Blueblood Arena Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
410 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
410 Sep 2026
| Published | Title | Build |
|---|---|---|
| 0.2.18 Patch Notes Adjusted global frame data · The last patch fixed a bug where player 1 and player 2 had different frame data, by matching player 2’s frame data. This actually caused most moves to have an additional frame of hitstun compared to what was balanced around, so universally the mechanics now match what was formerly player 1’s frame data. · Adjusted backdash frame data · More grab invuln, less full in… | 23992256 | |
| Fix 0.2.17 Fixed Penny's Super sometimes whiffing · Fixed some inaccuracies with the frame advantage counter · Fixed the frame data being inconsistent between players | — | |
| Build 0.2.16 Fixed a bug where meter gain on block all went to the burst meter · Adjusted push on block against "sticky" opponents (opponents standing in Enza's honey puddle) · Adjusted buffer on hit/block · Adjusted pushback on Penny 2B · Adjusted knockback properties on Reversal. | — | |
| Patch 0.2.15 Penny 2A is blockable · Penny 5A, 2A, jA hitbox size reduced, positions altered · Penny frame data improved on 5D, jDD, 2D, 2DD · Penny frame data made worse on 5A, 5B, 2A, jA · Penny 2B now land cancels without the specific landing animation on block/hit · Penny 2B frame data altered so the move is still -15 on block, just faster recovery. · Enza damage scaling altered on majority of her moves… | — | |
| Patch 0.2.14 Penny 5D comes out 5 frames later and has 5 frames more recovery · Hitbox adjustments on Penny 5A, 5D, 2D, 2DD, jD, jDD · Whiffing or hitting Penny jDD on block will result in a 10 frame landing animation · Chaining adjustments on Penny 2D, 2DD · Hitbox adjustments on Amber jD | — | |
| Hotfix 0.2.13 Fixed an issue where lows cancelled out of dash would hit mid · Fixed an issue where moves buffered out of wakeup could be cancelled into block on their first frame, additionally causing some strange issues. | — | |
| Hotfix 0.2.12 increased hitstun of Amber j.A | — | |
| Hotfix/Patch 0.2.11 Adjusted Penny 2DD so it can be buffered out of 2D on hit properly · Fixed a bug where in Training Mode, random stage select does not properly get turned off properly. · Adjusted collision and knockback on Honey Enza 2C · Renamed Penny color 16 (I don’t think the old name made any sense, I think I was trying to make an ant pun or something?????) · Fixed a bug with buffer that allowed standing m… | — | |
| Hotfix 0.2.10 Fixed an issue where moves buffered out of wakeup would be used twice · Adjusted the activation window on Amber 2C · Fixed a bug that restricted certain moves from being activated out of hitstun (throw tech, Amber Red Burst) · Buffering backdash works properly · Adjusted when Penny is able to use 2DD · Forces a "non blocking state" during moves that aren't dash · Adjusted Amber's throw hitboxes… | — | |
| Blueblood Arena Version 0.2.9 GENERAL CHANGES AND ADDITIONS · Adjusted size of crouch and crouch block hurtbox to make them shorter · Adjusted corner stealing mechanics · P2 can leave the CSS when they couldn’t previously · Added a buffer out of grounded hitstun · This notably makes it a lot easier to punish Penny’s 5D when Penny hits the sourspot. · Tension Blow changes · More Hitstop on armoring a move · No longer hits ai… | — | |
| Patch 0.2.8 Adjusted Violet's Reversal so it's more consistent with the rest of the cast. · Fixed a bug where players could attack out of hitstun | — | |
| Patch 0.2.7 OVERALL · Fixed some issues with the Link Buffer (some moves were able to be buffered out of jump cancel, allowing for ground moves to easily be used in the air) AMBER · Adjusted startup time of j.C and j.D · “Blue HP/Recoverable HP” capped at 500 · Special move HP drain increased (200 -> 250) · Blue HP recovers at a 1 to 1 rate, no longer losing HP when recovering. DIMITRI · Adjusted startup o… | — | |
