Diorama Break Demo
Playing now
1Sampling since 19:36 UTC
100%of peak
All-time peak
110 Sep 2026
Playing now
1Sampling since 19:36 UTC
All-time peak
110 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Demo Version 1.1.1 + 1.2.0 Changelog 1.1.1: · Fixed a minor UI depth-sorting issue during timestop transition. · Tweaked some tutorial dialogue. 1.2.0: · Significant improvements to Combat UI/UX: · Action target previews are now slightly differently colored when previewing a startup step, and will show a faint afterimage if previewing a step after they trigger. · Danger indicators will now show if a player unit is predicted to tak… | — | |
| In-game event | Demo Version 1.0.15 + 1.1.0 Changelog 1.0.15 · Removed a stray root that you could get stuck in from a combat arena in Iris Forest 1.1.0 · Fixed an issue with fonts missing a french character. · Fixed a minor issue with dialogue flow in the demo's epilogue. · Several dialogue typos fixed. · Fixed an issue where the title screen menu would sometimes fail to reappear after choosing to take a break after a game over. · Fixed an issue… | — | |
| Community | New Designer Reward Tiers Now Available on Kickstarter! Announcing the addition of new "designer" reward tiers to our Kickstarter campaign!! More opportunities to get your ideas included in Diorama Break! Read all about it here: | — | |
| Community | Kickstarter Devlog: How Diorama Break's Dialogue System Works I've uploaded a new devlog to the blog discussing how Diorama Break's dialogue system was made , check it out here! If you'd like to vote on the next devlog's topic, you can do so on our kickstarter page! | — | |
| Game update | Demo Version 1.0.12, 1.0.13, and 1.0.14 Changelog 1.0.12 · Improvements and edits to French dialogue + a few minor tweaks to English as well. · Final Boss now proceeds to next phase if no hits occur for a while. · Minor fix for certain promo dialogue 1.0.13 · Fixed a serious issue where player would be locked facing one axis when moving with the gamepad analog stick. 1.0.14 · Added a small message at startup recommending keyboard and mouse con… | — | |
| Community | Diorama Break is now LIVE on Kickstarter! Click here to check it out! Let's all work together to make this project a big success! Can't back, but want to help the project anyway? · Wishlist, follow, and leave a review on the demo's steam page! · Share the trailer with your friends! · Subscribe to our mailing list! We've also uploaded demo version 1.0.12 with minor some updates to dialogue! | — | |
| Game update | Demo Version 1.0.10 + 1.0.11 Changelog 1.0.10 · Fixed a specific piece of library text. 1.0.11 · Some dialogue typo fixes. · Improved the player's facing behavior when rubbing up against a wall, especially when using a gamepad. · Added a small additional save point in Iris Forest. | — | |
| Community | The Diorama Break Demo OST is now available! Download it here! We'll also be uploading it to Youtube over the next week and a half in anticipation of the Kickstarter! Check out the first track here: Thanks again to dante ( ) for mastering everything and putting it all together (and, of course, for composing all the music!) | — | |
| Game update | Demo Version 1.0.8 + 1.0.9 Changelog 1.0.8 · Fixed a potential GPU memory leak related to combat target previews. 1.0.9 · Minor enemy AI fix. · Another slight balance tweak for final boss. · Fixed an issue where auto-advancing dialogue would not show up in the log. · UI code stability tweak to mitigate a crash potentially related to gamepad shortcuts. | — | |
| Game update | Demo Version 1.0.6 + 1.0.7 Changelog 1.0.6 · Fixed a crash that occurred when dying more than once. · Fixed an issue where you could not enter the same player name(s) between runs. 1.0.7 · Removed an warning that was spamming the debug logs. · Further balance changes to final boss to prevent unintentional softlocking. · Slightly changed final boss attack names. | — | |
| Game update | Demo Version 1.0.4 + 1.0.5 Changelog 1.0.4 · Fixed a cutscene in Pro's house triggering incorrectly after being defeated in combat. · Slightly increased selectable radius of actions select buttons. 1.0.5 · Fixed an issue where the first game over message would always play even on subsequent game overs. · Player stats now update properly immediately when changing equipment. · Fixed an area in iris forest using an incorrect footstep… | — | |
| Game update | Demo Version 1.0.3 Changelog Shortened some action descriptions that struggle to fit on screen. · Enemies will no longer wait until the last possible moment to interrupt attacks targeting them. · Fixed issue where full aim range (rather than just the aiming bounds) would show up when targeting the action as well. · Movement actions now always show their full aim range when targeting too. · Movement actions no longer show a… | — | |
| Game update | Demo Version 1.0.2 Changelog Fixed a crash after beating Polema · Fixed an issue that was causing music to reset erroneously during a stage transition · Fixed an issue where combat music in iris forest would not loop after a phase transition if near the end of the loop · Fixed a missing title for a rest point dialogue causing a crash | — | |
| Major update | The Diorama Break Demo is now on Steam! The full, finished, still-entirely-too-full-of-compromises Diorama Break demo is here! And in case you didn't notice, there's also a shiny new trailer up on the store page! A huge thank you to everyone who played and left feedback on the beta! Many of the improvements since February would likely not have happened without you. While I'm sad I wasn't able to get to everyone's feedback (especially… | — | |
| News | The Diorama Break Chapter 1 Demo is out now on Itch.io in OPEN BETA! While the full game is still in early development, over the past 14+ months we've been working hard on a demo of the game's first chapter. We're happy to announce that this demo is now available in OPEN BETA on Itch.io: While this version of the demo is fully playable from start to finish, some polish, balance tweaks, and quality of life features are still forthcoming (particularly audio improv… | — | |
| Community | PAX West 2025 Retrospective I'm back home after presenting Diorama Break at PAX West; the show was a big success, launching us from complete unknowns to almost 1000 wishlists on Steam! To celebrate our new followers, I thought I’d write up a quick retrospective while the trip is still fresh in my mind, for those curious about what something like this looks like from the developer’s POV. Read the full retrospective here: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.