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SoulstackNewsDemo update - v0.2.0
In-game event

Demo update - v0.2.0

Soulstack · published 24 Apr 2026, 17:00 UTC

All newsPlayers around this dateRead on Steam

Added

  • added versioning system

  • improved versioning system

  • distance-based card view

  • added true fullscreen mode

  • added changelog modal

Fixed

  • added missing icons for coconut and wild root

  • fixed activity log item max height issue, that cut text vertically

  • fixed tiny artifact in one russian localization string of village inventory placeholder

  • fixed deposit progress bar right padding

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In-game event13 Sep 2026Demo update - v0.5.0Added · every craft is a cinematic now — ingredients drift together, squash on contact, flash, and the result bursts out in a shower of sparks · craft a known tier-2 straight from raw materials in the recipe book, and watch the whole tree resolve in one go: resources into both halves, halves into the weapon · first crafts stage their stats in one at a time at the end of the merge, rather than i…Game update21 Jun 2026Demo update - v0.4.2Fixed · the board no longer shoves your cards around. Dropping a card, gathering, crafting, or sending your character off to a deposit settles the new card into the nearest open spot and leaves everything already placed exactly where you left it. Pets weave around obstacles to reach what they're after — and if one gets truly hemmed in, it pauses with a "?" then hops over. Fights start cleanly b…In-game event6 Jun 2026Demo update - v0.4.0Added · Research Table — combine two discovered ingredients to instantly unlock a new recipe, sealed with a gacha-style reveal. T1 weapons and base ingredients now carry a small indicator so you can see what's worth experimenting with. · resource markers — use up the last of a resource pile and a faded marker keeps its spot. Newly gathered, looted, or crafted resources of that kind return there…