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Track StarNewsUpdate: Balancing, Balancing, Balancing
Game update

Update: Balancing, Balancing, Balancing

Track Star · published 24 Jul 2026, 11:38 UTC · build 24365509

All newsPlayers around this dateRead on Steam

While I work on the college update, I still want to ensure I am making the existing game better. After a successful launch week (thank you!) I've seen more load on the game and how frequently people are able to hit high scores. Ultimately, I think normal was playing a little too much like easy, so I made a few balancing tweaks to improve the game experience and hopefully make victory a little more rewarding!

Balance Changes

  • Throwing and Jumping have been reined in: Both builds were too easy. I changed the way stats effect throwing to make it slightly less strength-dominant which is why any build was OP. For jumping, I slightly nerfed training to make it a little more work to build the perfect jumper.

  • Rebalanced stat weights across Sprints, Hurdles, and Distance events: This was some minor work around the edges, nothing has changed here that will likely be noticeable to the player.

  • Removed the small starting-stat head start: Builds used to get a 5-point stat bump in their most important skill at the start of the game, effectively giving you 105 starting points vs. 100 for normal mode. That is no more!

  • Elite performances are toned down: Previously, a fully maxed-out athlete could reliably hit the absolute best-case time or distance for their event. I've adjusted it so that is no longer how it works. An elite athlete can still hit the ceiling, but it requires near-perfect conditions and a little luck, the way breaking an incredible record should feel.

As players begin to experience these new changes, I'll gather more data and input and will likely balance again, but this feels like a step in the right direction based on what is being shared with me on the Discord.

Speaking of which - join the Discord: discord.gg/8BFuwmStGK

More from Track Star

Other announcements

All news
In-game event7 Sep 2026Update: New Animations, ChallengesWe have been on a long journey together when it comes to animations. It's almost funny to go back and look at where we were when we started. Today, we unveil the latest iteration, embracing significant improvements for relays and field events, as well as an overall enhancement to the realism and color palette of the animations. Here are the high points: · Realistic throws: Throwers circles, rea…In-game event6 Sep 2026Update: Challenges are live, bug fixesFrom the start I've always wanted Track Star to have lots of replayability. Track and field games aren't going to come along every day, I want to make sure I give the people who were waiting for this niche new content to enjoy. To that end, I've been experimenting with a feature I wanted to add and I think we're ready to go live. Let's get into it. New Feature: Rotating Challenges & Steam Leade…In-game event3 Sep 2026Update: Display and AccessibilityThis update is focused on improving the accessibility of the game, specifically improving its fit on monitors of all sizes and ensuring display scaling and font accessibility work. Track Star was built with laptop players in mind but more than a few players with nice, large monitors have noted the game was not looking its best on those setups. That has been addressed with this update. Key updat…