0.17.0-alpha - Combat Resume, Drag-First Cycle UX & UI Overhaul

Golgothian Playtest · published

0.17.0-alpha - Combat Resume, Drag-First Cycle UX & UI Overhaul

- adds deterministic execution replay for active-combat save/restore so resumed battles rebuild from a round-start snapshot and replay the same results
- restores drag-first cycle UX with live discard-pile messaging, off-class card dragging, blocked-cycle feedback, and updated battle hand regressions
- reworks queued battle HUD presentation, hand recentering, discard sequencing, discard-top pinning, and character panel layout toward the target mockups
- fixes reward, treasure, victory, event, shop, level-up, map, title, and collection UI layout/polish issues including equipment preview art reliability and new generated chrome assets
- tunes enemy formation spacing, single-enemy anchoring, duo depth, enemy-specific overlay placement, and multiple sprite scale/flip adjustments for combat readability
- expands editor/runtime regression coverage across battle flow, reward/treasure/victory layouts, bestiary/run info, passive selection, map backgrounds, steam startup, and generated battle layouts
- updates the displayed build version to 0.17.0-alpha and refreshes bundled battle music assets