Soulstack
Playing now
2+0 vs. yesterday
11%of peak
Launch peak so far
1916:04 UTC
Playing now
2+0 vs. yesterday
Launch peak so far
1916:04 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Demo update - v0.7.0 Added · press Esc, or the gear in the corner, to pause. The game stops while the menu is open, and your saves, settings and the main menu are in it. Once you've finished a run, it can also show the legacy tree with everything you've found so far, so you can check which classes and pets you already have without writing them down. The rest of the tree still waits for the end of a run. · the legac… | — | |
| In-game event | Demo update - v0.6.0 Added · legacy perks: every class and pet form you've discovered now becomes a perk for later worlds. When you begin a new journey, a pack shows what you've unlocked and you pick perks for your slots. They last until your next journey. The Elder also adds a Dungeon Core to the seal's reward: offer it to the Soulstone for an Echo, and spend Echoes on extra slots, more cards to pick from, or a re… | — | |
| In-game event | Demo update - v0.5.0 Added · every craft is a cinematic now — ingredients drift together, squash on contact, flash, and the result bursts out in a shower of sparks · craft a known tier-2 straight from raw materials in the recipe book, and watch the whole tree resolve in one go: resources into both halves, halves into the weapon · first crafts stage their stats in one at a time at the end of the merge, rather than i… | — | |
| Game update | Demo update - v0.4.2 Fixed · the board no longer shoves your cards around. Dropping a card, gathering, crafting, or sending your character off to a deposit settles the new card into the nearest open spot and leaves everything already placed exactly where you left it. Pets weave around obstacles to reach what they're after — and if one gets truly hemmed in, it pauses with a "?" then hops over. Fights start cleanly b… | — | |
| In-game event | Demo update - v0.4.0 Added · Research Table — combine two discovered ingredients to instantly unlock a new recipe, sealed with a gacha-style reveal. T1 weapons and base ingredients now carry a small indicator so you can see what's worth experimenting with. · resource markers — use up the last of a resource pile and a faded marker keeps its spot. Newly gathered, looted, or crafted resources of that kind return there… | — | |
| Game update | Demo update - v0.3.1 Fixed · fixed village inventory getting stuck holding items (affected saves auto-heal on load) · fixed juvenile pets getting stuck below evolution threshold when prestige mastery reduces it · fixed equipped weapon appearing as a stray card on the far zoom layer | — | |
| In-game event | Demo update - v0.3.0 Added · pets autonomously harvest deposits and fight enemies, with a target indicator showing where they're heading · pet stamina system: autonomous actions cost stamina, refilled by feeding · new-game screen transition with initial zoom-in animation · available quests now ripple and wiggle to stand out from active ones · dungeon floor information added to the first dungeon quest description ·… | — | |
| In-game event | Demo update - v0.2.0 Added · added versioning system · improved versioning system · distance-based card view · added true fullscreen mode · added changelog modal Fixed · added missing icons for coconut and wild root · fixed activity log item max height issue, that cut text vertically · fixed tiny artifact in one russian localization string of village inventory placeholder · fixed deposit progress bar right padding | — | |
| Community | Hi Hi. I'm sshulin and I'm making Soulstack. This is a card stacker, and there are maybe 9 games in the genre on Steam total. Stacklands at the top with 11k+ reviews. WitchHand and Card Cultivation pulled off their launches after it. The rest got abandoned or went free. Stacks:Space and Stacks:Jungle went free. Card Age got delisted. Most attempts haven't cleared 100 reviews. So I know what I'm wa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.