**0.16.0 - Basic Tower Builder major update**
**NEW FEATURE: Basic Tower Builder**
- Spend Titanium during a run to place extra towers on the map (separate from your deployment list)
- Works on Endless maps and World Map runs only (subject to change)
- 5 Ti to place, 5 Ti for first upgrade (+5 Ti each time after, up to 6 upgrades)
- Roll picks a random tower tier shift from -3 to +9 on your unlocked ladder
- A fresh basic tower is a blocker only until you upgrade it
- Uses a tower from storage for mod layout, but at much lower power
- 10% damage, half range/mag/fire rate..., double reload/spread, 3% energy
- Active mod functions (like Fracker blasts) do not work. Passive stats only
- No Ti refund if you delete it
- Needs enough base energy to place or upgrade
**PERFORMANCE AND STABILITY**
Save and Cloud Sync
- Big world-map, high progression saves should no longer freeze the game on save or sync
- Saves happen more quietly in the background while you play
Map Simulation
- Maps with lots of towers should run smoother with fewer hitches
- Heavy mod calculations are spread out so frames drop less
**CORE 2025 SERIES**
- Increase wave difficulty for Core 2025 series
**ENDLESS AND WORLD MAP**
- Max director spawn rate cap raised from 1.5x to 2x
- At high difficulty, spheres can randomly spawn with armor + shield + cloak + immunity all at once
- Spheres that go off-path speed up over a few seconds
- Spawn rate on the map panel now shows spheres per second instead of a percent bonus
- Timed invasions on World Map nodes — megabosses can show up in groups based on your loop
- Shield regen on spheres is now more consistent across maps
**ECONOMY**
Ore mining
- Before: high rarity pushed drops heavily toward Quarium and Nebulite
- Now: rarity gives 2x the amount of quantity increase in terms of % points
Gold income
- Passive mining only works if you killed a sphere in the last 60 seconds
Other
- Deep Excavation perk is now +25% resource quantity only
**MOD BALANCE**
Fracker
- Energy cost increase to +40, perks +20 (removed % based energy cost)
- Blast radius per Make tier: bonus cut from 0.5 to 0.25 per tier (smaller blasts at high Make)
- B-side cooldown changed: was half cooldown, now cooldown minus 1 second (min 1s)
- Fracker unlock moved to Endless Map 10
- Gamma Prism unlocks on Endless Map 30
- Fracker does not work on map-built basic towers
Campaign mod unlock order
- Speed, Armor Piercing, Frag, Shock, and Mining Rate unlocks shuffled
- Research R4 moved to Map 40 (was Map 50)
**TOWER BALANCE**
- Nebulon Pulse: magazine 8 -> 4
- Meteoric Maul: projectile size set to 0.5
**TOWERS**
- Spare Sentry target mode/type choices in the property panel now save to your profile
- Tower colors match between the deployment list and the map report
- Wave spheres stay on their intended paths more reliably
**NEW PLAYER TUTORIAL LEVEL**
- Brand-new accounts get a introductory first map before the full game opens up
- Existing players skip this automatically
**OTHER FIXES**
- Leaderboard loading improved
- Less debug logging in release builds
- All drones now use 1.75x move/accel as the default baseline speed