Intruder Alert: Ixian Operations
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28Aug 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.24 [30.10.2019] TD Mode + Misc. This is a small patch changing the later stages of the TD modes and doing some internal changes of how stuff is calculated making range check more precise and faster. TD Mode: All changes affect levels of 100 and up, so I recommend playing the challenge TD easy for this, because for the other TD challenges it is already quite challenging to get to level 100. · After Level 100: There will be no… | — | |
| In-game event | 1.23 Mercoss Research + 4 Maps + MultiSelection Properties This update continues the additions for each faction. Crotons have been last patch, this one is Mercoss. Mercoss New Stuff / Changes: · NEW: Enhance Transport Modules: Your drones can transport +1 unit. (upgradable multiple times until a maximum of 10) (only affects currently existing drones, so you will need to upgrade again once there are a bunch of new drones.) · NEW: Enhance Speed Modules:… | — | |
| In-game event | v1.22 (4.10.2019) Miscellaneous Update Added Content: · 3 New maps (see bottom of this post for previews.) · More variations for start ressources, including a small starting base (unlocks with player level at 10,20). Minor Features: · CUR CPU Boosted unit is now shown as +1 Level · Profile creation is now simpler, leaving all options to the in game menu · Canceling construction now refunds ressources. · Selfdestructing units/structu… | — | |
| In-game event | v1.21 [30.09.2019] Crotons Update / MultiFaction in Singleplayer Hello everyone, it's been a while since there were "regular" patches for this game. But I wanted to polish some still weak points and expand the content a bit. Therefore this patch introduces new units for the crotons and I plan to add at least something to all the other factions as well over the next months. As well as get back on the map reworks / do new ones. Crotons: · New Structure: The Br… | — | |
| Game update | v1.2 Improved Group Builds & Tower Patch Improvements: · Building groups of structures are now in a more regular pattern. (Group build by holding shift for Zyr, Mercoss, Ixir; Repeat Mode by clicking R on a construction unit for Ruxilla, CUR, Crotons) Balance Changes: The towers of many factions (Ruxilla, Zyr, Mercoss) were actually not much better or even worse than their mobile counter parts. The towers should help you to establish… | — | |
| Game update | v1.18 (17th December 2018) [+Fix 15th January 2019] Hello everyone, it has been some time since the last update. This update is thanks to a player, who showed me that some campaign levels got very very hard, since the AI improvements/changes. Most of these changes have already been enabled the last weeks. UI Change: If a builder or factory is currently paused is now indicated by color. (Grey = Paused, White = Working) Balance Changes: · Zyr Spec… | — | |
| Community | Multiplayer Fix Hello everyone, There was an fatal error, when connecting to any server, caused by an error during the network initialization. This bug should now be fixed. (Note: The game still does only support local LAN multiplayer. Playing over the internet requires third party programs, which emulate a local network like hamachi or tunngle. Unfortuantely not all games (including this one) work with those… | — | |
| Game update | v1.16 (24th August) Changelog · Selecting units in an area is no longer limited to military units only. If you draw a rectangle and there are no military units inside, then a civil unit in the area will be selected. (In otherwords, you no longer are forced to click on your building units, you can also select them now with a rectangle.) · Fixed missing file bug in "Sniper" challenge · Automatically selects first le… | — | |
| Game update | v1.15 (25th July) Changelog · Small Improvement to Ixir AI. · "New units" can now be send through the portal in multiplayer ("new units" refers to the ones of patch 1.1). | — | |
| Game update | v1.14 (8th Januar) Changelog: · CUR AI improved (it no longer destroys its impulse receivers with massive overloading and builds them in a better way). · Building area for Ixir powerplant now looks better. · Fixed a bug, which would cause a freeze when you play 2 singleplayer games in a row, with the second game having less AI players than the first. · CUR Virus special ability is now only allowed on military uni… | — | |
| Game update | v1.13 (18th December) Changelog: · 3 additional maps reworked, namely "desertofruins", "fahadacluster" and "krexmountains". · Ruxilla Upgrades rebalanced. First upgrades are now much stronger, but you cannot upgrade a unit above level 25. · Mercoss Tower has now a regeneration of ("Population in the tower" / 10) per second. · "32 Snipers" Challenge added focusing on the new sniper units. · Before a challenge starts… | — | |
| Community | v1.12 (23rd November) This patch in short gives the AI the ability to build the new units and fixes some more bugs. Changelog: · AI can now build the new units. (Also the Ixir AI should now sometimes build portals. There was code for it before, but I never actually saw the AI doing it.) · Ruxilla Carrier adjusted. (HP increased by ~70% and damage output increased by ~125%. He is also a bit more expensive than before… | — | |
| Game update | v1.11 (20th Novemeber) Hotfix This is just a small patch to fix some bugs. Changelog: · Fixed broken sound file for German version (Level 19) · Fixed broken level file (Level 22) · Easy Resolution Change: There is now a checkbox in the launcher, where you can overwrite your game resolution. This will overwrite the saved resolution with the maximum for your screen. This is useful when sharing a profile over multiple computer… | — | |
| Community | v1.1 (1st November 2016) Changelog: · New units - 6 in total (1 per faction). I'll let you figure out the details about them yourself. ;) · Text Tutorials - There is now an extra Tutorial button on the main screen, leading to a new menu, where you can watch the video tutorials or have a look at text based guides for each faction. · More Maps reworked - namely "alidacoast" "cintacoast" "glunaryplain" "incuracliffs" "olo… | — | |
| Community | Survey Results & Preview of Next Patch Dear Community, it's been about a month since I started the survey. I got 30 results at this point and would like to share the results with you (If you still want to fill out the survey, feel free to do so. I will continue to read the feedback I get.) Survey Results: 1. Player Progress: 1.1 Player Levels: 1.2 Campaign Progress: I'm happy that some players have finished the campaign already! :)… | — | |
| Community | Survey Dear Players, it would be really nice if you could fill out this suvery about the game.It will only take 3-5 minutes and is going to be an essential part for future development. I am thankful about every single answer I get! Greets knittely (Frudelsoft Developer) | — | |
| Game update | v1.03 (4th September 2016) Changelog: · Map Rework - Part 1: The maps "maldeafield, rockyriver, tamancluster and xirellmountains (new)" should now look much better than in the last patch. · Bugfix: The units on the minimap should now have the correct color again. · CUR's Cybotics now have more detailed stats on pressing "Enter". · CUR's Cybotics now produce more energy when overclocked. · Steam Cloud support enabled. (pl… | — | |
| Game update | v1.02 (4th August 2016) Changelog: · Adjustable minimap size and minimap symbol size. (Minimap is now by default twice as big as before and the dots for units are now bigger) · Added a button to the multiplayer connecting screen to host a server. · You can view your player statistics by clicking on your profile on the main menu (you could actually view it before, but now I added a hint, showing that you can view it th… | — | |
| Game update | v1.01 (25th July 2016) Changelog: · Added Victory/Defeat message at end of game · Added hint how to hide Victory screen · Bugfix of campaign level 16 Planned for next version: · Adjustable minimap size · Add a button to start the server from in game | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.