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VIRTUAnimatorEventsUpdate 0.7.5a
Game update

Update 0.7.5a

VIRTUAnimator · published 14 May 2016, 22:22 UTC

All eventsPlayers around this dateRead on Steam

First public update! Just a small one for now – some bug fixes, plus a new Screenshot tool, to allow easy single-shot capture, instead of setting up the camera to render a single frame.

The controller’s touchpad texture has been updated to show 4 buttons now, with the Camera button opening the new tool. With it active, you’ll see a small viewfinder atop your controller, and pulling the trigger will save its view.
The other button (an Eye) is unused for the moment – soon it’ll replace the Viewfinder object (or act as a second one).

The Desert Mountain scene has had its lighting fixed (to an extent). Objects will now be correctly lit, and shadows won’t be pitch-black. Terrain no longer (did it before?) casts shadows; the sheer size of the terrain messes with the lightmapping, and baking the shadows would take WAY too long on my li’l old PC (left it going for 30-60 minutes, and it wasn’t even ¼ of the way through!).

Muzzle flash was scaled down, and had its icon fixed.

Also there were some bug fixes, but I don’t think they affected anyone (which is always good).

That’s all for this update – things should start ramping up more in the coming days/weeks; if there's something you'd like to see added sooner (or at all), let me know, and I'll see what I can do.

Thanks to everyone for these first few days, it’s been pretty crazy!

Until next update!

More from VIRTUAnimator

Other announcements

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VIRTUAnimatorCommunity24 Aug 2016Update 0.8: Stability and PerformanceVersion 0.8 is finally complete! The main focus of this update was upgrading the engine to Unity 5.4, which brings with it some major VR improvements. Performance should be better across the board, with many of the major bugs fixed. Much of the underlying code was refactored, which will make things easier for me to update later on (also part of the reason the update took way longer than planned…VIRTUAnimatorGame update11 Jul 2016Update 0.7.8a: Live RecordingIt's been a while (much longer than expected!), but here's a new update! This update brings about a pretty big feature - Live Recording ! You can now press the brand-new REC (record) button on the objects Info Box (the box that hovers above the object), and as long as you're grabbing a grab point, keyframes will be added (or edited) automatically! You can record over an existing animation, incl…VIRTUAnimatorGame update30 May 2016Update 0.7.7a: Blending and DeletingThis update brings about a nice little feature: Frame blending! What is frame blending? It's a little hard to explain, but it basically smooths motion between 2 poses - no more sharp motion changes! Here's a professional diagram showing off what it does: And here's a basic demo that actually shows it off: Before blending: After blending: So now you can make smoother transitions, from character…