Track Star
Playing now
1+0 vs. yesterday
20%of peak
All-time peak
514 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
514 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update: UI Clarity Tweaks This update includes some UI tweaks designed to make game content a little more visible and to give me some surface area to build on for future content additions. Rivalry Challenges I've been concerned that people who didn't read how to play or aren't on the Discord have missed the boat on challenging rivals, so I've added some helper text. News Highlights Adding some badging in the sidebar to… | — | |
| Game update | Update: Relay Improvements Pushing a quick update to improve relays. This was one of my favorite new features in college but it has a few issues and I have rectified most of them with this update. Relay invites are now per-event Previously being invited to a relay flagged you as invited to relays in general, which meant the weekly picker could offer you a relay you'd never actually earned. Now each relay event is earned… | — | |
| Game update | Update: Long distance balancing Some minor updates: 1) Addressed an issue with long distance builds where their 1600/3200 meter times from high school were converting improperly to college. This makes long distance more realistic but significantly harder than it was before. 2) Increased coach line content pool for certain meets, I was noticing a lot of repeats in my playtesting/ 3) Fixed a bug where the internal counter wasn'… | — | |
| Major update | Update: College Is Live! The college update is here! First off, want to give a big thank you to everyone in the Discord who has been diligently testing this for me. There is still work to do in terms of content I want added but after all the playtesting I feel we have a very viable, balanced game mode that doubles game content. Here's a rundown of everything players can expect! So what is this college update? In the or… | 24768230 | |
| Game update | Devlog: College update refinement Here's the latest. Still trying to get balancing perfect. Content Updates · Did a full rewrite of the How the Play section to be more complete, incorporating college details · Added an end-of-career archive screen for the college arc, showing a full record of your college career. This was always in HS version and needed to be brought up to par. Balance & Tuning · Raised the high school performa… | — | |
| Game update | Devlog: Getting closer on College update Feeling good about the progress on the College update, this will be ready to roll in the near future. Game still has room to grow but this is solid. Here's a look at what I've been working on. Recruiting tweaks · Recruiting offers now consider every program in the game instead of a narrow tier slice, which was a holdover from earlier game version. · Offers are now framed as Reach / Fit / Safety… | — | |
| Game update | Devlog: Latest on College Update Just wanted to share another short video on where I'm at with the college update. Here's a rundown of what's been added: · Team Colors - Definitely want to add more color to the game and am stating by including the team colors everywhere team text shows up. · Updated Meet Scoring - In first pass, meet scoring was just random number generator, it has now been dialed in so it responds to the meet… | — | |
| Game update | Devlog: Updating on College Progress I have been posting regularly in the Discord and encourage folks to join (do so here: discord.gg/8BFuwmStGK ) but wanted to give an update here as well. I have been hard at work on building out the college mode. This is a major update that not only increases the game size and scope, but incorporates a number of new features. Progress is going strong, enough that I have made a limited test versi… | — | |
| Game update | Update: Balancing, Balancing, Balancing While I work on the college update, I still want to ensure I am making the existing game better. After a successful launch week (thank you!) I've seen more load on the game and how frequently people are able to hit high scores. Ultimately, I think normal was playing a little too much like easy, so I made a few balancing tweaks to improve the game experience and hopefully make victory a little m… | 24365509 | |
| In-game event | Update: Rival Challenges, Small Fixes and Polish I am deep into the plans for the College update, which has been the top requested feature since I've launched the game. I've reshaped my plans slightly to try and bring that to life first given overwhelming demand. But, that doesn't mean other features are going by the wayside. One of the systems I'm most proud of in this game is the rivalry system, and I've made some additions I want to share.… | 24283799 | |
| In-game event | Update: New Race Animation - the Track is Alive Made a ton of progress and I am really excited to share it. The initial race animation this game had was always a bit of a placeholder, I could not get the new animation done at launch but I wasn't too far behind. Very excited to share these updates. New: Real Track Oval, Real Race Animation The straight lines and predictable finishes are gone! They are replaced with a nice looking oval and som… | — | |
| Game update | Update: Day 1 Fixes, New Meet Choices First off, thank you to everyone who made launch day a success. This has already exceeded my expectations and we're on day 3. Second, shoutout to everyone in the Discord for their enthusiasm and suggestions, I'd encourage everyone who is playing to join: discord.gg/8BFuwmStGK Now lets get down to business. This update includes a few fixes from the initial launch, and some brand new content. Her… | 24259138 | |
