Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Undercut: Racing Manager›Events›v0.5.2 — The Development Ladder, Weekend Loadout, and Pre-Season Testing
Game update

v0.5.2 — The Development Ladder, Weekend Loadout, and Pre-Season Testing

The Undercut: Racing Manager · published 17 days ago

All eventsPlayers around this dateRead on Steam

v0.5.2 — The Development Series, Weekend Loadout, and Pre-Season Testing


0.5.1 gave the calendar a world to live in. 0.5.2 gives the championship a ladder — and it lands eleven days before Early Access on September 3.

⭐ The PFS Development Series


Two feeder series now run underneath the Prime Formula Series. They are not playable yet, but they are genuinely racing.PF2 "Prime Formula Challenge" — the step below the championship. International, 18 and over, 12 teams of two drivers plus a reserve, 16 races, a spec V6.PF3 "Formula Development Series" — where careers start. 16 to 18 years old, 10 teams, 12 races, a spec I4, no pit stops, every part frozen to one specification.Each has its own qualifying format, tyre rules and points scale. They run alongside your season: results, standings, poles, retirements, tagged news. Champions are crowned at the rollover, seasons are written into driver palmarès, and every seat is refilled.The world is shared, not parallel. A brand backing a feeder team is unavailable to PFS teams that season. Drivers carry ambitions by tier — a modest driver targets a feeder seat, so a PFS offer above his sights closes more easily.Academy loans. A feeder team will occasionally ask to field one of your academy prospects for a season. Accepting seats him in the series, pays your academy a contribution every GP, and buys him real seat time — worth 5% faster development than anything the academy can simulate.

🧳 Weekend Loadout


The weekend now starts before the weekend.A new screen opens ahead of practice: choose how many cars travel — two, or three with the mule — and which spares make the truck. Fitted parts travel with their cars; spares only if you take them.The choice genuinely locks the weekend: no purchases, no sales until the race is done. A broken front wing is now a pit stop, not a retirement — provided you packed a spare.

🔬 Pre-Season Testing


The moment your cars are built and fitted, the team heads to a testing day on a circuit drawn from this year's calendar. It is a real free practice session — run plans, development programmes, trait discovery, genuine part damage — with no qualifying or race after it.Your chief engineer briefs you before and reports after. The Development phase will not close until you have run it.

🏭 The Test Track


A new R&D tab holds a standing run plan for the development car, driven by your reserve on the team's own test circuit. It re-runs every Grand Prix weekend until you change it.Laps accrue trait-discovery mileage, and Development runs raise a part's potential. It is not free — the programme reserves a share of the Engineering pool proportional to the kilometres you plan. One bar, one truth.

📏 Regulations & Records

  • Pluggable regulation packages — classic top-6 points (10-6-4-3-2-1) is now the default

  • 107% qualifying rule is active — too slow and you don't start

  • Country pages with national halls of fame, motor manufacturers, and circuits

  • PFS hall of fame counts PFS results only — feeder championships no longer inflate senior records

  • Records survive retirement instead of vanishing with the driver

⚖️ Balance

  • Mistakes recalibrated on a real season-one save. Expect 2–5 crashes and 6–13 spins per race now, down from 8–10 crashes

  • Sponsor Income Spread slider — headline brands pay disproportionately more

  • Team renown finally matters — reputation feeds prestige, which drives driver acceptance, AI negotiation order and academy signings

  • Smarter AI money management — teams trim facilities before reaching crisis

🖥️ Interface

  • Timing tower redrawn — garnet position plate, team colours, pit-stop count column

  • Simulate screen rebuilt — status gutter, full names, gaps refresh per sector like a real timing screen

  • Contextual help — a book button in every app opens that screen's wiki page

  • Decision mails stay in your inbox showing what you chose

  • Next GP blocked if you have unanswered offers waiting

🐛 Fixed

  • Closing the window now saves the career — Alt+F4, title-bar X and Steam Exit no longer drop your progress

  • Loading a career could freeze and drive the machine out of memory

  • Weekend Loadout no longer skips the season's first GP and pre-season test

  • Seven screens showed a hardcoded year instead of reading the mod calendar

  • Academy loan income now appears in Finance with its own section

  • Improve tab advertised the wrong reliability cost — by a factor of four

  • Worn parts warn before they ruin a weekend

  • Stuck negotiations self-heal when a sponsor signs through another channel

  • Steam Deck: podium, ceremony and country screens fit the display

📝 Also New


A player wiki covering every career screen, app and tab — with real formulas, cross-linked — now reachable from inside the game at the-undercut.com/wiki.

September 3


Early Access opens at 9:00 CET, at $14.99 — with a –12% launch discount for the first seven days. Until then, the free demo tracks the latest build.Play the Updated Demo · Wishlist the Full Game · Join DiscordSee you on the grid. 🏁

More from The Undercut: Racing Manager

Other announcements

All events
Major update8 Sep 2026Launch Discount Ends Tomorrow — and 0.5.5 Is the Next Big UpdateLaunch Discount Ends Tomorrow — and 0.5.5 Is the Next Big Update The –12% launch discount ends tomorrow. After that, the price goes back to $14.99 / €14.99 / £13.75. If you've been on the fence, this is the time. Buy The Undercut: Racing Manager Thank You The first week has been intense. The Discord community has quadrupled in less than a week. Hundreds of bug reports, save files, balance sugge…Game update6 Sep 2026Hotfix 0.5.4-3 — UI Scaling, Strategy Fixes, Mid-Season SigningsHotfix 0.5.4-3 Auto-Fit UI · New: Auto-fit UI in Settings → Display (on by default). The whole game scales to your screen — menus, career apps, live race. This should fix most display and text overlap issues on high-resolution and Retina screens. · Fixed: text overlapping at high zoom on R&D Improve/Inventory rows, Scouting status badges, and the Repair tab's DESTROYED tag. Settings · Fixed: Si…Game update4 Sep 2026Hotfix 0.5.4-2Hotfix 0.5.4-2 Stability · Fixed: the World Data screen could freeze and crash the game. Displays & Controls · Fixed: mouse wheel scrolling jumped a whole block per notch on Windows and macOS. · Fixed: clicking a scrollbar's arrows or thumb also triggered the button or row behind it. · UI Scale and in-race HUD scale now go up to 300% and 400% for 4K/Retina displays. Audio · Fixed: menu music, U…