In-game event
In-game event · published 13 Sep 2026, 07:41:16 UTC
Demo update - v0.5.0
Added · every craft is a cinematic now — ingredients drift together, squash on contact, flash, and the result bursts out in a shower of sparks · craft a known tier-2 straight from raw materials in the recipe book, and watch the whole tree resolve in one go: resources into both halves, halves into the weapon · first crafts stage their stats in one at a time at the end of the merge, rather than i…
Fixed · the board no longer shoves your cards around. Dropping a card, gathering, crafting, or sending your character off to a deposit settles the new card into the nearest open spot and leaves everything already placed exactly where you left it. Pets weave around obstacles to reach what they're after — and if one gets truly hemmed in, it pauses with a "?" then hops over. Fights start cleanly b…
In-game event · published 6 Jun 2026, 13:23:58 UTC
Demo update - v0.4.0
Added · Research Table — combine two discovered ingredients to instantly unlock a new recipe, sealed with a gacha-style reveal. T1 weapons and base ingredients now carry a small indicator so you can see what's worth experimenting with. · resource markers — use up the last of a resource pile and a faded marker keeps its spot. Newly gathered, looted, or crafted resources of that kind return there…
Fixed · fixed village inventory getting stuck holding items (affected saves auto-heal on load) · fixed juvenile pets getting stuck below evolution threshold when prestige mastery reduces it · fixed equipped weapon appearing as a stray card on the far zoom layer
In-game event · published 2 May 2026, 13:55:41 UTC
Demo update - v0.3.0
Added · pets autonomously harvest deposits and fight enemies, with a target indicator showing where they're heading · pet stamina system: autonomous actions cost stamina, refilled by feeding · new-game screen transition with initial zoom-in animation · available quests now ripple and wiggle to stand out from active ones · dungeon floor information added to the first dungeon quest description ·…
In-game event · published 24 Apr 2026, 17:00:48 UTC
Demo update - v0.2.0
Added · added versioning system · improved versioning system · distance-based card view · added true fullscreen mode · added changelog modal Fixed · added missing icons for coconut and wild root · fixed activity log item max height issue, that cut text vertically · fixed tiny artifact in one russian localization string of village inventory placeholder · fixed deposit progress bar right padding
Hi. I'm sshulin and I'm making Soulstack. This is a card stacker, and there are maybe 9 games in the genre on Steam total. Stacklands at the top with 11k+ reviews. WitchHand and Card Cultivation pulled off their launches after it. The rest got abandoned or went free. Stacks:Space and Stacks:Jungle went free. Card Age got delisted. Most attempts haven't cleared 100 reviews. So I know what I'm wa…