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Track StarNewsDevlog: Updating on College Progress
Game update

Devlog: Updating on College Progress

Track Star · published 29 Jul 2026, 01:57 UTC

All newsPlayers around this dateRead on Steam

I have been posting regularly in the Discord and encourage folks to join (do so here: discord.gg/8BFuwmStGK ) but wanted to give an update here as well. I have been hard at work on building out the college mode. This is a major update that not only increases the game size and scope, but incorporates a number of new features.

Progress is going strong, enough that I have made a limited test version available to select players. Right now I am focused on getting more input on the balancing before I scale up content and refine other features.

Here's an updated scope on what adding college years into Track Star will entail:

Size and Scope

  • 96 programs from the major track and field conferences

  • Conference Championships, Regionals and Nationals

  • A League schedule with team standings operating alongside Invitational meets

  • A much larger game world of simulated athletes

New Features

  • Heats - The championship meets now come with something new - heats. Instead of immediately entering a final, you have to qualify through a heat and manage energy by making two race strategy choices in the same week. Do you coast and risk not making the final, or do you burn energy but risk not having enough in the tank? That is a key new strategy aspect.

  • Relays - 4x1 and 4x4 relay along with relay animation added into the game. But it doesn't come for free, you have to earn a spot on the real from your coach.

  • Rankings-based Qualifications - In high school, you qualify for meets on time. In college, you qualify on your rank in your region or the country.

  • Specialization Tree - When you start in college, you are asked to specialize as a type of athlete (for instance, a sprinter gets asked to focus on the 100/200 or the 200/400). It's a one time choice that puts you into a skill tree where you unlock new abilities based on your success.

  • Team Scoring - Meets will have team components, including scoring for dual meets, standings, and conference team titles.

  • Rivalry Changes - In high school, rivalries are formed against authored NPCs with prewritten skills and bios. In college it's a more emergent system with procedurally generated bios.

  • Training - training energy costs are doubled to make college more choosy in terms of growth.

College mode still needs a lot of work but real progress is being made and I look forward to sharing it in the future.

More from Track Star

Other announcements

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In-game event7 Sep 2026Update: New Animations, ChallengesWe have been on a long journey together when it comes to animations. It's almost funny to go back and look at where we were when we started. Today, we unveil the latest iteration, embracing significant improvements for relays and field events, as well as an overall enhancement to the realism and color palette of the animations. Here are the high points: · Realistic throws: Throwers circles, rea…In-game event6 Sep 2026Update: Challenges are live, bug fixesFrom the start I've always wanted Track Star to have lots of replayability. Track and field games aren't going to come along every day, I want to make sure I give the people who were waiting for this niche new content to enjoy. To that end, I've been experimenting with a feature I wanted to add and I think we're ready to go live. Let's get into it. New Feature: Rotating Challenges & Steam Leade…In-game event3 Sep 2026Update: Display and AccessibilityThis update is focused on improving the accessibility of the game, specifically improving its fit on monitors of all sizes and ensuring display scaling and font accessibility work. Track Star was built with laptop players in mind but more than a few players with nice, large monitors have noted the game was not looking its best on those setups. That has been addressed with this update. Key updat…