Golgothian Playtest · published
Improved runtime clarity for map and combat interactions. Dungeon map branches that are no longer selectable now show closed doors at locked entrances, preventing visible corridors from reading as available routes. Map drawing erase mode now properly hides the eraser cursor when toggled off, switching tools, hiding the toolbar, or clearing overlay state. Manual skip actions in combat now raise the acting event before resolving, keeping execution poses and queued-action UI feedback consistent.
Added focused regression coverage for locked dungeon branch doors, eraser cursor cleanup, and manual skip execution ordering.