The Undercut: Racing Manager
Playing now
81−15 vs. yesterday
70%of peak
All-time peak
1155 Sep 2026
Playing now
81−15 vs. yesterday
All-time peak
1155 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 0.5.4-1 Hotfix 0.5.4-1 Displays & Performance · Fixed: fullscreen at a resolution smaller than your monitor could draw the track as a black rectangle under the HUD. Fullscreen now always renders at your screen's native resolution. To render at another resolution, use windowed mode. · The main menu background is now a static image instead of a live animated track — it was costing CPU on weaker machines.… | — | |
| Major update | The Undercut Is Out — Early Access Starts Now The Undercut Is Out — Early Access Starts Now It is 09:00 CEST on Wednesday, September 3. The Undercut is out. Early Access starts now, on Steam, at $14.99 with –12% for the first seven days. Early Access opens on build 0.5.4 — a bugix update addressing reports from the last week of testing. Thank you ! Most of 0.5.4 came from bug reports. Demo players, alpha players, testers running early buil… | — | |
| Major update | v0.5.3 — Build ready for Early Access. September 3, 09:00 UTC+2. v0.5.3 — September 3, 09:00 UTC+2. Early Access opens in two days. Here's what's new. 11 Series. One World. Eight new championships join the simulation: CTC, CUP, CTM, SCTC, HGC, AGS, CGT, and LRC — touring cars, GT, and open-wheel across four continents. Each one drafts drivers from its own region, runs a full season, crowns champions, and feeds the news. One shared driver market across all of… | — | |
| Game update | v0.5.2 — The Development Ladder, Weekend Loadout, and Pre-Season Testing v0.5.2 — The Development Series, Weekend Loadout, and Pre-Season Testing 0.5.1 gave the calendar a world to live in. 0.5.2 gives the championship a ladder — and it lands eleven days before Early Access on September 3. ⭐ The PFS Development Series Two feeder series now run underneath the Prime Formula Series. They are not playable yet, but they are genuinely racing. PF2 "Prime Formula Challenge"… | — | |
| Major update | The Price and Early Access Roadmap The Price, and Five Updates After Launch Thirteen days out from Early Access on September 3. Two things you've been asking for in one post: what it costs, and what happens after. 💰 The Price The Undercut goes into Early Access at $14.99 / €14.99 / £13.75 . For the first 7 days, there's a –12% launch discount : · 🇺🇸 USD: $14.99 → $13.19 · 🇪🇺 EUR: €14.99 → €13.19 · 🇬🇧 GBP: £13.75 → £12.10… | — | |
| Game update | v0.5.1 — Race calendar improvements and bug fixes v0.5.1 — The "Everything Should Actually Work" Patch The last patch before Early Access on September 3. No new systems — just making sure the ones you have don't lie to you, crash on you, or quietly charge the wrong car for someone else's damage. Race Calendar — Circuits Have Contracts The calendar is no longer a static list. Circuits now belong to a pool and hold contracts with the series — th… | — | |
| Major update | Early Access Launches September 3 — and Here's Update 0.5.0 Early Access Launches September 3 — and Here's Update 0.5.0 After two years of solo development, a closed alpha and a free demo, The Undercut: Racing Manager enters Steam Early Access on Wednesday 3 September 2026 at 9:00 CET . The build heading there is 0.5.0 — Partners & Rivals — the biggest update the game has ever had. The free demo is updated with the same build right now. 📅 Mark the Date… | — | |
| Game update | v0.4.1 — The Commercial Game: Negotiations & Engine Architectures v0.4.1 — The Commercial Game: Negotiations, Engine Architectures & a World of Manufacturers 0.4.0 made the driver market a real system. 0.4.1 does the same for the commercial side. Signing sponsors and suppliers is no longer a menu of instant offers — it's a negotiation campaign you run against the whole grid, on a budget, against the clock. ⭐ Sponsor & Supplier Negotiation — Completely Reworke… | — | |
| Major update | Update 0.4.0 — Scouting, Driver Traits, Driver Academy & a Talking Tutorial Update 0.4.0 — Scouting, Driver Traits, Driver Academy & a Talking Tutorial The biggest update since The Undercut began. The driver market is now a real game system. Money management matters. Every driver, team and circuit has a profile page. And the entire game is voice-guided for new players. The free demo is updated with everything below. ⭐ Driver Scouting — The Headline Driver stats are no… | — | |
