Gambit Loop
Last seen
0Sampled 18 minutes ago · not a live figure
—of peak
All-time peak
1113 Sep 2026
Last seen
0Sampled 18 minutes ago · not a live figure
All-time peak
1113 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.0.14 - September 19, 2026 Fixes Fixed gambit conditions with a status type (freeze, burn...) resetting to "any" when saved . The value was silently clamped to a number, wiping the selected status. Fixed Alt-Tab creating ghost instances of the game. Only one copy can run at a time now; switching back brings the existing window to the front. Fixed player portrait disappearing after dying with auto-advance on. The death an… | — | |
| Game update | Patch 1.0.13 - September 15, 2026 Fixes & Improvements Fixed several "start of combat" bonuses only working on the first wave of a floor. Affected: the Lightfoot unique's starting ATB, the Always First and starting-ATB skill nodes, the Initiative rune, Ancient Wisdom's free first spell, and the Assassin set's starting Stealth. All now trigger on every wave, not just the first. Added a bulk-sell filter for Unique and Set items.… | — | |
| Game update | Patch 1.0.12 - September 15, 2026 Fixes & Improvements Fixed Unique and Set items being unsellable. You can now manually sell them from your inventory (locked items still need to be unlocked first). Keep the reports coming in the bug thread, I read it every day ːsteamhappyː | — | |
| Game update | Patch 1.0.11 - September 15, 2026 Fixes & Improvements Fixed Unique and Set items almost never dropping once you had any Luck, Overdrive, or Fortune active. The more you invested in drop-rate stats, the less likely you were to actually see a Unique or Set item. Should drop normally now regardless of your build. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː | — | |
| Game update | Patch 1.0.10 - September 14, 2026 Fixes & Improvements Fixed the "Dual Channeler" achievement never unlocking. Should unlock correctly now if you have 2+ different runes equipped. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː | — | |
| Game update | Patch 1.0.8 - September 14, 2026 Fixes & Improvements Holy Surge (Paladin) now works on every wave, not just the first one of a floor: the starting ATB bonus was only applying once per floor. Fixed. Added a "CAPPED" indicator on the ATB Speed stat when you hit its hard ceiling : past a certain point, more ATB Speed has zero effect in combat, but nothing told you that. Now it does. Keep the reports coming in the bug thread, I r… | — | |
| Game update | Patch 1.0.3 — September 12, 2026 One fix and one new option, thanks for the reports. "Pause when losing focus" now actually works when Chrome takes focus: it wasn't stopping the game in that specific case before. Fixed. (Thanks sworded for the report.) New option: auto-restart the floor on death: Options > Display & Interface. On defeat you get a 5 second countdown that relaunches the same floor automatically, with a visible p… | — | |
| Game update | Patch 1.0.2 — September 11, 2026 Another round of fixes, thanks again for all the reports. Fixes & Improvements "Enemy has Counter" gambit condition added: same fix as Reflect in the last patch, extended to its physical counterpart. Counter is a one-time retaliation hit at 1.5x the enemy's strength on your next attack. Unlocked at level 20, so you can build around it before it starts showing up. Sets and Uniques actually drop… | — | |
| Game update | Hotfix — September 10, 2026 Hey everyone, first patch is out. Thanks for the reports on launch day, here's what's changed. Fixes & Improvements Volume at 0% is actually silent now: all three sliders (master/music/sfx) still let a faint bit of audio through at 0%, even though the intent was always dead silence. Fixed. (Thanks Demicol for the report.) "Enemy has Reflect" gambit condition is back: this one was supposed to un… | — | |
| Steam news | Gambit Loop is out: write the rules, watch them fight I'm proud to officially announce that Gambit Loop is now available. This is my take on the auto-battler roguelike: you never control a fight directly. You write your hero's logic as a list of IF/THEN rules, send it up a 100-floor tower, and when it dies the game tells you which rule got it killed. If you enjoy build-crafting and tinkering with logic until it clicks, this one is for you. The gam… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.