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Diorama Break Demo›Events›The Diorama Break Demo is now Open-Source + 1.3.0 changelog
In-game event

The Diorama Break Demo is now Open-Source + 1.3.0 changelog

Diorama Break Demo · published 22 Jul 2026, 12:30 UTC

All eventsPlayers around this dateRead on Steam

Open Source Demo!

That’s right! As part of our first Kickstarter stretch goal, we promised to open-source the demo for everyone, and it's now out! Read all about it here.

Changelog

As part of this release, I took the time to clean up and rework a lot of backend stuff; here's the full changelog for Demo Version 1.3.0:

  • Added support for custom fan localizations. Simply add one to the new "dialogues" folder in the installed build folder before launching the game in order to use it. (Right click on the demo in your library > Properties > Installed Files > Browse... > dialogues). Custom dialogue can run engine functions and potentially corrupt your save file, so make sure you trust whoever gave you the custom localization file!

  • Several backend upgrades and stability changes.

  • Deleted several unused assets from final build.

  • Parallelized or deferred several startup tasks, significantly improving startup times.

  • Game now loads textures from disk in the background as needed.

  • Textures and dialogues now stored and loaded separately from other packed assets.

  • Textures are now stored as .qoi files (rather than .png), improving load speeds.

  • Slightly improved performance of background foliage effect.

  • Fixed several minor french grammar/spelling errors.

  • Camera no longer snaps jarringly after most combat encounters.

  • Added a flashing indicator under Pro if the player takes too long to take an action during the Dummy encounter.

  • Fixed some minor visual/interaction oversights with NPCs during intro.

Also, here are some patch notes we missed for the last couple of minor demo versions:

1.2.1

  • Properly removed a french line that was supposed to be unused.

  • Fixed some french font characters not rendering.

1.2.2

  • Fixed a softlock that could occur when loading the game before exiting the town hall.

  • Fixed a minor issue of inconsistent text offsetting in the HD dialogue choice menu.

More from Diorama Break Demo

Other announcements

All events
Community29 May 2026Less than 24 hours left to support Diorama Break on Kickstarter!!Now's your last chance to get special kickstarter rewards and pricing; we've got a whole bunch of stretch goals left, so help us get there! See the full campaign here: Remaining Stretch GoalsCommunity19 May 2026Diorama Break's Kickstarter is 100% Funded!! Thank You!!Thank you all! I can't wait to show you what we have in store for this game! The campaign isn't over yet though, and we've just revealed some new stretch goals!! Read all about it here:In-game event18 May 2026Demo Version 1.1.1 + 1.2.0 Changelog1.1.1: · Fixed a minor UI depth-sorting issue during timestop transition. · Tweaked some tutorial dialogue. 1.2.0: · Significant improvements to Combat UI/UX: · Action target previews are now slightly differently colored when previewing a startup step, and will show a faint afterimage if previewing a step after they trigger. · Danger indicators will now show if a player unit is predicted to tak…