Golgothian Playtest
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Golgothian 5.0.0-beta — Full Rebalance and Class Identity Update Rebuilt all 18 subclasses around clearer, more distinctive combat identities, signature resources, passive loops, starter decks, upgrade tracks, and Ultimate cards. Added a dedicated Ultimate system for every subclass. Build Limit to 100 through subclass-specific play and universal combat contribution, then fire a zero-MP Ultimate from its own persistent battle slot. Added full Ultimate present… | — | |
| Golgothian Demo 0.22.1-beta This update polishes the demo flow ahead of wider testing: -Demo survivors now carry their names and character XP into future demo runs. -Demo character levels are capped at Lv.5, but extra XP is banked for the full game. -Demo gear carryover remains disabled. -Added clearer full-game wishlist prompts on title, pause, game over, and demo completion screens. -Refreshed the title screen art, icon… | — | |
| Release 0.22.0 beta blocker fixes - First beta release: version is now 0.22.0-beta, with demo metadata at 0.22.0-beta-demo. - Updating to this version performs a full progression reset and turns tutorial mode back on. - Tutorial Mode On now respects completed one-shot tutorials, so map, legend, combat, reward, shop, deck info, and party setup tips should not repeat after dismissal. - Party setup tutorial now guides players to a… | — | |
| Alpha 0.21.6 Update - Full demo progression reset so everyone starts fresh on the new baseline - Tutorial mode is restored to On after reset - Party setup tutorial now explains each hero needs 2 starting cards: 1 Primary action and 1 class action - Tutorial guidance highlights Auto-Select Starting Cards, then Start Run - Combat tutorial adds a clearer red reminder to cycle cards - Dungeon route selection better su… | — | |
| 0.21.5-alpha Dungeon route clarity, event continue repair, and skip-action polish. - Dungeon maps now clearly mark your current room, cross out skipped branches, and show closed doors on locked/backtrack routes. - Fixed dungeon navigation so stale, backward, same-row, or disconnected room clicks cannot advance the run. - Fixed solo event screens so Continue reliably returns after choices and optional gear r… | — | |
| Alpha 0.21.4 Follow-Up Improved runtime clarity for map and combat interactions. Dungeon map branches that are no longer selectable now show closed doors at locked entrances, preventing visible corridors from reading as available routes. Map drawing erase mode now properly hides the eraser cursor when toggled off, switching tools, hiding the toolbar, or clearing overlay state. Manual skip actions in combat now raise… | — | |
| Version 0.21.2-alpha This update focuses on card readability, reward presentation, and smoother card unlock progression. -Rolled out new baked card overlay visuals across card previews and generated UI. -Improved Party Details deck previews so cards match the combat hand presentation more closely. -Cleaned up combat, targeting, enemy, and execution-preview mini-card readability. -Polished treasure rewards so the tr… | — | |
| 0.20.6-alpha Map, combat, reward, and reset fixes. - Tightened map generation so shops/rests never chain, only fights/events can repeat, paths see 0-2 elites, and the map always includes mid-map rests before the pre-boss rest. - Renamed Fire Golem to Red Drake, corrected its attack facing, and raised Red Drake/Chimera combat overlays clear of their sprites. - Fixed ultimate gauge lifecycle so full gauges stay full until the ultimate is used, th… | — | |
| Version 0.20.5-alpha: demo pack and style reset -one-roll pack style rewards at 1.5% total -demo first-pack locked-card curation with later random locked-card offers -0.20.5-alpha save-reset gate for cards, styles, characters, equipment/items, bestiary, combos, tutorials, demo state, and run/progression data. | — | |
| Golgothian Alpha Update Notes for 0.20.4-alpha back through 0.18.0-alpha 0.20.4-alpha - UI, Co-op, Map, Pack, and Combat Pose Follow-ups -Fixed co-op disconnect/title-modal flow and reward ownership sync issues. -Polished remote queued-card dissolve visuals, pack-rule helper behavior, and map route tie-breaking. -Fixed combat activation poses so party characters hold cast animations until activation, move forward/back on the X axis, then remain forward-facing. 0.20.… | — | |
| 0.17.0-alpha - Combat Resume, Drag-First Cycle UX & UI Overhaul 0.17.0-alpha - Combat Resume, Drag-First Cycle UX & UI Overhaul - adds deterministic execution replay for active-combat save/restore so resumed battles rebuild from a round-start snapshot and replay the same results - restores drag-first cycle UX with live discard-pile messaging, off-class card dragging, blocked-cycle feedback, and updated battle hand regressions - reworks queued battle HUD pre… | — | |
| 0.15.1-alpha Added versioned solo session save data that restores the current gameplay screen and run state instead of only resuming from the map. Added autosave + forced flush coverage for solo gameplay mutations, including map progression, menus, reward flows, passive upgrades, and quit/focus-loss paths. Added exact restoration for Rest, Event, Treasure, Shop, Reward, Equipment, and LevelUp, including pen… | — | |
| Alpha 0.14.1 Hardened co-op battle authority so the host remains the source of truth for private hands, piles, submits, reshuffles, and reward flow. Fixed remote battle startup timing so opening hand animations and planning-phase pile transitions are less likely to race or get skipped. Improved draw and discard sequencing, including reshuffle ordering, queued draw presentation, and safer pile transition han… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Sep 2026new | Thu | 16:00 | No patch notes · unannounced build | 25233721 | public | 3 | — |