| Game update | v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales v0.3.3 — R&D Pipeline Rework, Living Race Sim, and a UI That Finally Scales A large depth-and-polish pass built from player feedback. R&D is reworked, races feel more believable, the inbox is richer, and the UI finally scales properly. R&D & Car Development — The Headline The entire R&D pipeline has been reworked. · Improving a fitted part now upgrades its design. Manufacture a new copy and it… | — | |
| Game update | v0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass v0.3.2 — Audio Overhaul, R&D Redesign, and a Big Polish Pass A patch built almost entirely from player feedback during Next Fest. No new systems — just making the existing ones work the way they should. Audio — Finally Usable The engine volume slider was broken — the usable range was crammed into the bottom 4%. It's been completely rescaled. Music volume actually works now. The frozen buzzing s… | — | |
| Game update | v0.3.1 — Quick Race Mode + Hotfixes v0.3.1 — Quick Race Mode + Hotfixes A small but important update during Next Fest. New: Quick Race Want to see the race engine in action without the management layer? Quick Race drops you straight into a live 2D race on a procedurally generated circuit. Pick your team, choose your tyres, and hit the grid. Physics-driven dirty air, drafting, tyre temperature, and mechanical failures — all in a s… | — | |
| Major update | Alpha 0.3 — Car Traits, Part Rolls, Live Replay, and Playable Free Practice Alpha 0.3 — Car Traits, Part Rolls, Live Replay, and Playable Free Practice The biggest update yet — and the version powering our Steam Next Fest demo starting June 15 . This update overhauls how cars work, how parts behave, and how you experience race weekends. Every system here adds a new layer of decision-making. Car Trait System Cars now have traits that define their personality on track. A… | — | |
| Game update | The Demo Is Live — Play Now for Free The Demo Is Live — Play Now for Free You can download and play The Undercut: Racing Manager right now. For free. 👉 Download the Demo What's in the Demo · A trimmed pre-season phase — make real management decisions: hiring, contracts, early development calls · A full race weekend — practice, qualifying, and race day with pit strategy, tyre management, and real-time tactical calls · Physics-driv… | — | |
| Game update | Alpha 0.2.7 — Dynamic Lighting, Procedural Liveries, and a Living Paddock Alpha 0.2.7 — Dynamic Time-of-Day Lighting, Procedural Liveries, and a Living Paddock The most visual update so far — and the last major one before our Steam Neo Fest demo. A Sun in the Sky The track used to be lit flat. Now there's a real sun. A full time-of-day system drives a sun direction and global tint curve — cool dawn, neutral noon, golden afternoon, orange dusk. Everything on track rea… | — | |
| Game update | Alpha 0.2.6 — Opening Ceremony, Race Debrief, and a Big Polish Pass Alpha 0.2.6 — Opening Ceremony, Race Debrief, and a Big Polish Pass 0.2.6 just landed on the closed-test channel. This update was built largely around real tester feedback — and it's a big one. What's New FIA-style Opening Ceremony Before the first GP, a full-screen opening sequence presents every team — worst to best, all the way up to the reigning champion. Driver line-ups, suppliers, sponsor… | 23338125 | |
| Major update | The Undercut Demo Hits Steam Next Fest — and Closed Beta Begins The Undercut Demo Hits Steam Next Fest — and Closed Beta Begins After months of development, two big things are happening at once: a public demo at Steam Next Fest (June 15–22) , and the start of our closed tests on Alpha 0.2. Career mode is finally playable from end to end — and there's a long, exciting road still ahead. A Demo at Steam Next Fest — June 15–22 From June 15 to June 22, you'll be… | — | |
| Community | How Every Track is Born How Every Track is Born — Procedural Circuit Generation The Undercut generates a new circuit for every race. No two tracks are the same. Here's how a blank canvas becomes a fully playable circuit in under a second. From random points to a real circuit Every track starts as anchor points on a ring — like numbers on a clock face. Each point sits at a random distance from the center, giving the sh… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.