| 0.2.6 Hotfix Patch Notes Fullscreen Changes · Fixed an issue with Link Buffer · Dimitri meter gain increased · Dimitri 5C is vulnerable to projectiles during recovery | — | |
| 0.2.5 Hotfix Fixed some online connection issues · Adjusted some issues with Dimitri's command grab dropping · Adjusted hitstop on Penny j.D | — | |
| 0.2.4 Patch Notes GENERAL CHANGES · Adjusted some code in relation to same move proration · Fixed a bug where you could hit out of certain invincible moves when buffering out of wakeup · Added code during the loading screen to mitigate memory leaks · Added a buffer out of the end frames of a move · Somewhere along the line, the formula for how much hitstop a move gets got a little messed up, so I’m fixing some t… | 23311903 | |
| 0.2.3 Hotfix GENESIS · Adjusted Genesis' damage scaling values on normals · Adjusted Genesis' final hit of super fully scaled damage · Fixed Genesis j.C being unblockable | — | |
| Patch 0.2.2 GENESIS · jB has more startup · This was originally Genesis’s jA, leaving it that fast as a j.B was an oversight · 2BB is more punishable on block · Throw no longer combos into anything other than red burst and super · Fixed a bug resulting in 2A being unblockable · 5C has slower startup · 2D has more corner push · HP was increased to 5k from 4k VIOLET · 2D has less meter gain | — | |
| Hotfix 0.2.1 Fixed a bunch of things that broke on the 0.2.1 Genesis build. | — | |
| GENESIS JOINS THE FIGHTmajor I T I S H E R E E N J O Y | 23280544 | |
| EA 0.1.5 Patch Notes! Fixed a bug where players could be grabbed during jumpsquat · Properly fixed a few achievements. · Oops All EX should now function · B O I N K and Red Lockout were triggering without all conditions being met. · Corpse Combo was counting the hit that KO’d as part of the damage, it now does not. · Grabs can be buffered into grab out of dash frame 10 ENZA · Less corner push if the opponent is stan… | 23278077 | |
| EA 0.1.4 Patch Notes! Fixed one of Violet’s colors not being unlocked properly · Violet 2C/j.C is not counted as a projectile · Violet 2C/j.C is closer to Violet · Penny 5D no longer armor breaks · Adjusted what happens on armoring a hit · Added instant overhead protection on air lights · Adjusted ??? · Fixed more achievements giving the achievement to the wrong player online. · Fixed an issue where meter could be u… | 23272015 | |
| EA 0.1.3 Patch Notes Fixed some icons displaying the wrong image in the shop · Fixed a grammatical error in the move list · Adjusted rollback desync checks to be more lenient · Slowed the game clock by 15% VIOLET · Adjusted 5D so that it properly resets momentum of grounded opponents · Adjusted 5D so it can’t be dash cancelled on block · Reduced scaled damage of 5C and 5C Burst · Added slightly more damage scaling… | 23269327 | |
| EA 0.1.2 Patch Notes! Thank y'all for playing so far! Just have a few fixes for y'all! No character balance changes or anything, just some fixes! Overall Changes · Fixed some typos in the Move List · Fixed some character colors having the wrong name in the Shop · Fixed some achievements being given to the wrong player online · Fixed the "character wins" achievement being linked to local wins only · Adjusted rollback… | 23259949 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 13 Sep 2026new | Sun | 18:51 | No patch notes · unannounced build | 25286560 | public | 1 | — |
| 10 Sep 2026 | Thu | 23:38 | No patch notes · unannounced build | 25240659 | public | 1 | — |
| 10 Sep 2026 | Thu | 01:34 | No patch notes · unannounced build | 25221256 | public | 1 | — |
| 10 Sep 2026 | Thu | 01:33 | No patch notes · unannounced build | 25221084 | public | 1 | — |
| 9 Sep 2026 | Wed | 17:35 | No patch notes · unannounced build | 25214120 | public | 1 | — |