| Steam news | Track Star is Live Track Star is officially live today! Want to take a minute to thank everyone who helped me on the way, the people who tested the game, and the people who have been enthusiastic since I rolled out the demo in April. I have been a player of sports management games for probably 20+ years. Track and field is a little niche without much in the way of games. I hope Track Star scratches that itch for… | — | |
| Game update | Update: Balancing and content tweaks Getting everything ready for the big day on July 15. Running some more balancing tests and making some final tweaks to the game. Here's a quick recap: Balance · Overhauled the energy and fatigue system. Weekly energy regen is up, but racing on low fatigue is down. So it's easier to stay above water, but you're punished way more if you don't. · Addressed training injury bug where it was not alwa… | — | |
| In-game event | Update: Rankings, Redesigns, and A Lot of Polish Making a final push to get everything ready for the July 15 launch and am really happy with the progress, wanted to share an update. New: Rankings and Revised NPC System Rankings is the headline, but to get it done right I also had to revise the way NPCs were generated. Your athlete now exists in a much more "living" pool of competitors vs. the previous way I generated competition. You will now… | — | |
| In-game event | Update: More Design Enhancements Have another new update here and, no surprises, it's oriented around improving the game design and making sure all the content is surfaced in a way that's easy for the player to find. Here's a quick rundown. Throttle Lever Pacing The race strategy card grid was dull, wanted to spice it up so I turned it into a throttle. Now you can literally go 'full throttle' in meets. · Drag-to-set lever · In… | — | |
| In-game event | Update: School and Meet Records, Design Enhancements Before I get started here, want to remind everyone to join the discord to see some of this dev work as it happens and to ask questions: This update is focused on surfacing new game content to make the experience more immersive and streamlining design. The headline item is the record book - at the start of every game, school and championship meet records are preseeded and evolve in the living ga… | — | |
| In-game event | Update: Race Previews, Deeper Rivalry Content Pushed another update tonight focused on improving the game content and the immersion. This one focuses on a major expansion of the rivalry system and a new race preview screen for the big four meets (Class, State, Regional, National). Rivalry upgrades Rivals have been spotlighted with win/loss records tracked, but that's it. No further detail, no histories, and a flat status. Now every rival h… | 23922015 | |
| In-game event | Update: New offseason training; bug fixes Sharing an update on the latest rev of Track Star which pushed today. The headline is I've changed offseason training to be decision-based vs. a flat boost. In prior versions, every player got an overly generous stat bump in the offseason. This was a relic from when I was tuning the game and used offseason training as a way to balance the builds. But it was always placeholder and given my desir… | 23846438 | |
| In-game event | Track Star is part of Steam Next Fest — Play the Demo! Headline says it all - the Track Star demo is live as part of Steam Next Fest. Been looking forward to this for a while now and am hoping this helps me get the word out about the game. If you haven't tried it out yet - Track Star is a text-based track and field career sim. It's all about building an athlete from scratch, starting as a lowly freshman, and trying to win a national title and earn… | — | |
| In-game event | Update: Steam achievements + bug fixes Wanted to share a quick update with everyone - primarily that Steam achievements are done! Been fiddling with this one for a while now and am happy to have it ready at launch. I may still adjust achievements as we go - I worry most of these aren't hard enough - but it's enough to get us going. Here's a short rundown. Achievements 25+ Steam achievements are now in the game, spanning your full fo… | — | |
| Community | New Feature - College Recruitment System Senior year just got a lot more meaningful. Track Star now features a full college recruitment system — an endgame layer that ties your entire four-year career together. The schools watching you, and what they offer, depends on how you actually performed. Here's how it works: Your recruiting score builds up over your career based on your times, placements, and how far you go in the championship… | — | |
| Community | The Track Star Demo is Live The Track Star demo is now available on Steam. The demo includes your full Freshman and Sophomore seasons — the builder, weekly training decisions, energy management, the regular season meet circuit, and the championship ladder through Nationals. Two full years of a four-year career. You'll pick your build, allocate your stats, manage your energy week to week, and find out what kind of athlete… | — | |
| Community | Track Star is officially on Steam Hey everyone — The big day is here! Track Star now has a Steam page and you can wishlist it today. For anyone new here — Track Star is a text-based track and field career sim set in high school. You build an athlete, grind through four seasons of training and competition, chase down your rivals, and find out whether your senior year ends with a scholarship offer and a spot in the Hall of Fame.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.