Sphere TD
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
410 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
410 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.17.2 - New players now begin in docked Baseship mode with traditional Sphere TD gameplay. - Docked Breaches damage ship energy, while undocked flight uses Integrity. - Undocked flight is introduced later with improved movement and virtual D-pad guidance. - Improved Dock controls, mounted tower deployment, and map onboarding. - Cloud progress now restores automatically after sign-in or reinstall. | — | |
| Game update | 0.17.1 - Added smooth WASD, arrow-key, controller, and Steam Deck steering for the BaseShip. - Improved long-distance exploration performance, reducing stutters and memory growth. - Added layered parallax fog for greater depth while flying. - Improved Mod Manager dragging while preserving responsive list scrolling. - Enabled Build Tower and adaptive wave pacing on Endless maps. - Fixed tower deploymen… | — | |
| Game update | 0.16.13 - Fixed sign up resetting progression - Minor UI tweaks | — | |
| Game update | 0.16.11 - New drag and drop feature for tower and mod management. - Added a new Cadet Sponsorship scheme. Sponsor a cadet to gain permanent rewards for both. - Increased achievements global resource increase unlocks, up to 10%, based on rarity. - Reduced ore mining base factor by 50% and added diminishing return for ore quantity evals. - Added a secret unlock. | — | |
| Game update | 0.16.8 - Fix new player experience - Auto cloud sync will now respect the 4hr cooldown - Fix world map sync issue | — | |
| Game update | 0.16.6 - Fixed the stuck "1/1 energy" bug after first-time onboarding for some cloud-signed-in players - Smoother first launch when signing in with Play Games / Game Center - Added friendly Please Review prompts at map 20, 30, 40, 50 - Auto rotate improvements in mod manager | — | |
| Game update | 0.16.5 - Potential fix to main tutorial bugging out - Wave, ore and megaboss burst Spheres no longer collide with base unless near the end of the path | — | |
| Game update | 0.16.4 - Fixed mod icons sometimes showing incorrectly on the grid after importing a build - Improved mod auto-rotation and path routing accuracy - Fixed a rare save issue during the tutorial level | — | |
| Game update | 0.16.3 - Fix megaboss visual bug - Waves will continue to spawn during box invasion (after loop 50) and wall invasion (after loop 60) - Fix trader saving bug - Cloud sync UI fixes | — | |
| Game update | 0.16.2 0.16.2 - Optimized leaderboards backend. - Replaced leaderboards Nearby tab with standings visualization. | — | |
| Game update | 0.16.1 **0.16.1** - Basic towers hit much harder — full damage/fire rate/etc.; half range; energy scales with upgrades (3% + 1% per upgrade) - Build mode: double-tap to upgrade, hold ~0.75s to delete - Ore mining quantity bonuses apply at full strength - Tutorial/hook: map restart disabled; returning players skip if already done - Sign out no longer auto-syncs — use Sync while signed in - Basic tower… | — | |
| Game update | MAJOR UPDATE: Basic Tower Builder **0.16.0 - Basic Tower Builder major update** **NEW FEATURE: Basic Tower Builder** - Spend Titanium during a run to place extra towers on the map (separate from your deployment list) - Works on Endless maps and World Map runs only (subject to change) - 5 Ti to place, 5 Ti for first upgrade (+5 Ti each time after, up to 6 upgrades) - Roll picks a random tower tier shift from -3 to +9 on your unl… | — | |
| Game update | 0.15.12 - Day 2 QoL patch 0.15.12 - Day 2 QoL patch - Control each tower auto-recall/deploy and targeting type (auto, spheres only, ores only) in the property panel. - Updated T1 base perks to drop the auto management feature. - Replace T1 Auto Lanes with Random Lanes. T1 perks no longer cost energy. - Orbit/patrol towers can now be set to a new destination by selecting it first and tapping another map slot. - ModCard U… | — | |
| Game update | 0.15.11 - Day 1 Patch 0.15.11 - Day 1 Patch MEGABOSS INVASION (New - Loop 5+) Megaboss invasions can now appear as a special invasion event alongside Wall and Box invasions. The Megaboss Massive enemy, much larger and tougher than a normal boss 6 types: Bulwark, Aegis, Behemoth, Wraith, Anchor, Herald Layers scale up as you survive more loops 80% status resistance No armor, with heavily reduced shield regen Gets str… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.