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Intruder Alert: Ixian OperationsNewsv1.22 (4.10.2019) Miscellaneous Update
In-game event

v1.22 (4.10.2019) Miscellaneous Update

Intruder Alert: Ixian Operations · published 4 Oct 2019, 21:54 UTC

All newsPlayers around this dateRead on Steam

Added Content:

  • 3 New maps (see bottom of this post for previews.)
  • More variations for start ressources, including a small starting base (unlocks with player level at 10,20).

Minor Features:

  • CUR CPU Boosted unit is now shown as +1 Level
  • Profile creation is now simpler, leaving all options to the in game menu
  • Canceling construction now refunds ressources.
  • Selfdestructing units/structures (Hotkey 'K') now refunds population dependent on the current health of the unit/structure.
  • Map selection screen is now bigger and supports more maps then before.

Bug Fixes:

  • Campaign Level 05: You no longer lose all your population right at the start.
  • Disabling the minimap, disables not only the visuals anymore.
  • Fixed: Singleplayer menu combo boxes sometimes showing weird entries.
  • Fixed: Ruxilla Carrier sometimes missing not moving enemy units.

Preview of new Maps:

More from Intruder Alert: Ixian Operations

Other announcements

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Game update27 Sep 2021Save/Load FeatureHello everyone, with today's patch you can now finally save & load single- and multiplayer games. If a player disconnects during a multiplayer session you can also use this feature to recreate portals to "falsely" disconnected players. Games will also be autosafed every 30mins (or 5 mins in multiplayer), but this can be changed in the option or deactivated by setting it to 0. Saving for campaig…Game update10 Aug 2021Bug Fixes- Several crash fixes - Croton Blood distribution now updates correctly. Due to some mistakes on my end, one of the previous fixes introduced some new bugs. I'm sorry for the inconvenience. Please tell me, if you still experience issues.Game update9 Oct 2020v1.25 Bugfixes & Minor ImprovementsChanges: · Crotons Brain: Bonus Damage for creepers slightly decreased · Group Build (using "Shift" or "Alt" while building): greatly improved performance and build pattern. Bugfixes: · Units being teleported outside mapbounds from CUR. · Units shoot in front of broken Zyr regenerator instead of onto him. · Some spelling errors