Gambit Loop
Playing now
4+3 vs. yesterday
36%of peak
Launch peak so far
1114:48 UTC
Playing now
4+3 vs. yesterday
Launch peak so far
1114:48 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.0.10 - September 14, 2026 Fixes & Improvements Fixed the "Dual Channeler" achievement never unlocking. Should unlock correctly now if you have 2+ different runes equipped. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː | — | |
| Game update | Patch 1.0.8 - September 14, 2026 Fixes & Improvements Holy Surge (Paladin) now works on every wave, not just the first one of a floor: the starting ATB bonus was only applying once per floor. Fixed. Added a "CAPPED" indicator on the ATB Speed stat when you hit its hard ceiling : past a certain point, more ATB Speed has zero effect in combat, but nothing told you that. Now it does. Keep the reports coming in the bug thread, I r… | — | |
| Game update | Patch 1.0.3 — September 12, 2026 One fix and one new option, thanks for the reports. "Pause when losing focus" now actually works when Chrome takes focus: it wasn't stopping the game in that specific case before. Fixed. (Thanks sworded for the report.) New option: auto-restart the floor on death: Options > Display & Interface. On defeat you get a 5 second countdown that relaunches the same floor automatically, with a visible p… | — | |
| Game update | Patch 1.0.2 — September 11, 2026 Another round of fixes, thanks again for all the reports. Fixes & Improvements "Enemy has Counter" gambit condition added: same fix as Reflect in the last patch, extended to its physical counterpart. Counter is a one-time retaliation hit at 1.5x the enemy's strength on your next attack. Unlocked at level 20, so you can build around it before it starts showing up. Sets and Uniques actually drop… | — | |
| Game update | Hotfix — September 10, 2026 Hey everyone, first patch is out. Thanks for the reports on launch day, here's what's changed. Fixes & Improvements Volume at 0% is actually silent now: all three sliders (master/music/sfx) still let a faint bit of audio through at 0%, even though the intent was always dead silence. Fixed. (Thanks Demicol for the report.) "Enemy has Reflect" gambit condition is back: this one was supposed to un… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.