Time (UTC)SourceWhat changedAddedEditedRemovedReference
28 Sep 2026
NewsPatch 1.2.0 - September 28, 2026———Game update
Game update · published 28 Sep 2026, 19:53:18 UTC
Patch 1.2.0 - September 28, 2026
Fixes & Improvements The death report now shows your last hits taken: the defeat screen lists the last 6 hits before you died, with the turn, who hit you, which skill, the damage and the HP you had left. You can finally see how a fight went wrong, not just the final blow. (Thanks to the review that pointed this out.) FARM: ON now loops bosses: on a boss floor, the boss restarts after each win i…
NewsPatch 1.1.1 - September 20, 2026———Game update
Game update · published 20 Sep 2026, 07:54:42 UTC
Patch 1.1.1 - September 20, 2026
Fixes Auto-retry boss (new setting): separate from the existing auto-restart for farm floors. Turn it on in the options and your hero will automatically re-challenge the boss after a 5s countdown on death. Click anywhere to cancel, same as the farm version. Screen shaking during combat simulations: the combat simulator was triggering hit animations and screen shake effects even though nothing w…
New Features & Improvements Auto-farm. New toggle in the combat HUD: your character re-enters the same floor automatically after clearing it. Mutual exclusion with auto-climb. Persists per save slot. Retry boss. Lose to a boss, get a Retry button right there. No more backing out to the hub and re-entering. NOT toggle on gambit conditions. Every condition in the gambit editor now has a NOT butto…
NewsPatch 1.0.14 - September 19, 2026———Game update
Game update · published 19 Sep 2026, 09:32:24 UTC
15 Sep 2026
NewsPatch 1.0.13 - September 15, 2026———Game update
Game update · published 15 Sep 2026, 20:30:47 UTC
Patch 1.0.13 - September 15, 2026
Fixes & Improvements Fixed several "start of combat" bonuses only working on the first wave of a floor. Affected: the Lightfoot unique's starting ATB, the Always First and starting-ATB skill nodes, the Initiative rune, Ancient Wisdom's free first spell, and the Assassin set's starting Stealth. All now trigger on every wave, not just the first. Added a bulk-sell filter for Unique and Set items.…
NewsPatch 1.0.12 - September 15, 2026———Game update
Game update · published 15 Sep 2026, 17:55:47 UTC
14 Sep 2026
NewsPatch 1.0.10 - September 14, 2026———Game update
Game update · published 14 Sep 2026, 20:47:28 UTC
Patch 1.0.10 - September 14, 2026
Fixes & Improvements Fixed the "Dual Channeler" achievement never unlocking. Should unlock correctly now if you have 2+ different runes equipped. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
NewsPatch 1.0.8 - September 14, 2026———Game update
Game update · published 13 Sep 2026, 22:23:15 UTC
Patch 1.0.8 - September 14, 2026
Fixes & Improvements Holy Surge (Paladin) now works on every wave, not just the first one of a floor: the starting ATB bonus was only applying once per floor. Fixed. Added a "CAPPED" indicator on the ATB Speed stat when you hit its hard ceiling : past a certain point, more ATB Speed has zero effect in combat, but nothing told you that. Now it does. Keep the reports coming in the bug thread, I r…
NewsPatch 1.0.3 — September 12, 2026———Game update
Game update · published 11 Sep 2026, 22:19:02 UTC
Patch 1.0.3 — September 12, 2026
One fix and one new option, thanks for the reports. "Pause when losing focus" now actually works when Chrome takes focus: it wasn't stopping the game in that specific case before. Fixed. (Thanks sworded for the report.) New option: auto-restart the floor on death: Options > Display & Interface. On defeat you get a 5 second countdown that relaunches the same floor automatically, with a visible p…
NewsPatch 1.0.2 — September 11, 2026———Game update
Game update · published 11 Sep 2026, 12:28:53 UTC
10 Sep 2026
NewsHotfix — September 10, 2026———Game update
Game update · published 10 Sep 2026, 21:57:47 UTC
Hotfix — September 10, 2026
Hey everyone, first patch is out. Thanks for the reports on launch day, here's what's changed. Fixes & Improvements Volume at 0% is actually silent now: all three sliders (master/music/sfx) still let a faint bit of audio through at 0%, even though the intent was always dead silence. Fixed. (Thanks Demicol for the report.) "Enemy has Reflect" gambit condition is back: this one was supposed to un…
NewsGambit Loop is out: write the rules, watch them fight———Steam news
Steam news · published 10 Sep 2026, 14:56:39 UTC
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Patch 1.0.14 - September 19, 2026
Fixes Fixed gambit conditions with a status type (freeze, burn...) resetting to "any" when saved . The value was silently clamped to a number, wiping the selected status. Fixed Alt-Tab creating ghost instances of the game. Only one copy can run at a time now; switching back brings the existing window to the front. Fixed player portrait disappearing after dying with auto-advance on. The death an…
Fixes & Improvements Fixed Unique and Set items being unsellable. You can now manually sell them from your inventory (locked items still need to be unlocked first). Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
NewsPatch 1.0.11 - September 15, 2026———Game update
Game update · published 15 Sep 2026, 15:10:04 UTC
Patch 1.0.11 - September 15, 2026
Fixes & Improvements Fixed Unique and Set items almost never dropping once you had any Luck, Overdrive, or Fortune active. The more you invested in drop-rate stats, the less likely you were to actually see a Unique or Set item. Should drop normally now regardless of your build. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Another round of fixes, thanks again for all the reports. Fixes & Improvements "Enemy has Counter" gambit condition added: same fix as Reflect in the last patch, extended to its physical counterpart. Counter is a one-time retaliation hit at 1.5x the enemy's strength on your next attack. Unlocked at level 20, so you can build around it before it starts showing up. Sets and Uniques actually drop…
Gambit Loop is out: write the rules, watch them fight
I'm proud to officially announce that Gambit Loop is now available. This is my take on the auto-battler roguelike: you never control a fight directly. You write your hero's logic as a list of IF/THEN rules, send it up a 100-floor tower, and when it dies the game tells you which rule got it killed. If you enjoy build-crafting and tinkering with logic until it clicks, this one is for you. The gam…