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VIRTUAnimatorEventsUpdate 0.7.7a: Blending and Deleting
Game update

Update 0.7.7a: Blending and Deleting

VIRTUAnimator · published 30 May 2016, 15:47 UTC

All eventsPlayers around this dateRead on Steam

This update brings about a nice little feature: Frame blending!

What is frame blending? It's a little hard to explain, but it basically smooths motion between 2 poses - no more sharp motion changes!
Here's a professional diagram showing off what it does:

And here's a basic demo that actually shows it off:
Before blending:

After blending:

So now you can make smoother transitions, from character motions to sweeping camera passes. There are currently a few limitations - a blend frame MUST be between TWO NON-BLEND FRAMES. Blend frames aren't affected by easing (this may or may not change).

Also added is a Delete Object button. THERE IS NO UNDO FEATURE YET, SO BE CAREFUL.
Clicking the Delete Object button will prompt you to delete (as a kind of confirmation). Changing the selected object or waiting 3 seconds will time out the delete prompt, so you'll have to press it again to initiate again.

REGARDING CUSTOM CONTROLLERS:
Custom controllers aren't supported. In the future, an app-specific controller will be used, but until then, it'll use whatever is your controller. As far as trackpad buttons go, they should still physically work, you just won't see them. Probably.
I HIGHLY RECOMMEND USING THE DEFAULT CONTROLLER FOR NOW.

So that's the features for this update! Took a lot longer than expected due to having to figure out complicated multi-dimensional mathematics (which I'm not too great at).
There have been some bug fixes (hopefully the viewfinder issue is finally fixed?), performance optimizations, and a bit of menu restructuring (though still pretty ugly).

Until next update!

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VIRTUAnimatorCommunity24 Aug 2016Update 0.8: Stability and PerformanceVersion 0.8 is finally complete! The main focus of this update was upgrading the engine to Unity 5.4, which brings with it some major VR improvements. Performance should be better across the board, with many of the major bugs fixed. Much of the underlying code was refactored, which will make things easier for me to update later on (also part of the reason the update took way longer than planned…VIRTUAnimatorGame update11 Jul 2016Update 0.7.8a: Live RecordingIt's been a while (much longer than expected!), but here's a new update! This update brings about a pretty big feature - Live Recording ! You can now press the brand-new REC (record) button on the objects Info Box (the box that hovers above the object), and as long as you're grabbing a grab point, keyframes will be added (or edited) automatically! You can record over an existing animation, incl…VIRTUAnimatorGame update19 May 2016Update 0.7.6a : COLLADA DAE export!Despite not being anywhere near an immediate goal, and despite my expectations of it taking weeks, if not months, VIRTUAnimator can now export your scene as a COLLADA DAE format file! This means you can quickly and easily pose your characters, create the keyframes, then export it for fine-tuning in another application like 3DS Max. There are some limitations, which I'll talk about right now: No…