VIRTUAnimator
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.7.6a : COLLADA DAE export! Despite not being anywhere near an immediate goal, and despite my expectations of it taking weeks, if not months, VIRTUAnimator can now export your scene as a COLLADA DAE format file! This means you can quickly and easily pose your characters, create the keyframes, then export it for fine-tuning in another application like 3DS Max. There are some limitations, which I'll talk about right now: No… | — | |
| Game update | Update 0.7.5a First public update! Just a small one for now – some bug fixes, plus a new Screenshot tool, to allow easy single-shot capture, instead of setting up the camera to render a single frame. The controller’s touchpad texture has been updated to show 4 buttons now, with the Camera button opening the new tool. With it active, you’ll see a small viewfinder atop your controller, and pulling the trigger… | — | |
| Community | VIRTUAnimator Early Access We’re launched! VIRTUAnimator is here, and it’s ready for you! It's nearly here! I’d like to take a moment to discuss the immediate development goals planned. Firstly, some (hopefully) simple things to add: - Screenshot tool (to take easy shots of your scene without having to render) - Timeline Scaler (to get a better view of clumped keyframes) - World Timeline (controls things like Time Scale… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.