Track Star
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
514 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
514 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update: College Is Live! The college update is here! First off, want to give a big thank you to everyone in the Discord who has been diligently testing this for me. There is still work to do in terms of content I want added but after all the playtesting I feel we have a very viable, balanced game mode that doubles game content. Here's a rundown of everything players can expect! So what is this college update? In the or… | 24768230 | |
| Game update | Devlog: College update refinement Here's the latest. Still trying to get balancing perfect. Content Updates · Did a full rewrite of the How the Play section to be more complete, incorporating college details · Added an end-of-career archive screen for the college arc, showing a full record of your college career. This was always in HS version and needed to be brought up to par. Balance & Tuning · Raised the high school performa… | — | |
| Game update | Devlog: Getting closer on College update Feeling good about the progress on the College update, this will be ready to roll in the near future. Game still has room to grow but this is solid. Here's a look at what I've been working on. Recruiting tweaks · Recruiting offers now consider every program in the game instead of a narrow tier slice, which was a holdover from earlier game version. · Offers are now framed as Reach / Fit / Safety… | — | |
| Game update | Devlog: Latest on College Update Just wanted to share another short video on where I'm at with the college update. Here's a rundown of what's been added: · Team Colors - Definitely want to add more color to the game and am stating by including the team colors everywhere team text shows up. · Updated Meet Scoring - In first pass, meet scoring was just random number generator, it has now been dialed in so it responds to the meet… | — | |
| Game update | Devlog: Updating on College Progress I have been posting regularly in the Discord and encourage folks to join (do so here: discord.gg/8BFuwmStGK ) but wanted to give an update here as well. I have been hard at work on building out the college mode. This is a major update that not only increases the game size and scope, but incorporates a number of new features. Progress is going strong, enough that I have made a limited test versi… | — | |
| Game update | Update: Balancing, Balancing, Balancing While I work on the college update, I still want to ensure I am making the existing game better. After a successful launch week (thank you!) I've seen more load on the game and how frequently people are able to hit high scores. Ultimately, I think normal was playing a little too much like easy, so I made a few balancing tweaks to improve the game experience and hopefully make victory a little m… | 24365509 | |
| Game update | Update: Day 1 Fixes, New Meet Choices First off, thank you to everyone who made launch day a success. This has already exceeded my expectations and we're on day 3. Second, shoutout to everyone in the Discord for their enthusiasm and suggestions, I'd encourage everyone who is playing to join: discord.gg/8BFuwmStGK Now lets get down to business. This update includes a few fixes from the initial launch, and some brand new content. Her… | 24259138 | |
| Game update | Update: Balancing and content tweaks Getting everything ready for the big day on July 15. Running some more balancing tests and making some final tweaks to the game. Here's a quick recap: Balance · Overhauled the energy and fatigue system. Weekly energy regen is up, but racing on low fatigue is down. So it's easier to stay above water, but you're punished way more if you don't. · Addressed training injury bug where it was not alwa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.