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Gambit LoopNewsGambit Loop is out: write the rules, watch them fight
Steam news

Gambit Loop is out: write the rules, watch them fight

Gambit Loop · published 10 Sep 2026, 14:56 UTC

All newsPlayers around this dateRead on Steam

I'm proud to officially announce that Gambit Loop is now available.

This is my take on the auto-battler roguelike: you never control a fight directly. You write your hero's logic as a list of IF/THEN rules, send it up a 100-floor tower, and when it dies the game tells you which rule got it killed. If you enjoy build-crafting and tinkering with logic until it clicks, this one is for you.

The game is 15% off for the first two weeks. If you played the demo on this PC, your save carries over.

Bug Reports & Feedback

If you encounter any bugs, please post them in the dedicated bug report thread on the Steam forum for the game. Keeping reports in one thread helps me track issues faster and push fixes more efficiently.

Your feedback genuinely matters, and I'll be actively monitoring the forum.

Thank you for the support.

Now go write some rules! ːsteamhappyː

More from Gambit Loop

Other announcements

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Game update15 Sep 2026Patch 1.0.13 - September 15, 2026Fixes & Improvements Fixed several "start of combat" bonuses only working on the first wave of a floor. Affected: the Lightfoot unique's starting ATB, the Always First and starting-ATB skill nodes, the Initiative rune, Ancient Wisdom's free first spell, and the Assassin set's starting Stealth. All now trigger on every wave, not just the first. Added a bulk-sell filter for Unique and Set items.…Game update15 Sep 2026Patch 1.0.12 - September 15, 2026Fixes & Improvements Fixed Unique and Set items being unsellable. You can now manually sell them from your inventory (locked items still need to be unlocked first). Keep the reports coming in the bug thread, I read it every day ːsteamhappyːGame update15 Sep 2026Patch 1.0.11 - September 15, 2026Fixes & Improvements Fixed Unique and Set items almost never dropping once you had any Luck, Overdrive, or Fortune active. The more you invested in drop-rate stats, the less likely you were to actually see a Unique or Set item. Should drop normally now regardless of your build. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː